Also es ist ja so mann kann bei uns /feuer machen aber denn ist es unter der map
Beiträge von SuckerPunch
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Und was ist jetzte mit mir ?
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Ja habe ich
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Naja es ist ja so ich frage hier gerade für mein Scripter und er ist nicht on also muss ich warten bis er on kommt .
Ich schätze mal 22
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Ach egal ich verstehe das nicht
Du bist mir einfach viel zu schlau
Trotzdem danke
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Also wenn man /feuer eingibt soll ein echtes Feuer entstehen und bei der Feuerwehr eine Markierung auf der Karte zu sehen ist
Wenn das Wieder Falsch ist kannst du mir bitte Definition erklären ?
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ein echtes "Feuer" soll entstehen, was man mit dem Feuerlöschen löschen kann?
Ja genau eben wenn man /feuer eingibt soll ein Feuer entstehen wo denn Die feuerwehr eine makierung auf der karte bekommt und ja so soll eben sein
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Ja genau
Der Beitrag ist zu kurz. Der Beitrag muss mindestens 10 Zeichen lang sein und 3 Wörter enthalten.
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Hallo ....
Ich suche Ein System für die Feuerwehr und zwar sollte das können :
- Mann sollte mit /feuer feuer legen können
- Wen es Irgendwo brennt sollte es der Feuerwehr auf der Karte Markiert werdenUnd wens noch irgendwas hat besser so
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Also das ist mein Feuer System
#include <a_samp>
#pragma tabsize 0
#define VERSION "0.3a"
#define MAX_FLAMES 100 // maxmimal flames
#define BurnOthers // Should other players burn, too, if they are touching a burning player?
#define EarnMoney // Do you want to earn money for extinguish a fire?
#define FireMessageColor 0x00FF55FF // color used for the extinguish-message
#define German // German or English?
//#define MessageToAll // Should the extinguish-message be sent to all players?
#define FLAME_ZONE 1.2 // radius in which you start burning if you're too close to a flame
#define ONFOOT_RADIUS 1.5 // radius in which you can extinguish the flames by foot
#define PISSING_WAY 2.0 // radius in which you can extinguish the flames by peeing
#define CAR_RADIUS 8.0 // radius in which you can extinguish the flames by firetruck/SWAT Van
#define Z_DIFFERENCE 2.5 // height which is important for the accurancy of extinguishing. please do not change
#define EXTINGUISH_TIME_VEHICLE 1 // time you have to spray at the fire with a firetruck (seconds)
#define EXTINGUISH_TIME_ONFOOT 4 // time you have to spray at the fire onfoot (seconds)
#define EXTINGUISH_TIME_PEEING 10 // time you have to pee at the fire (seconds)
#define EXTINGUISH_TIME_PLAYER 3 // time it takes to extinguish a player (seconds)
#define FIRE_OBJECT_SLOT 1 // the slot used with SetPlayerAttachedObject and RemovePlayerAttachedObject
#if !defined SPECIAL_ACTION_PISSING
#define SPECIAL_ACTION_PISSING 68
#endif
//===================== forwards ====================
forward AddFire(Float:x, Float:y, Float:z);
forward KillFire(id);
forward DestroySmoke(id);
forward OnFireUpdate();
forward FireTimer(playerid, id);
forward SetPlayerBurn(playerid);
forward BurningTimer(playerid);
forward StopPlayerBurning(playerid);
forward AllowFireCMD();
forward ForbidFireCMD();
//===================== Variables ====================
enum FlameInfo
{
Flame_id,
Flame_Exists,
Float:Flame_x,
Float:Flame_y,
