Beiträge von Sonic Hedgehog


    Oder mit einer for Schleife. Was aber unnötig erscheint, da man die Botid auch so auslesen kann. Und wenn wa hier schon Klug"ZENSIERT"
    Im forward muss es auch angepasst werden...


    forwad Murat(playerid);


    Gruss: Sonic

    Dan lässte immer hübsch abfragen Ob der Bus (Bot) im Range ist. ansonsten nix senden.


    Bsp:


    public Murat()
    {
    if (IsPlayerInRangeOfPoint(playerid,4.0,1360.8248,2194.6482,14.2495))//ups
    {
    SendClientMessagetoAll(playerid,COLOR_LIGHTBLUE, "Alles fit Atze?");
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,1360.8248,2194.6482,14.2495))//bla
    {
    SendClientMessagetoAll(playerid,COLOR_LIGHTBLUE, "Alles fit Atze?");
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,1360.8248,2194.6482,14.2495))//blub
    {
    SendClientMessagetoAll(playerid,COLOR_LIGHTBLUE, "Alles fit Atze?");
    }
    return 1;
    }


    Gruss: Sonic

    if(TutCheckpoint==1)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 1728.3666,-1860.6528,13.5785, 3.0); //Roller
    TutCheckpoint=2;
    }
    else if(TutCheckpoint==2)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 1481.2649,-1744.1964,13.5469, 3.0); //vor der Stadthalle
    TutCheckpoint=3;
    }
    else if(TutCheckpoint==3)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 1480.8901,-1768.1370,18.7958, 3.0); //Stadthallle betreten
    TutCheckpoint=4;
    }
    else if(TutCheckpoint==4)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 364.3228,173.6792,1008.3828, 3.0); //Stadthallle benutzen
    TutCheckpoint=5;
    }
    else if(TutCheckpoint==5)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 389.8223,173.6132,1008.3828, 3.0); //Stadthallle verlassen
    TutCheckpoint=6;
    }
    else if(TutCheckpoint==6)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 1352.2593,-1757.6093,13.5078, 3.0); //24/7 eingang
    TutCheckpoint=7;
    }
    else if(TutCheckpoint==7)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 2.1659,-29.0133,1003.5494, 3.0); //24/7 kasse
    TutCheckpoint=8;
    }
    else if(TutCheckpoint==8)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 5.7766,-29.5728,1003.5494, 3.0); //24/7 verlassen
    TutCheckpoint=9;
    }
    else if(TutCheckpoint==9)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 1310.0542,-1369.0811,13.5575, 3.0); //Arbeitsamt eingang
    TutCheckpoint=10;
    }
    else if(TutCheckpoint==10)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 2217.2976,-1146.5791,1025.7969, 3.0); //arbeitsamt menu
    TutCheckpoint=11;
    }
    else if(TutCheckpoint==11)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 2217.2976,-1146.5791,1025.7969, 3.0); //arbeitsamt verlassen
    TutCheckpoint=12;
    }
    else if(TutCheckpoint==12)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 1107.1431,-1448.8514,15.7969, 3.0); //Handyladen Eingang
    TutCheckpoint=13;
    }
    else if(TutCheckpoint==13)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, -2236.9824,130.3136,1035.4141, 3.0); //Handyladen Kasse
    TutCheckpoint=14;
    }
    else if(TutCheckpoint==14)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, -2239.4277,136.7537,1035.4141, 3.0); //Handyladen Ausgang
    TutCheckpoint=15;
    }
    else if(TutCheckpoint==15)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 1151.1492,-1444.5265,15.7969, 3.0); //Binco Eingang
    TutCheckpoint=16;
    }
    else if(TutCheckpoint==16)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 207.8999,-102.5534,1005.2578, 3.0); //Binco kaufen
    TutCheckpoint=17;
    }
    else if(TutCheckpoint==17)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SetPlayerCheckpoint(playerid, 1264.8219,-1812.8417,13.1017, 3.0); //Müllman Job
    TutCheckpoint=18;
    }
    else if(TutCheckpoint==18)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    SendClientMessage(playerid, Grey, "text");
    }
    So müsste es gehen ;]


    Gruss: Sonic