Beiträge von Simple

    Wie viel Glück du doch hast, dass ich seit 10 Jahren aktiv in einem Verein Motocross fahre :D
    Es kommt ganz darauf an, wo du wohnst etc., je nach Ort gibts ja verschiedene Vereine, schon klar :D
    Wenn du Fragen hat--> PN an mich ;)

    Hattest du die include geöffnet,
    Wenn nein:
    Starte im pawno Ordner die pwn exe und öffne darüber dein Script. Dann sollte es gehen.

    Mööööööp
    if(strcmp(cmd, "/am", true) == 0 || strcmp(cmd, "/amegaphone", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    //new tmpcar = GetPlayerVehicleID(playerid);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[64];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: (/am)egaphone [megaphone chat]");
    return 1;
    }
    if (PlayerInfo[playerid][pAdmin] >= 1)
    {
    format(string, sizeof(string), "[Admin %s:o< %s]", sendername, result);
    ProxDetector(60.0, playerid, string,RED,RED,RED,RED,RED);
    }
    }
    return 1;

    stock IstErAmStand(playerid)
    {
    if(IsPlayerInRangeOfPoint(playerid,2153.1157,-2146.6943,13.5469,5)){return true;}
    else if(IsPlayerInRangeOfPoint(playerid,2136.3438,-2136.6592,13.5469,5)){return true;}
    else{return false;}
    }

    Schlechtes Tutorial
    Es gibt schon mehrere Tor-Tuts, also warum machst du auch noch eins?!
    Und dann auch noch in so einer Qualität, bitte nein.
    2/10 für die "Mühe"

    JaEin, Du brauchst um das Modell, heißt das Object ohne Texturen, zu entwerfen ein 3D Programm. Allerdings kann man soweit ich weiß nur ersetzen, nicht neu machen. Textuten kann man mit Paint oder sowas halt verändern, entsprechende Formate müssen immer Umgewandelt werden.

    public verhaftet(playerid)
    {
    if(GetPVarInt(playerid,"Jailtime") >0)
    {
    new string[40];
    format(string,sizeof(string),"Du musst noch %d Minuten sitzen",GetPVarInt(playerid,"Jailtime"));//2490
    SetPVarInt(playerid,"Jailtime", GetPVarInt(playerid,"Jailtime")-1);
    SpielerSpeichern(playerid);
    return 1;
    }
    else
    {
    SetPlayerPos(playerid,221.7620,121.3482,999.0156);
    SetPVarInt(playerid,"Jail",0);
    SetPVarInt(playerid,"Wanteds",0);
    SetPlayerWorldBounds(playerid,20000,-20000,20000,-20000);
    SpielerSpeichern(playerid);
    return 1;
    }
    }


    Sorry, habe eine Klammer vergessen ;)

    Die SetTimer funktion da einfügen, !mit Parameter repeating 1!, wo dein Spieler in Knast kommt


    public jailtimer(playerid)
    {
    if(GetPVarInt(playerid,"Jailtime") >0);
    {
    new string[40];
    format(string,sizeof(string),"Du musst noch %d Minuten sitzen",GetPVarInt(playerid,"Jailtime");
    SetPVarInt(playerid,"Jailtime", GetPVarInt(playerid,"Jailtime")-1);
    SpielerSpeichern(playerid);
    return 1;
    }
    else
    {
    //Was passieren sol wenn jailtime rum is
    }
    }

    ocmd:ausruesten(playerid,params[])
    {
    if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LCN
    {
    GivePlayerWeapon(playerid, 1, 1);
    GivePlayerWeapon(playerid, 24, 70);
    GivePlayerWeapon(playerid, 25, 70);
    GivePlayerWeapon(playerid, 29, 200);
    GivePlayerWeapon(playerid, 30, 200);


    }
    else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yaku
    {
    GivePlayerWeapon(playerid, 1, 1);
    GivePlayerWeapon(playerid, 24, 70);
    GivePlayerWeapon(playerid, 25, 70);
    GivePlayerWeapon(playerid, 29, 200);
    GivePlayerWeapon(playerid, 30, 200);


    }
    else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Präsident
    {
    GivePlayerWeapon(playerid, 1, 1);
    GivePlayerWeapon(playerid, 24, 70);
    GivePlayerWeapon(playerid, 25, 70);
    GivePlayerWeapon(playerid, 29, 200);
    GivePlayerWeapon(playerid, 30, 200);


    }
    else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)//San NEws
    {
    GivePlayerWeapon(playerid, 41, 2000);
    GivePlayerWeapon(playerid, 43, 50);


    }
    else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)//GS
    {
    GivePlayerWeapon(playerid, 1, 1);
    GivePlayerWeapon(playerid, 24, 70);
    GivePlayerWeapon(playerid, 25, 70);
    GivePlayerWeapon(playerid, 29, 200);
    GivePlayerWeapon(playerid, 30, 200);
    }
    else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Balas
    {
    GivePlayerWeapon(playerid, 1, 1);
    GivePlayerWeapon(playerid, 24, 70);
    GivePlayerWeapon(playerid, 25, 70);
    GivePlayerWeapon(playerid, 29, 200);
    GivePlayerWeapon(playerid, 30, 200);
    }
    else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//RS
    {
    GivePlayerWeapon(playerid, 1, 1);
    GivePlayerWeapon(playerid, 24, 70);
    GivePlayerWeapon(playerid, 25, 70);
    GivePlayerWeapon(playerid, 29, 200);
    GivePlayerWeapon(playerid, 30, 200);
    }
    else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Vagos
    {
    GivePlayerWeapon(playerid, 1, 1);
    GivePlayerWeapon(playerid, 24, 70);
    GivePlayerWeapon(playerid, 25, 70);
    GivePlayerWeapon(playerid, 29, 200);
    GivePlayerWeapon(playerid, 30, 200);
    }
    else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)//Aztecas
    {
    GivePlayerWeapon(playerid, 1, 1);
    GivePlayerWeapon(playerid, 24, 70);
    GivePlayerWeapon(playerid, 25, 70);
    GivePlayerWeapon(playerid, 29, 200);
    GivePlayerWeapon(playerid, 30, 200);
    }
    else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)//Rifa
    {
    GivePlayerWeapon(playerid, 1, 1);
    GivePlayerWeapon(playerid, 24, 70);
    GivePlayerWeapon(playerid, 25, 70);
    GivePlayerWeapon(playerid, 29, 200);
    GivePlayerWeapon(playerid, 30, 200);
    }
    else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)//MWR
    {
    GivePlayerWeapon(playerid, 1, 1);
    GivePlayerWeapon(playerid, 24, 70);
    GivePlayerWeapon(playerid, 25, 70);
    GivePlayerWeapon(playerid, 29, 200);
    GivePlayerWeapon(playerid, 30, 200);


    }
    else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)//Terror
    {
    GivePlayerWeapon(playerid, 1, 1);
    GivePlayerWeapon(playerid, 24, 70);
    GivePlayerWeapon(playerid, 25, 70);
    GivePlayerWeapon(playerid, 29, 200);
    GivePlayerWeapon(playerid, 30, 200);


    }
    else if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)//O-Amt
    {
    GivePlayerWeapon(playerid, 41, 2000);
    GivePlayerWeapon(playerid, 24, 70);
    }
    return 1;
    }


    Rück deine Sachen wenigstens halbwegs richtig ein, Klammerfehler...