Beiträge von [LoD]Scripter

    huhu
    immer wenn ich den samp map editor starte kommt da "You have to manually copy the program files to the directory where you installed your gta-sa"


    pls help
    MFG

    hi
    ich habe heute versucht mit diesem tutorial#mce_temp_url# pickups neben dem spawn zumachen so das man das nehmen kann und deagel duel oder so machen kann.
    doch man kann das nicht nehmen.
    habt ihr ein gutes system oder könnt ihr mir eins machen ??
    MFG

    habe 6 errors




    C:\Users\Marcel\Desktop\v.2\gamemodes\hermans.pwn(58) : warning 217: loose indentation
    C:\Users\Marcel\Desktop\v.2\gamemodes\hermans.pwn(102) : warning 217: loose indentation
    C:\Users\Marcel\Desktop\v.2\gamemodes\hermans.pwn(126) : error 017: undefined symbol "DIALOG_LOGIN"
    C:\Users\Marcel\Desktop\v.2\gamemodes\hermans.pwn(131) : error 017: undefined symbol "DIALOG_REG"
    C:\Users\Marcel\Desktop\v.2\gamemodes\hermans.pwn(134) : warning 217: loose indentation
    C:\Users\Marcel\Desktop\v.2\gamemodes\hermans.pwn(142) : error 017: undefined symbol "Spieler"
    C:\Users\Marcel\Desktop\v.2\gamemodes\hermans.pwn(142) : warning 215: expression has no effect
    C:\Users\Marcel\Desktop\v.2\gamemodes\hermans.pwn(142) : error 001: expected token: ";", but found "]"
    C:\Users\Marcel\Desktop\v.2\gamemodes\hermans.pwn(142) : error 029: invalid expression, assumed zero
    C:\Users\Marcel\Desktop\v.2\gamemodes\hermans.pwn(142) : fatal error 107: too many error messages on one line
    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    6 Errors.

    // This is a comment// uncomment the line below if you want to write a filterscript//#define FILTERSCRIPT
    #include <a_samp>#include <dini>#include <Dudb>#include <dutils>
    #if defined FILTERSCRIPT#define loggedin#define ORANGE 0xFFA500FF



    forward clock();forward Tank(playerid);



    new spieler[MAX_PLAYER_NAME];new bool:loggedin[MAX_PLAYERS];new pInfo[MAX_PLAYERS][Info];new Tankmenge[MAX_VEHICLES];new Float:Tankstellen[MENGE][3] ={{-1565.2345,-626.9043,14.1484,221.2036},{-1126.2036,-164.9109,14.1484,97.0866},{-2364.1738,-1612.3330,492.0417,321.7520}};



    enum info{passwort[128], // 128 steht für die maximale länge des passwortsskin,
    }