Float:Flame_z,
Smoke[5],
}
new firecmd;
new Flame[MAX_FLAMES][FlameInfo];
new ExtTimer[MAX_PLAYERS];
new PlayerOnFire[MAX_PLAYERS];
new PlayerOnFireTimer[MAX_PLAYERS];
new PlayerOnFireTimer2[MAX_PLAYERS];
new Float:PlayerOnFireHP[MAX_PLAYERS];
//===================== Normal Publics ====================
public OnGameModeInit() { OnFilterScriptInit(); }
public OnGameModeExit() { OnFilterScriptExit(); }
public OnFilterScriptInit()
{
AntiDeAMX();
AllowFireCMD();
print("\n /\\_/¯\\_/¯\\_/¯\\_/¯\\_/¯\\_/\\");
print(" < >");
#if defined German
print(" > Löschbares Feuer "#VERSION" <");
#else
print(" > Extinguishable Fire "#VERSION" <");
#endif
#if defined German
print(" < von Meta >");
#else
print(" < by Meta >");
#endif
print(" > www.iLife-Community.com <");
print(" < >");
print(" \\/¯\\_/¯\\_/¯\\_/¯\\_/¯\\_/¯\\/\n");
SetTimer("OnFireUpdate", 500, 1);
DestroyObject(35);
return 1;
}
public OnFilterScriptExit()
{
for(new i; i < MAX_FLAMES; i++)
{
KillFire(i);
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new idx, cmd[256];
cmd = strtok(cmdtext, idx);
if(firecmd || IsPlayerAdmin(playerid))
{
#if defined German
if(strcmp("/feuer", cmd, true) == 0)
#else
if(strcmp("/fire", cmd, true) == 0)
#endif
{
new Float:x, Float:y, Float:z, Float:a;
GetXYInFrontOfPlayer(playerid, x, y, z, a, 2.5);
AddFire(x, y, z);
return 1;
}
}
return 0;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(PlayerOnFire[playerid])
{
#if defined German
SendClientMessage(playerid, 0xff000000, "Du bist verbrannt!"); StopPlayerBurning(playerid);
#else
SendClientMessage(playerid, 0xff000000, "You died because of the fire!"); StopPlayerBurning(playerid);
#endif
}
}
public OnFireUpdate()
{
for(new playerid; playerid < MAX_PLAYERS; playerid++)
{
if(!IsPlayerConnected(playerid) || IsPlayerNPC(playerid)) { continue; }
if(PlayerOnFire[playerid] && !CanPlayerBurn(playerid, 1))
{ StopPlayerBurning(playerid); }
if(Pissing_at_Flame(playerid) != -1 || Aiming_at_Flame(playerid) != -1)
{
#if defined German
GameTextForPlayer(playerid, " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~r~~h~Feuer in Sicht", 1500, 6);
#else
GameTextForPlayer(playerid, " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~r~~h~Flame ahead", 1500, 6);
#endif
if(!ExtTimer[playerid] && ((Aiming_at_Flame(playerid) != -1 && Pressing(playerid) & KEY_FIRE) || Pissing_at_Flame(playerid) != -1))
{
new value, time, Float:x, Float:y, Float:z;
if(Pissing_at_Flame(playerid) != -1)
{
value = Pissing_at_Flame(playerid);
time = EXTINGUISH_TIME_PEEING;
}
else if(Aiming_at_Flame(playerid) != -1)
{
value = Aiming_at_Flame(playerid);
if(GetPlayerWeapon(playerid) == 41)
{
CreateExplosion(Flame[value][Flame_x], Flame[value][Flame_y], Flame[value][Flame_z], 2, 5);
continue;
}
if(IsPlayerInAnyVehicle(playerid))
{
time = EXTINGUISH_TIME_VEHICLE;
}
else
{
time = EXTINGUISH_TIME_ONFOOT;
}
}
if(value < -1) { time = EXTINGUISH_TIME_PLAYER; }
time *= 1000;
if(value >= -1)
{
x = Flame[value][Flame_x];
y = Flame[value][Flame_y];
z = Flame[value][Flame_z];
DestroySmoke(value);
Flame[value][Smoke][0] = CreateObject(18727, x, y, z, 0.0, 0.0, 0.0);
Flame[value][Smoke][1] = CreateObject(18727, x+1, y, z, 0.0, 0.0, 0.0);
Flame[value][Smoke][2] = CreateObject(18727, x-1, y, z, 0.0, 0.0, 0.0);
Flame[value][Smoke][3] = CreateObject(18727, x, y+1, z, 0.0, 0.0, 0.0);
Flame[value][Smoke][4] = CreateObject(18727, x, y-1, z, 0.0, 0.0, 0.0);
SetTimerEx("DestroySmoke", time, 0, "d", value);
}
ExtTimer[playerid] = SetTimerEx("FireTimer", time, 0, "dd", playerid, value);
}
}
