Beiträge von Kaliber

    DestroyVehicle(dtc_AutohausSCar[playerid]);


    Das einfach löschen ^^ Aber ich glaube das wird ein paar Fehler hervorrufen, dass die autos nicht mehr zerstört werden :D


    Aber probier es selber aus, aus fehlern lernt man ja schließlich ;)


    mfg. :thumbup:

    #define PRESSED(%0) \
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    if (PRESSED(KEY_SPRINT))//Leertaste
    {
    CreateObject(...);//hier halt das Object was du willst
    }
    return 1;
    }


    so ungefähr ;)


    mfg. :thumbup:


    //EDIT:


    Oh lese erst jetzt was du genau willst :D Hoffe aber du kannst mit meiner kleinen Hilfe so bissl weiterkommen ;)


    Da du irgentwas mit Autos haben willst sollte auch im Code irgentwas mit Autos vorkommen, poste mal mehr ^^


    mfg. :thumbup:

    public OnPlayerDisconnect


    Lesen -.-'


    Und es muss diese Funktion in deinem Script geben, ich kann mir grade so vorstellen, dass du ein Macro benutzt, suche deshalb mal nach:


    Funktion OnPlayerDisconnect


    mfg. :thumbup:

    new string1[20], string2[20], rest[40];


    format(string1, sizeof string1,"Dein Geld: %d",geld);
    format(string2, sizeof string2,"Dein Level: %d",GetPlayerScore(playerid));
    format(rest, sizeof rest,"%s\n%s",string1,string2);
    ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"Deine Stats",rest,"Bestätigen","");


    Eines von vielen Beispielen ;)


    mfg. :thumbup:

    Du machst das ungefähr so:


    new Float: eventX, Float: eventY, Float: eventZ; //Oben in dein Script


    ocmd:evento(playerid,params[])
    {
    if(IsPlayerAdmin(playerid))
    {
    if(EventTime == 0)
    {
    GetPlayerPos(playerid, eventX, eventY, eventZ);
    EventTime = 1;
    SendClientMessage(playerid,gelb,"Der Eventpunkt wurde erstellt.");
    }
    if(EventTime == 1)
    {
    SendClientMessage(playerid,gelb,"Es gibt schon einen Eventpunkt!");
    }
    }
    return 1;
    }


    ocmd:event(playerid,params[])
    {
    if(IsPlayerAdmin(playerid))
    {
    if(EventTime == 1)
    {
    SetPlayerPos(playerid, eventX, eventY, eventZ);
    SendClientMessage(playerid,gelb,"Du wurdest zum Event geportet.");
    }
    if(EventTime == 0)
    {
    SendClientMessage(playerid,gelb,"Der Eventport ist momentan nicht offen.");
    }
    }
    return 1;
    }


    mfg. :thumbup:

    new giveplayerid;//ist der Spieler den du spectatest


    if(strcmp(cmd, "/spectate", true) == 0)
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, rot, "Benutzung: /spectate [playerid]");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    Spectaten(playerid, giveplayerid);
    return 1;
    }


    stock Spectaten(playerid, pID)
    {
    TogglePlayerSpectating(playerid, 1);
    PlayerSpectatePlayer(playerid, pID);
    return 1;
    }


    Meinste sowas ?(


    mfg. :thumbup:

    Und was hat DAS
    #define PRESSED(%0) \
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
    IM Callback zu suchen?


    -.- ja man kann es auch oben unter die includes zu den defines schreiben aber wieso nicht, kann man doch im Callback lassen ;)


    mfg. :thumbup:

    Habe dir das mal alles überarbeitet ;)


    Lösche deinen Code und ersetze ihn durch meinen !