    public OnFilterScriptExit(){return 0;}
    #else
    main(){print("\n----------------------------------------");print(" San Fireo Flying/Dm Server By Jonas...95");print("------------------------------------------\n");}
    #endif
    public OnGameModeInit(){// Don't use these lines if it's a filterscriptSetGameModeText("Blank Script");AddStaticVehicle(462,-1230.9396,50.3694,13.7303,224.3355,1,2); //AddStaticVehicle(462,-1235.6088,42.1976,13.7339,224.4758,1,3); //AddStaticVehicle(462,-1234.4143,43.6860,13.7247,230.3805,2,1); //AddStaticVehicle(462,-1233.2996,45.0111,13.7275,227.4870,12,12); //AddStaticVehicle(462,-1231.9561,46.2590,13.7155,224.4717,3,1); //AddStaticVehicle(462,-1230.6437,47.4558,13.7206,221.1196,10,10); //AddPlayerClass(0,-1233.1567,55.9088,14.1314,204.7533,0,0,0,0,0,0); // spawnAddStaticVehicle(487,-1222.4312,-10.9343,14.3245,41.8043,29,42); //AddStaticVehicle(487,-1186.1272,26.3146,14.3154,44.0997,29,42); //AddStaticVehicle(487,-1261.6296,10.1237,14.3339,314.2896,29,42); //AddStaticVehicle(487,-1279.8378,29.2682,14.3217,318.5570,29,42); //AddStaticVehicle(520,-1254.6096,-83.1072,16.0900,134.9067,0,0); //AddStaticVehicle(520,-1231.4429,-103.9323,16.0857,134.9234,0,0); //AddStaticVehicle(520,-1213.3767,-127.4207,16.0873,135.2408,0,0); //AddStaticVehicle(520,-1192.5316,-151.2506,16.0864,132.4984,0,0); //AddStaticVehicle(520,-1144.6600,-134.3371,16.0848,311.9928,0,0); //AddStaticVehicle(520,-1163.2388,-151.0735,16.0875,311.9923,0,0); //AddStaticVehicle(520,-1209.1337,177.8977,16.0896,134.1398,0,0); //AddStaticVehicle(520,-1225.9714,161.5579,16.0886,134.1399,0,0); //AddStaticVehicle(520,-1222.0554,191.2995,16.0892,133.1532,0,0); //AddStaticVehicle(520,-1238.0442,176.3091,16.0915,133.1533,0,0); //AddStaticVehicle(520,-1251.5850,191.3818,16.0901,131.8975,0,0); //AddStaticVehicle(520,-1236.2515,205.1813,16.0906,132.8194,0,0); //AddStaticVehicle(520,-1307.6853,-481.0907,16.0907,313.4372,0,0); //AddStaticVehicle(520,-1322.1591,-464.2954,16.0895,312.0121,0,0); //AddStaticVehicle(520,-1331.5339,-445.9993,16.0919,314.0774,0,0); //AddStaticVehicle(513,-1343.5304,-485.6391,14.7183,158.8594,21,36); //AddStaticVehicle(513,-1333.3911,-502.2027,14.7319,116.5831,54,34); //AddStaticVehicle(513,-1354.2013,-466.5961,14.7162,158.7972,21,36); //AddStaticVehicle(513,-1372.6296,-473.3137,14.7206,207.2993,21,36); //AddStaticVehicle(513,-1389.8573,-484.4096,14.7274,240.1279,21,36); //AddStaticVehicle(513,-1380.6426,-505.1386,14.7197,247.9115,21,36); //AddStaticVehicle(513,-1372.0867,-522.3139,14.7148,302.4052,21,36); //AddStaticVehicle(556,-1449.2523,-562.4907,14.5464,293.9315,1,1); //AddStaticVehicle(556,-1455.9150,-549.2780,14.5514,297.5288,1,1); //AddStaticVehicle(599,-1465.7118,-530.0394,14.0191,300.1746,0,1); //AddStaticVehicle(599,-1462.0002,-537.0863,14.0235,298.8523,0,1); //AddStaticVehicle(599,-1464.3151,-533.3660,14.0205,297.6411,0,1); //AddStaticVehicle(434,-1467.0905,-525.2843,14.1408,118.2597,12,12); //AddStaticVehicle(434,-1471.0831,-520.4185,14.1357,115.6335,12,12); //AddStaticVehicle(434,-1426.3112,-498.9333,14.1404,115.3040,12,12); //AddStaticVehicle(434,-1423.6252,-503.8015,14.1337,123.4469,12,12); //AddStaticVehicle(407,-1408.6830,-535.1174,14.4076,25.5123,3,1); //AddStaticVehicle(407,-1412.6837,-524.8748,14.4091,25.9713,3,1); //AddStaticVehicle(407,-1418.3896,-512.1367,14.4013,25.5759,3,1); //AddStaticVehicle(411,-1412.7141,-543.7337,13.9007,26.9065,123,1); //AddStaticVehicle(411,-1409.1943,-541.8021,13.8901,24.5865,64,1); //AddStaticVehicle(592,-1394.1656,-612.1128,15.3496,359.8103,1,1); //AddStaticVehicle(592,-1336.7509,-612.1736,15.3442,1.9439,1,1); //AddStaticVehicle(592,-1274.1708,-612.0826,15.3447,0.7656,1,1); //AddStaticVehicle(519,-1194.7665,-511.4555,15.0665,44.0052,1,1); //AddStaticVehicle(519,-1208.9010,-525.9929,15.0665,47.3145,1,1); //AddStaticVehicle(553,-1113.9126,-210.0487,15.4828,82.3330,55,23); //AddStaticVehicle(593,-1140.4192,-120.9443,14.6033,132.1291,58,8); //AddStaticVehicle(593,-1148.1116,-128.0676,14.6011,133.1381,58,8); //AddStaticVehicle(593,-1157.9631,-137.2983,14.6256,133.1381,58,8); //AddStaticVehicle(593,-1166.3763,-145.1819,14.6233,133.1381,58,8); //AddStaticVehicle(593,-1173.9404,-152.2668,14.6246,133.1378,58,8); //AddStaticVehicle(577,-1332.7241,-257.1711,14.0641,309.1259,8,16); //AddStaticVehicle(485,-1318.9669,-244.2664,13.8054,211.7816,1,74); //AddStaticVehicle(476,-1477.8060,-202.0191,14.8616,41.3744,7,6); //AddStaticVehicle(476,-1476.3284,-188.6559,14.8615,40.7449,7,6); //AddStaticVehicle(476,-1478.2523,-172.7085,14.8536,318.9341,7,6); //AddStaticVehicle(476,-1467.3567,-160.5727,14.8609,9.6812,7,6); //AddStaticVehicle(476,-1465.6703,-142.8935,14.8642,344.9832,7,6); //AddStaticVehicle(476,-1461.2749,-126.5588,14.8649,344.9376,7,6); ///*AddPlayerClass(0,-1235.1498,57.8589,14.1314,204.7533,0,0,0,0,0,0); // healAddPlayerClass(0,-1236.5310,59.2077,14.1314,114.7533,0,0,0,0,0,0); // rüstungAddPlayerClass(0,-1238.2157,55.0294,14.1324,48.3985,0,0,0,0,0,0); // waffe1AddPlayerClass(0,-1240.7856,53.6634,14.1331,228.3985,0,0,0,0,0,0); // waffe2AddPlayerClass(0,-1242.7437,51.6728,14.1338,48.3985,0,0,0,0,0,0); // waffe3AddPlayerClass(0,-1245.1348,49.2331,14.1346,138.3985,0,0,0,0,0,0); // waffe4AddPlayerClass(0,-1247.2722,46.8256,14.1332,138.3985,0,0,0,0,0,0); // waffe5*/