if(CanPlayerBurn(playerid) && IsAtFlame(playerid)) { SetPlayerBurn(playerid); }
#if defined BurnOthers
new Float:x, Float:y, Float:z;
for(new i; i < MAX_PLAYERS; i++)
{
if(playerid != i && IsPlayerConnected(i) && !IsPlayerNPC(i))
{
if(CanPlayerBurn(i) && PlayerOnFire[playerid] && !PlayerOnFire[i])
{
GetPlayerPos(i, x, y, z);
if(IsPlayerInRangeOfPoint(playerid, 1, x, y, z))
{
SetPlayerBurn(i);
}
}
}
}
#endif
}
return 1;
}//===================== stocks ====================
stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, &Float:z, &Float:a, Float:distance)
{
GetPlayerPos(playerid, x, y ,z);
if(IsPlayerInAnyVehicle(playerid))
{
GetVehicleZAngle(GetPlayerVehicleID(playerid),a);
}
else
{
GetPlayerFacingAngle(playerid, a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
return 0;
}
stock strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[256];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
stock ReturnUser(text[])
{
new pos = 0;
while (text[pos] < 0x21)
{
if(text[pos] == 0) return INVALID_PLAYER_ID;
pos++;
}
new userid = INVALID_PLAYER_ID;
if(isNumeric(text[pos]))
{
userid = strval(text[pos]);
if(userid >=0 && userid < MAX_PLAYERS)
{
if(!IsPlayerConnected(userid))
userid = INVALID_PLAYER_ID;
else return userid;
}
}
new len = strlen(text[pos]);
new count = 0;
new pname[MAX_PLAYER_NAME];
for (new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerName(i, pname, sizeof (pname));
if(strcmp(pname, text[pos], true, len) == 0)
{
if(len == strlen(pname)) return i;
else
{
count++;
userid = i;
}
}
}
}
if(count != 1)
{
userid = INVALID_PLAYER_ID;
}
return userid;
}
stock isNumeric(const string[])
{
new length=strlen(string);
if (length==0) return false;
for (new i = 0; i < length; i++)
{
if ((string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+') /*Not a number,'+' or '-'*/|| (string[i]=='-' && i!=0)/* A '-' but not at first.*/|| (string[i]=='+' && i!=0)/* A '+' but not at first.*/)
{
return false;
}
}
if (length==1 && (string[0]=='-' || string[0]=='+')) { return false; }
return true;
}
stock Float:GetDistanceBetweenPoints(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2) //By Gabriel "Larcius" Cordes
{
return floatadd(floatadd(floatsqroot(floatpower(floatsub(x1,x2),2)),floatsqroot(floatpower(floatsub(y1,y2),2))),floatsqroot(floatpower(floatsub(z1,z2),2)));
}
stock Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ)
{
new Float:TGTDistance;
// get distance from camera to target
TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));
new Float:tmpX, Float:tmpY, Float:tmpZ;
tmpX = FrX * TGTDistance + CamX;
tmpY = FrY * TGTDistance + CamY;
tmpZ = FrZ * TGTDistance + CamZ;
return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
}
stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius)
{
new Float:cx,Float:cy,Float:cz,Float:fx,Float:fy,Float:fz;
GetPlayerCameraPos(playerid, cx, cy, cz);
GetPlayerCameraFrontVector(playerid, fx, fy, fz);
return (radius >= DistanceCameraTargetToLocation(cx, cy, cz, x, y, z, fx, fy, fz));
}
//===================== Own Publics ====================
public AddFire(Float:x, Float:y, Float:z)
{
new slot = GetFlameSlot();
if(slot == -1) {return slot;}
Flame[slot][Flame_Exists] = 1;
Flame[slot][Flame_x] = x;
Flame[slot][Flame_y] = y;
Flame[slot][Flame_z] = z - Z_DIFFERENCE;
Flame[slot][Flame_id] = CreateObject(18689, Flame[slot][Flame_x], Flame[slot][Flame_y], Flame[slot][Flame_z], 0.0, 0.0, 0.0);
return slot;
}
public KillFire(id)
{
DestroyObject(Flame[id][Flame_id]);
Flame[id][Flame_Exists] = 0;
Flame[id][Flame_x] = 0.0;
Flame[id][Flame_y] = 0.0;
Flame[id][Flame_z] = 0.0;
DestroySmoke(id);
}
public DestroySmoke(id)
{
for(new i; i < 5; i++) { DestroyObject(Flame[id][Smoke][i]); }
}
public FireTimer(playerid, id)
{
if(id < -1 && Aiming_at_Flame(playerid) == id) { StopPlayerBurning(id+MAX_PLAYERS); }
else if(id < -1 && Pissing_at_Flame(playerid) == id) { StopPlayerBurning(id+MAX_PLAYERS); }
else if(Flame[id][Flame_Exists] && ((Pressing(playerid) & KEY_FIRE && Aiming_at_Flame(playerid) == id) || (Pissing_at_Flame(playerid) == id)))
{
new sendername[MAX_PLAYER_NAME+26];
GetPlayerName(playerid, sendername, sizeof(sendername));
#if defined MessageToAll
if(Pissing_at_Flame(playerid) == id)
{
#if defined German
format(sendername, sizeof(sendername), "* %s hat einen Brand ausgepisst! *", sendername);
#else
format(sendername, sizeof(sendername), "* %s pissed out a fire! *", sendername);
#endif
}
else if(Aiming_at_Flame(playerid) == id)
{
#if defined German
format(sendername, sizeof(sendername), "* %s hat einen Brand gelöscht! *", sendername);
#else
format(sendername, sizeof(sendername), "* %s extinguished a fire! *", sendername);
#endif
}
SendClientMessageToAll(FireMessageColor, sendername);
#else
if(Pissing_at_Flame(playerid) == id)
{
#if defined German
SendClientMessage(playerid, FireMessageColor, "* Du hast einen Brand ausgepisst! *");
#else
SendClientMessage(playerid, FireMessageColor, "* You pissed out a fire! *");
#endif
}
else if(Aiming_at_Flame(playerid) == id)
{
#if defined German
SendClientMessage(playerid, FireMessageColor, "* Du hast einen Brand gelöscht! *");
#else
SendClientMessage(playerid, FireMessageColor, "* You extinguished a fire! *");
#endif
}
#endif
KillFire(id);
#if defined EarnMoney
GivePlayerMoney(playerid, 500);
#endif
}
KillTimer(ExtTimer[playerid]);
ExtTimer[playerid] = 0;
}
public SetPlayerBurn(playerid)
{
SetPlayerAttachedObject(playerid, FIRE_OBJECT_SLOT, 18690, 2, -1, 0, -1.9, 0, 0);
PlayerOnFire[playerid] = 1;
GetPlayerHealth(playerid, PlayerOnFireHP[playerid]);
KillTimer(PlayerOnFireTimer[playerid]); KillTimer(PlayerOnFireTimer2[playerid]);
PlayerOnFireTimer[playerid] = SetTimerEx("BurningTimer", 91, 1, "d", playerid);
PlayerOnFireTimer2[playerid] = SetTimerEx("StopPlayerBurning", 7000, 0, "d", playerid);
return 1;
}
public BurningTimer(playerid)
{
if(PlayerOnFire[playerid])
{
new Float:hp;
GetPlayerHealth(playerid, hp);
if(hp < PlayerOnFireHP[playerid])
{
PlayerOnFireHP[playerid] = hp;
}
SetPlayerHealth(playerid, PlayerOnFireHP[playerid]-1.0);
PlayerOnFireHP[playerid] -= 1.0;
}
else { KillTimer(PlayerOnFireTimer[playerid]); KillTimer(PlayerOnFireTimer2[playerid]); }
}
public StopPlayerBurning(playerid)
{
KillTimer(PlayerOnFireTimer[playerid]);
PlayerOnFire[playerid] = 0;
RemovePlayerAttachedObject(playerid, FIRE_OBJECT_SLOT);
}
public AllowFireCMD()
{
firecmd = 1;
}
public ForbidFireCMD()
{
firecmd = 0;
}
//===================== Other Functions ====================
stock GetFireID(Float:x, Float:y, Float:z, &Float:dist)
{
new id = -1;
dist = 99999.99;
for(new i; i < MAX_FLAMES; i++)
{
if(GetDistanceBetweenPoints(x,y,z,Flame[i][Flame_x],Flame[i][Flame_y],Flame[i][Flame_z]) < dist)
{
dist = GetDistanceBetweenPoints(x,y,z,Flame[i][Flame_x],Flame[i][Flame_y],Flame[i][Flame_z]);
id = i;
}
}
return id;
}
CanPlayerBurn(playerid, val = 0)
{
if(CallRemoteFunction("CanBurn", "d", playerid) >= 0 && !IsPlayerInWater(playerid) && GetPlayerSkin(playerid) != 277 && GetPlayerSkin(playerid) != 278 && GetPlayerSkin(playerid) != 279 && ((!val && !PlayerOnFire[playerid]) || (val && PlayerOnFire[playerid]))) { return 1; }
return 0;
}
/* //Uncomment or copy to your script.