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    #define PRESSED(%0) \
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
    if(PRESSED(KEY_SECONDARY_ATTACK))
    {
    //24/7 BSNEingang
    if(IsPlayerInRangeOfPoint(playerid,3.0,1315.4526,-897.9899,39.5781))
    {
    SetPlayerPos(playerid,5.6833,-29.8726,1003.5494);
    SetPlayerFacingAngle(playerid,0.3330);
    SetPlayerInterior(playerid,10);
    SetPlayerVirtualWorld(playerid,10);
    }
    //24/7 BSNEingang
    else if(IsPlayerInRangeOfPoint(playerid,3.0,6.0410,-30.9525,1003.5494)&& GetPlayerVirtualWorld(playerid) == 10)
    {
    SetPlayerPos(playerid,1315.1510,-900.1759,39.5781);
    SetPlayerFacingAngle(playerid,178.2833);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    }
    //BSNeingang
    else if(IsPlayerInRangeOfPoint(playerid,3.0,1199.2144,-918.1475,43.1235))
    {
    SetPlayerPos(playerid,364.5392,-74.0972,1001.5078);
    SetPlayerFacingAngle(playerid,295.4293);
    SetPlayerInterior(playerid,10);
    SetPlayerVirtualWorld(playerid,10);
    }
    //BSNausgang
    else if(IsPlayerInRangeOfPoint(playerid,3.0,363.1507,-75.0385,1001.5078)&& GetPlayerVirtualWorld(playerid) == 10)
    {
    SetPlayerPos(playerid,1198.4048,-919.0438,43.1221);
    SetPlayerFacingAngle(playerid,105.7848);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    }
    //LSPDeingang
    else if(IsPlayerInRangeOfPoint(playerid,3.0,1555.5007,-1675.6169,16.1953))
    {
    SetPlayerPos(playerid,246.8422,64.2786,1003.6406);
    SetPlayerFacingAngle(playerid,2.5535);
    SetPlayerInterior(playerid,6);
    SetPlayerVirtualWorld(playerid,10);
    }
    //LSPDausgang
    else if(IsPlayerInRangeOfPoint(playerid,3.0,246.7422,62.8984,1003.6406)&& GetPlayerVirtualWorld(playerid) == 10)
    {
    SetPlayerPos(playerid,1553.1208,-1675.5620,16.1953);
    SetPlayerFacingAngle(playerid,92.7904);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    }
    //Grove
    else if(IsPlayerInRangeOfPoint(playerid,3.0,2495.2424,-1690.8561,14.7656)&& IstSpielerFraktion(playerid,8))
    {
    SetPlayerPos(playerid,2496.1650,-1694.5027,1014.7422);
    SetPlayerFacingAngle(playerid,177.5383);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,10);
    }
    else if(IsPlayerInRangeOfPoint(playerid,3.0,2496.0789,-1692.3816,1014.7422)&& IstSpielerFraktion(playerid,8) && GetPlayerVirtualWorld(playerid) == 10)
    {
    SetPlayerPos(playerid,2495.5344,-1688.8928,14.0903);
    SetPlayerFacingAngle(playerid,2.1720);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    }
    //Stadthalle
    else if(IsPlayerInRangeOfPoint(playerid,3.0,1481.0741,-1771.2151,18.7958))
    {
    SetPlayerPos(playerid,388.0544,173.5209,1008.3828);
    SetPlayerFacingAngle(playerid,88.9641);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,12);
    }
    else if(IsPlayerInRangeOfPoint(playerid,3.0,390.1335,173.8419,1008.3828)&& GetPlayerVirtualWorld(playerid) == 12)
    {
    SetPlayerPos(playerid,1480.8508,-1770.0304,18.7958);
    SetPlayerFacingAngle(playerid,357.4949);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    }
    //Stadthallenmenu
    else if(IsPlayerInRangeOfPoint(playerid,3.0,362.3032,173.6745,1008.3828)&& GetPlayerVirtualWorld(playerid) == 12)
    {
    Stadthallenmenu(playerid);
    }
    }
    return 1;
    }


    mfg. :thumbup: