ja will es über mysql machen
Beiträge von Swang
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Code
Alles anzeigenpublic OnPlayerUpdate(playerid) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid]) { new string3[64]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "users/%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { new var[64]; format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var); format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 64, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var); format(var, 32, "GMLevel=%d\n",PlayerInfo[playerid][pModerator]);fwrite(hFile, var); format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var); format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var); format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var); format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var); format(var, 64, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var); format(var, 64, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var); format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var); format(var, 64, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var); format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var); format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var); format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var); format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var); format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var); format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var); format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var); format(var, 64, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var); format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var); format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var); format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var); format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var); format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var); format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var); format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var); format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var); format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var); format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var); format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var); format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var); format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var); format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var); format(var, 64, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var); format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var); format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var); format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var); format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var); format(var, 64, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var); format(var, 64, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var); format(var, 64, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var); format(var, 64, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var); format(var, 64, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var); format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var); format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var); GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]); format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var); format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var); format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var); format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var); format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var); format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var); format(var, 64, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var); format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var); format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var); if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0)) { PlayerInfo[playerid][pPos_x] = 1684.9; PlayerInfo[playerid][pPos_y] = -2244.5; PlayerInfo[playerid][pPos_z] = 13.5; } if(Spectate[playerid] != 255) { PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx]; PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy]; PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz]; PlayerInfo[playerid][pInt] = Unspec[playerid][sPint]; PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal]; } new Float:x, Float:y, Float:z; GetPlayerPos(playerid,x,y,z); PlayerInfo[playerid][pPos_x] = x; PlayerInfo[playerid][pPos_y] = y; PlayerInfo[playerid][pPos_z] = z; format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var); format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var); format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var); format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var); format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var); format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var); format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var); format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var); format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var); format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var); format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var); format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var); format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var); format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var); format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var); format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var); format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var); format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var); format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var); format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var); format(var, 64, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var); format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var); format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var); format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var); format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var); format(var, 64, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var); format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var); format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var); format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var); format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var); format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var); format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var); if(PlayerInfo[playerid][pDonateRank] < 1) { PlayerInfo[playerid][pFuel] = 0; } format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var); format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var); format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var); format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var); format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var); format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var); format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var); format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var); format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var); format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var); format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var); format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var); format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var); format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var); format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var); format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var); format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var); format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var); format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var); fclose(hFile); } } } return 1; }
Also return 1 ist ja da.. eigt. müsste es gehen -
Role Play World V4.5 edit by nadal
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ne das muss an irgendetwas anderes liegen
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Hey,
ich habe einen Gamemod bei den andere, andere nicht bewegen sehen können. Man sieht sie nur auf einer Stelle stehen, obwohl sie sich bewegen oder schon wo ganz anders wo sind.
MfG.
Swang
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/super push ich brauche es dringend
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So es kommen keine Errors oder Warnungen und habe es als Filterscript eingetragen es wird auch geladen aber wenn ich /teleport eingebe kommt kein Menü.
// This is a comment// uncomment the line below if you want to write a filterscript
#include #define Rot 0xFF0023FFnew Menu:menu1;#if defined FILTERSCRIPT
public OnFilterScriptInit(){ print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1;}
public OnFilterScriptExit(){ return 1;}
#else
main(){ print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n");}
#endif
public OnGameModeInit(){ AddMenuItem(menu1,0, "Stadthalle Ls"); AddMenuItem(menu1,0, "GroveStreet"); AddMenuItem(menu1,0, "Bahnhof Sf"); AddMenuItem(menu1,0, "Pier Ls"); AddMenuItem(menu1,0, "BSN"); AddMenuItem(menu1,0, "Flughafen Ls"); }
public OnPlayerCommandText(playerid, cmdtext[]){ if (strcmp("/teleport", cmdtext, true) == 0) { ShowMenuForPlayer(menu1, playerid); return 1; } return 1; }
public OnPlayerSelectedMenuRow(playerid, row) { new Menu:CurrentMenu = GetPlayerMenu(playerid);
if(CurrentMenu == menu1) { switch(row) {case 0: { if(IsPlayerInAnyVehicle(playerid)) { new carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, 1970.8090,1625.2159,12.8489); PutPlayerInVehicle(playerid,carid, 0); } else { SetPlayerPos(playerid, 1970.8090,1625.2159,12.8489); } SetPlayerInterior(playerid,0); }
case 1: { if(IsPlayerInAnyVehicle(playerid))// hier wird gefragt ob der spieler in einem auto ist { new carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, 1970.8090,1625.2159,12.8489);//wenn ja wird das auto an diesen ort gebracht PutPlayerInVehicle(playerid,carid, 0);//und hier wird der spieler in das auto gesetzt } else//wenn der spieler in keinem auto ist { SetPlayerPos(playerid, 1970.8090,1625.2159,12.8489);//wird er hier hin gebracht } SetPlayerInterior(playerid,0);// hier wird das interior auf 0 gesetzt (die normale welt }
case 2: { if(IsPlayerInAnyVehicle(playerid))// hier wird gefragt ob der spieler in einem auto ist { new carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, 1970.8090,1625.2159,12.8489);//wenn ja wird das auto an diesen ort gebracht PutPlayerInVehicle(playerid,carid, 0);//und hier wird der spieler in das auto gesetzt } else//wenn der spieler in keinem auto ist { SetPlayerPos(playerid, 1970.8090,1625.2159,12.8489);//wird er hier hin gebracht } SetPlayerInterior(playerid,0);// hier wird das interior auf 0 gesetzt (die normale welt }
case 3: { if(IsPlayerInAnyVehicle(playerid))// hier wird gefragt ob der spieler in einem auto ist { new carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, 1970.8090,1625.2159,12.8489);//wenn ja wird das auto an diesen ort gebracht PutPlayerInVehicle(playerid,carid, 0);//und hier wird der spieler in das auto gesetzt } else//wenn der spieler in keinem auto ist { SetPlayerPos(playerid, 1970.8090,1625.2159,12.8489);//wird er hier hin gebracht } SetPlayerInterior(playerid,0);// hier wird das interior auf 0 gesetzt (die normale welt }
case 4: { if(IsPlayerInAnyVehicle(playerid))// hier wird gefragt ob der spieler in einem auto ist { new carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, 1970.8090,1625.2159,12.8489);//wenn ja wird das auto an diesen ort gebracht PutPlayerInVehicle(playerid,carid, 0);//und hier wird der spieler in das auto gesetzt } else//wenn der spieler in keinem auto ist { SetPlayerPos(playerid, 1970.8090,1625.2159,12.8489);//wird er hier hin gebracht } SetPlayerInterior(playerid,0);// hier wird das interior auf 0 gesetzt (die normale welt }
case 5: { if(IsPlayerInAnyVehicle(playerid))// hier wird gefragt ob der spieler in einem auto ist { new carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, 1970.8090,1625.2159,12.8489);//wenn ja wird das auto an diesen ort gebracht PutPlayerInVehicle(playerid,carid, 0);//und hier wird der spieler in das auto gesetzt } else//wenn der spieler in keinem auto ist { SetPlayerPos(playerid, 1970.8090,1625.2159,12.8489);//wird er hier hin gebracht } SetPlayerInterior(playerid,0); }
}
} return 1; } -
Danke
Hier gibs aber weiterhin noch diese Fehler:
C:\Users\Martin\Desktop\GTASELSCRIPT\EingängeAusgänge\Teleports.pwn(98) : warning 209: function "OnPlayerCommandText" should return a valueC:\Users\Martin\Desktop\GTASELSCRIPT\EingängeAusgänge\Teleports.pwn(239) : warning 217: loose indentationC:\Users\Martin\Desktop\GTASELSCRIPT\EingängeAusgänge\Teleports.pwn(243) : warning 217: loose indentation
98:
239:
243:
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Guten Tag,
ich habe ein Paar Warnungen in meinem Filterscript.
Dieser Script soll mit /teleport einen Menu anzeigen indem Standorte gelistet sind per klick soll man sich halt hinteleportiren.// This is a comment
C
Alles anzeigen// uncomment the line below if you want to write a filterscript #include <a_samp>#define Rot 0xFF0023FFnew Menu:teleports;new menu1; #if defined FILTERSCRIPT public OnFilterScriptInit(){ print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1;} public OnFilterScriptExit(){ return 1;} #else main(){ print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n");} #endif public OnGameModeInit(){ AddMenuItem(menu1,0, "Stadthalle Ls"); AddMenuItem(menu1,0, "GroveStreet"); AddMenuItem(menu1,0, "Bahnhof Sf"); AddMenuItem(menu1,0, "Pier Ls"); AddMenuItem(menu1,0, "BSN"); AddMenuItem(menu1,0, "Flughafen Ls"); } public OnGameModeExit(){return 1;} public OnPlayerRequestClass(playerid, classid){ return 1;} public OnPlayerConnect(playerid){ return 1;} public OnPlayerDisconnect(playerid, reason){ return 1;} public OnPlayerSpawn(playerid){ return 1;} public OnPlayerDeath(playerid, killerid, reason){ return 1;} public OnVehicleSpawn(vehicleid){ return 1;} public OnVehicleDeath(vehicleid, killerid){ return 1;} public OnPlayerText(playerid, text[]){ return 1;} public OnPlayerCommandText(playerid, cmdtext[]){ if (strcmp("/teleport", cmdtext, true) == 0) { ShowMenuForPlayer(teleports, playerid); return 1; }} public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){ return 1;} public OnPlayerExitVehicle(playerid, vehicleid){ return 1;} public OnPlayerStateChange(playerid, newstate, oldstate){ return 1;} public OnPlayerEnterCheckpoint(playerid){ return 1;} public OnPlayerLeaveCheckpoint(playerid){ return 1;} public OnPlayerEnterRaceCheckpoint(playerid){ return 1;} public OnPlayerLeaveRaceCheckpoint(playerid){ return 1;} public OnRconCommand(cmd[]){ return 1;} public OnPlayerRequestSpawn(playerid){ return 1;} public OnObjectMoved(objectid){ return 1;} public OnPlayerObjectMoved(playerid, objectid){ return 1;} public OnPlayerPickUpPickup(playerid, pickupid){ return 1;} public OnVehicleMod(playerid, vehicleid, componentid){ return 1;} public OnVehiclePaintjob(playerid, vehicleid, paintjobid){ return 1;} public OnVehicleRespray(playerid, vehicleid, color1, color2){ return 1;} public OnPlayerSelectedMenuRow(playerid, row) { new Menu:CurrentMenu = GetPlayerMenu(playerid); if(CurrentMenu == teleports) { switch(row) { case 0: { if(IsPlayerInAnyVehicle(playerid)) { new carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, 1970.8090,1625.2159,12.8489); PutPlayerInVehicle(playerid,carid, 0); } else { SetPlayerPos(playerid, 1970.8090,1625.2159,12.8489); } SetPlayerInterior(playerid,0); } case 1: { if(IsPlayerInAnyVehicle(playerid))// hier wird gefragt ob der spieler in einem auto ist { new carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, 1970.8090,1625.2159,12.8489);//wenn ja wird das auto an diesen ort gebracht PutPlayerInVehicle(playerid,carid, 0);//und hier wird der spieler in das auto gesetzt } else//wenn der spieler in keinem auto ist { SetPlayerPos(playerid, 1970.8090,1625.2159,12.8489);//wird er hier hin gebracht } SetPlayerInterior(playerid,0);// hier wird das interior auf 0 gesetzt (die normale welt } case 2: { if(IsPlayerInAnyVehicle(playerid))// hier wird gefragt ob der spieler in einem auto ist { new carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, 1970.8090,1625.2159,12.8489);//wenn ja wird das auto an diesen ort gebracht PutPlayerInVehicle(playerid,carid, 0);//und hier wird der spieler in das auto gesetzt } else//wenn der spieler in keinem auto ist { SetPlayerPos(playerid, 1970.8090,1625.2159,12.8489);//wird er hier hin gebracht } SetPlayerInterior(playerid,0);// hier wird das interior auf 0 gesetzt (die normale welt } case 3: { if(IsPlayerInAnyVehicle(playerid))// hier wird gefragt ob der spieler in einem auto ist { new carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, 1970.8090,1625.2159,12.8489);//wenn ja wird das auto an diesen ort gebracht PutPlayerInVehicle(playerid,carid, 0);//und hier wird der spieler in das auto gesetzt } else//wenn der spieler in keinem auto ist { SetPlayerPos(playerid, 