forward CanBurn(playerid);
public CanBurn(playerid)
{
if(...)
{
return 1;
}
return -1; // IMPORTANT!
}
*/
stock IsPlayerInWater(playerid)
{
new Float:X, Float:Y, Float:Z, an = GetPlayerAnimationIndex(playerid);
GetPlayerPos(playerid, X, Y, Z);
if((1544 >= an >= 1538 || an == 1062 || an == 1250) && (Z <= 0 || (Z <= 41.0 && IsPlayerInArea(playerid, -1387, -473, 2025, 2824))) ||
(1544 >= an >= 1538 || an == 1062 || an == 1250) && (Z <= 2 || (Z <= 39.0 && IsPlayerInArea(playerid, -1387, -473, 2025, 2824))))
{
return 1;
}
return 0;
}
stock IsPlayerInArea(playerid, Float:MinX, Float:MaxX, Float:MinY, Float:MaxY)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
#pragma unused z
if(x >= MinX && x <= MaxX && y >= MinY && y <= MaxY) { return 1; }
return 0;
}
GetFlameSlot()
{
for(new i = 0; i < MAX_FLAMES; i++)
{
if(!Flame[i][Flame_Exists]) { return i; }
}
return -1;
}
//===================== "Callbacks" ====================
IsAtFlame(playerid)
{
for(new i; i < MAX_PLAYERS; i++)
{
if(Flame[i][Flame_Exists])
{
if(!IsPlayerInAnyVehicle(playerid) && (IsPlayerInRangeOfPoint(playerid, FLAME_ZONE, Flame[i][Flame_x], Flame[i][Flame_y], Flame[i][Flame_z]+Z_DIFFERENCE) ||
IsPlayerInRangeOfPoint(playerid, FLAME_ZONE, Flame[i][Flame_x], Flame[i][Flame_y], Flame[i][Flame_z]+Z_DIFFERENCE-1)))
{
return 1;
}
}
}
return 0;
}
Aiming_at_Flame(playerid)
{
new id = -1;
new Float:dis = 99999.99;
new Float:dis2;
new Float:px, Float:py, Float:pz;
new Float:cx,Float:cy,Float:cz,Float:fx,Float:fy,Float:fz;
GetPlayerCameraPos(playerid, cx, cy, cz);
GetPlayerCameraFrontVector(playerid, fx, fy, fz);
for(new i; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && PlayerOnFire[i] && (IsInWaterCar(playerid) || HasExtinguisher(playerid) || GetPlayerWeapon(playerid) == 41) && PlayerOnFire[i])
{
GetPlayerPos(i, px, py, pz);
dis2 = DistanceCameraTargetToLocation(cx, cy, cz, px, py, pz, fx, fy, fz);
if(dis2 < dis)
{
dis = dis2;
id = i;
}
}
}
if(id != -1) { return id-MAX_PLAYERS; }
for(new i; i < MAX_FLAMES; i++)
{
if(Flame[i][Flame_Exists])
{
if(IsInWaterCar(playerid) || HasExtinguisher(playerid) || GetPlayerWeapon(playerid) == 41)
{
dis2 = DistanceCameraTargetToLocation(cx, cy, cz, Flame[i][Flame_x], Flame[i][Flame_y], Flame[i][Flame_z]+Z_DIFFERENCE, fx, fy, fz);
if(IsPlayerInAnyVehicle(playerid) && dis2 < CAR_RADIUS && dis2 < dis)
{
dis = dis2;
id = i;
}
else if(!IsPlayerInAnyVehicle(playerid) && dis2 < ONFOOT_RADIUS && dis2 < dis)
{
dis = dis2;
id = i;
}
}
}
}
if(id != -1)
{
if
(
(
IsPlayerInAnyVehicle(playerid) && !IsPlayerInRangeOfPoint(playerid, 50, Flame[id][Flame_x], Flame[id][Flame_y], Flame[id][Flame_z])
)
||
(