    //---------------------------------------------Tanksystem---------------------------for(new i=0;i<MAX_VEHICLES;i++){Tankmenge[i] = 100;}return 1;}
    public OnGameModeExit(){return 1;}
    public OnPlayerRequestClass(playerid, classid){SetPlayerPos(playerid, -1412.6706542969,220.85282897949,14);SetPlayerCameraPos(playerid, -1412.6706542969,220.85282897949,14);SetPlayerCameraLookAt(playerid, -1412.6706542969,220.85282897949,14);return 1;}
    public OnPlayerConnect(playerid){new name[128], save[128]; // Dies machen wir um den Namen vom Spieler aufzuschreiben || Hiermit können wir sagen, dass etwas gespeichert werden sollGetPlayerName(playerid,name,sizeof(name)); // Dies sagt, er soll( vom Spieler, den namen, in der größe name aufschreiben)format(save,sizeof(save),"/Spieler/%s.ini",name); // Hier wird gechekt, wo der Spieler gespeichert ist, bzw. wo ein Spieler angelegt werden soll.if(dini_Exists(save)) // Hier wird geprüft, ob die Datei des Spielers schon existiert.{ // Wenn ja, sende einen Text und lade den Skin und das GeldSendClientMessage(playerid, 0x33CCFFAA, "Willkommen bei SA:MP 0.3 Server");SendClientMessage(playerid, 0xFFFFFFAA, "Dein Account wurde wiedererkannt.");SendClientMessage(playerid, 0xFFFFFFAA, "Du kannst dich jetzt einloggen.");SendClientMessage(playerid, 0xFFFFFFAA, "Benutze dazu /login [passwort].");GivePlayerMoney(playerid,dini_Int(save,"Geld")); // Hier wird das geld dem Spieler gegeben, was er vorher hatteSetPlayerSkin(playerid,dini_Int(save,"Skin")); // Hier wird der Skin des Spielers geladen}else{if(!dini_Exists(save)) // Wenn kein Spieler mit dem Namen existiert{ //Sende einen TextSendClientMessage(playerid, 0x33CCFFAA, "Willkommen bei San Fiero Airport War");SendClientMessage(playerid, 0xFFFFFFAA, "Du hast noch keinen Account.");SendClientMessage(playerid, 0xFFFFFFAA, "Du kannst dich jetzt registrieren.");SendClientMessage(playerid, 0xFFFFFFAA, "Benutze dazu /register [passwort].");}}return 1;}
    public OnPlayerDisconnect(playerid, reason){new Spielername[MAX_PLAYER_NAME], save[128];GetPlayerName(playerid,Spielername,sizeof Spielername);format(save,sizeof(save),"/Spieler/%s.ini",Spielername);if(loggedin[playerid]==false){SendClientMessage(playerid, 0xAA3333AA,"Du musst dich Einloggen bevor du spawnst!");Kick(playerid);}SetPlayerSkin(playerid,dini_Int(save,"Skin"));return 1;}
    ghet leider nur so



    C:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(54) : warning 217: loose indentation
    C:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(127) : warning 217: loose indentation
    C:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(175) : error 017: undefined symbol "loggedin"
    C:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(175) : warning 215: expression has no effect
    C:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(175) : error 001: expected token: ";", but found "]"
    C:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(175) : error 029: invalid expression, assumed zero
    C:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(175) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.


    so besser ??

    C:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(56) : warning 217: loose indentationC:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(129) : warning 217: loose indentationC:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(177) : error 017: undefined symbol "loggedin"C:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(177) : warning 215: expression has no effectC:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(177) : error 001: expected token: ";", but found "]"C:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(177) : error 029: invalid expression, assumed zeroC:\Users\Marcel\Desktop\v.2\gamemodes\Flying_Dm.pwn(177) : fatal error 107: too many error messages on one line
    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    4 Errors.



    die zeile 177=
    if(loggedin[playerid]==false)
    zeile von 172-184
    public OnPlayerDisconnect(playerid, reason){new Spielername[MAX_PLAYER_NAME], save[128];GetPlayerName(playerid,Spielername,sizeof Spielername);format(save,sizeof(save),"/Spieler/%s.ini",Spielername);if(loggedin[playerid]==false){SendClientMessage(playerid, 0xAA3333AA,"Du musst dich Einloggen bevor du spawnst!");Kick(playerid);}SetPlayerSkin(playerid,dini_Int(save,"Skin"));return 1;}


    und hier noch ein paar sachen
    #include <a_samp>#include <dini>#include <Dudb>#include <dutils>
    #if defined FILTERSCRIPT#define loggedin


    forward clock();




    new spieler[MAX_PLAYER_NAME];new bool:loggedin[MAX_PLAYERS];new pInfo[MAX_PLAYERS][Info];



    enum info{passwort[128], // 128 steht für die maximale länge des passwortsskin,
    }