1970.8090,1625.2159,12.8489);//wird er hier hin gebracht } SetPlayerInterior(playerid,0);// hier wird das interior auf 0 gesetzt (die normale welt } case 4: { if(IsPlayerInAnyVehicle(playerid))// hier wird gefragt ob der spieler in einem auto ist { new carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, 1970.8090,1625.2159,12.8489);//wenn ja wird das auto an diesen ort gebracht PutPlayerInVehicle(playerid,carid, 0);//und hier wird der spieler in das auto gesetzt } else//wenn der spieler in keinem auto ist { SetPlayerPos(playerid, 1970.8090,1625.2159,12.8489);//wird er hier hin gebracht } SetPlayerInterior(playerid,0);// hier wird das interior auf 0 gesetzt (die normale welt } case 5: { if(IsPlayerInAnyVehicle(playerid))// hier wird gefragt ob der spieler in einem auto ist { new carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, 1970.8090,1625.2159,12.8489);//wenn ja wird das auto an diesen ort gebracht PutPlayerInVehicle(playerid,carid, 0);//und hier wird der spieler in das auto gesetzt } else//wenn der spieler in keinem auto ist { SetPlayerPos(playerid, 1970.8090,1625.2159,12.8489);//wird er hier hin gebracht } SetPlayerInterior(playerid,0);// hier wird das interior auf 0 gesetzt (die normale welt } } } return 1; } public OnPlayerExitedMenu(playerid){ return 1;} public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid){ return 1;} public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){ return 1;} public OnRconLoginAttempt(ip[], password[], success){ return 1;} public OnPlayerUpdate(playerid){ return 1;} public OnPlayerStreamIn(playerid, forplayerid){ return 1;} public OnPlayerStreamOut(playerid, forplayerid){ return 1;} public OnVehicleStreamIn(vehicleid, forplayerid){ return 1;} public OnVehicleStreamOut(vehicleid, forplayerid){ return 1;} public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){ return 1;} public OnPlayerClickPlayer(playerid, clickedplayerid, source){ return 1;}
Hier die Fehler:
CodeC:\Users\Martin\Desktop\GTASELSCRIPT\EingängeAusgänge\Teleports.pwn(38) : warning 213: tag mismatchC:\Users\Martin\Desktop\GTASELSCRIPT\EingängeAusgänge\Teleports.pwn(39) : warning 213: tag mismatchC:\Users\Martin\Desktop\GTASELSCRIPT\EingängeAusgänge\Teleports.pwn(40) : warning 213: tag mismatchC:\Users\Martin\Desktop\GTASELSCRIPT\EingängeAusgänge\Teleports.pwn(41) : warning 213: tag mismatchC:\Users\Martin\Desktop\GTASELSCRIPT\EingängeAusgänge\Teleports.pwn(42) : warning 213: tag mismatchC:\Users\Martin\Desktop\GTASELSCRIPT\EingängeAusgänge\Teleports.pwn(43) : warning 213: tag mismatchC:\Users\Martin\Desktop\GTASELSCRIPT\EingängeAusgänge\Teleports.pwn(98) : warning 209: function "OnPlayerCommandText" should return a valueC:\Users\Martin\Desktop\GTASELSCRIPT\EingängeAusgänge\Teleports.pwn(239) : warning 217: loose indentationC:\Users\Martin\Desktop\GTASELSCRIPT\EingängeAusgänge\Teleports.pwn(243) : warning 217: loose indentationPawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 9 Warnings.
vilt. könntet ihr mir ja helfen.
.Danke</a_samp>
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so habe es jetzt es lag an einem Filterscript das ich nicht richtig geschrieben hatte
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Hier mein Gamemod mit dem Script:
C
Alles anzeigen// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <dini> #include <ocmd> #define FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print("Test Server by Swang a. MaMax"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } main() { print("\n----------------------------------"); print("Test Server by Swang a. MaMax"); print("----------------------------------\n"); } public OnGameModeInit() { UsePlayerPedAnims(); SetGameModeText("ServerTestMode"); AddPlayerClass(0,1126.1233,-1426.6650,15.7969,357.9799,0,0,0,0,0,0); // Spawnnoob AddPlayerClass(1,1126.1233,-1426.6650,15.7969,357.9799,0,0,0,0,0,0); // Spawnnoob AddStaticVehicle(400,1226.8452,-908.2495,43.0061,100.9050,113,1); // BSNCAR AddStaticVehicle(495,1226.6260,-914.9482,43.2538,168.3754,118,117); // BSNCAR AddStaticVehicle(411,1126.1212,-1411.0391,13.2479,268.9830,126,123); // Noobspawncar return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SpawnPlayer(playerid); SetPlayerPos(playerid,1126.1233,-1426.6650,15.7969); // Spawnnoob SetPlayerCameraPos(playerid,1126.1233,-1426.6650,15.7969); // Spawnnoob SetPlayerCameraLookAt(playerid,1126.1233,-1426.6650,15.7969); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/ls", cmdtext, true, 10) ==0) { SetPlayerPos(playerid,1944.7751,-1372.0391,18.5781); SendClientMessage(playerid, 0xFF00FFFF, "Willkommen in LS"); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
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nein es geht immer noch nicht... brauche ich irgendein Include?... ich kann das voll nicht nachvollziehen eigt. müsste es gehen
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/push ich komme ohne die Befehle nicht weiter
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Nein funktioniert nicht ! hatte es auch schon mit return 1 probiert ;S
weiß jemand anderes bescheid?
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Hey,
ich habe versucht einen Command einzurichten zb. auch ein teleport wie hierso siehts aus Pawn zeigt keinen fehler... ich kann im Spiel den BEfahl aber nicht benutzen (keine reaktion) ich ahbe auch schon andere Commands wie /restart usw. ausprobiert keiner funktioniert. Ob vom Filterscript aus oder gleich im Game mod.
Mier mein TelePort script
Codepublic OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext,"/ls",true)==0) { SetPlayerPos(playerid,1183.0244140625,-938.5146484375,41.824035644531); return true; } return 0; }
Was um himmelswillen mache ich falsch ?
brauche ich irgend eine andere Datei um commands zu nutzen?Danke im Vorraus.
Swang