!IsPlayerInAnyVehicle(playerid) && !IsPlayerInRangeOfPoint(playerid, 5, Flame[id][Flame_x], Flame[id][Flame_y], Flame[id][Flame_z])
)
)
{ id = -1; }
}
return id;
}
Pissing_at_Flame(playerid)
{
new id = -1;
new Float:dis = 99999.99, Float:dis2;
new Float:x,Float:y,Float:z,Float:x1,Float:y1,Float:z1,Float:a;
GetXYInFrontOfPlayer(playerid, x, y, z, a, 1);
z -= Z_DIFFERENCE;
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_PISSING)
{
for(new i; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && PlayerOnFire[i] && PlayerOnFire[i])
{
GetPlayerPos(i, x1, y1, z1);
if(IsPlayerInRangeOfPoint(playerid, ONFOOT_RADIUS, x1, y1, z1))
{
id = i;
}
}
}
if(id != -1) { return id-MAX_PLAYERS; }
for(new i; i < MAX_FLAMES; i++)
{
if(Flame[i][Flame_Exists])
{
if(!IsPlayerInAnyVehicle(playerid))
{
dis2 = GetDistanceBetweenPoints(x,y,z,Flame[i][Flame_x],Flame[i][Flame_y],Flame[i][Flame_z]);
if(dis2 < PISSING_WAY && dis2 < dis)
{
id = i;
dis = dis2;
}
}
}
}
}
return id;
}
IsInWaterCar(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 407 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 601) { return 1; }
return 0;
}
HasExtinguisher(playerid)
{
if(GetPlayerWeapon(playerid) == 42 && !IsPlayerInAnyVehicle(playerid)) { return 1; }
return 0;
}
Pressing(playerid)
{
new keys, updown, leftright;
GetPlayerKeys(playerid, keys, updown, leftright);
return keys;
}
//===================== Important Shit ====================
AntiDeAMX()
{
new Furz[][] =
{
"Muha",
"lol xD"
};
#pragma unused Furz
} -
Hallo samp forum....
Ich habe folgendes Problem das feuer was mann mit /feuer macht ist unter der erde und ich bekomme es auch nicht
wieder hoch ob mir da vtl. jemand helfen kann ?MfG
-
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10/10
Einfach Klasse
Der Beitrag ist zu kurz. Der Beitrag muss mindestens 15 Zeichen lang sein und 6 Wörter enthalten.
-
Also autos müste es haben
Etwas gemapptes
Auto System
Tank system
Tankanzeige SystemUsw´.
-
Einfach schlecht. Mehr kann man dazu nicht sagen.
Keiner hat gesagt, dass es gut sein soll
Sowas entsteht halt, aus Langerweile.
Keiner Benotet auch deine Langweile
Versteht wohl kein Spaß dran, Schade -
O.o Soetwas geht ?
Der Beitrag ist zu kurz. Der Beitrag muss mindestens 15 Zeichen lang sein und 6 Wörter enthalten.
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Map 8/10
Idee 10/10 -
Camtasia habe ich schon versucht geht nicht
könnt ihr mir vtl. ein link schiecken ? -
Hallo ...
Ich suche etwas wo mit ich mein spiel auf nehmen kann und das nicht nur 30 sek.(Freps)
ob mir vtl. jemand helfen kann
?MfG
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das ist nicht toll aber ich glaube es gibt so etwas zu kaufen oder zum runterladen das da keine mehr rauf kommen können.