Versuchs mal damit habs Ingame nicht Getestet sonder nur Compiliert ohne Warnings/Errors
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case Dialog_Waffen:
{
if(!response){}//Wenn ESC dann soll er es Schließen
if(response)
{
switch(listitem)
{
case 0: return GivePlayerWeapon(playerid, 1, 1); //Schlagring
case 1: return GivePlayerWeapon(playerid, 2, 1); //Golfschläger
case 2: return GivePlayerWeapon(playerid, 3, 1); //Polizeiknüpel
case 3: return GivePlayerWeapon(playerid, 4, 1); //Messer
case 4: return GivePlayerWeapon(playerid, 5, 1); //Bäseballschläger
case 5: return GivePlayerWeapon(playerid, 6, 1); //Schaufel
case 6: return GivePlayerWeapon(playerid, 7, 1); //Biliadschläger
case 7: return GivePlayerWeapon(playerid, 8, 1); //Katana
case 8: return GivePlayerWeapon(playerid, 9, 1); //Kettensäge
case 9: return GivePlayerWeapon(playerid, 10, 1); //Dildo (Pink)
case 10: return GivePlayerWeapon(playerid, 11, 1); //Dildo
case 11: return GivePlayerWeapon(playerid, 12, 1); //Vibrator
case 12: return GivePlayerWeapon(playerid, 13, 1); //Vibrator (Silber)
case 13: return GivePlayerWeapon(playerid, 14, 1); //Blumen
case 14: return GivePlayerWeapon(playerid, 15, 1); //Gehstock
case 15: return GivePlayerWeapon(playerid, 16, 500); //Granaten
case 16: return GivePlayerWeapon(playerid, 17, 500); //Rauchgranaten
case 17: return GivePlayerWeapon(playerid, 18, 500); //Molotowcoktail
case 18: return GivePlayerWeapon(playerid, 22, 500); //Pistole (9mm)
case 19: return GivePlayerWeapon(playerid, 23, 500); //Pistole (mit Schalldämpfer)
case 20: return GivePlayerWeapon(playerid, 24, 500); //Desert Eagle
case 21: return GivePlayerWeapon(playerid, 25, 500); //Schrotflinte
case 22: return GivePlayerWeapon(playerid, 26, 500); //Abgesägte Schrotflinte
case 23: return GivePlayerWeapon(playerid, 27, 500); //Spaz12(Combat)
case 24: return GivePlayerWeapon(playerid, 28, 500); //Uzi
case 25: return GivePlayerWeapon(playerid, 29, 500); //MP5
case 26: return GivePlayerWeapon(playerid, 30, 500); //AK-47
case 27: return GivePlayerWeapon(playerid, 31, 500); //M4
case 28: return GivePlayerWeapon(playerid, 32, 500); //Tec-9
case 29: return GivePlayerWeapon(playerid, 33, 500); //Gewehr
case 30: return GivePlayerWeapon(playerid, 34, 500); //Scharfschützengewehr
case 31: return GivePlayerWeapon(playerid, 35, 500); //Raketenwerfer
case 32: return GivePlayerWeapon(playerid, 36, 500); //Raketenwerfer
case 33: return GivePlayerWeapon(playerid, 37, 500); //Flammenwerfer
case 34: return GivePlayerWeapon(playerid, 38, 500); //Minigun
case 35: return GivePlayerWeapon(playerid, 39, 500); //Rucksackbomben
case 36: return GivePlayerWeapon(playerid, 40, 1); //Fernbedienung (für die Rucksackbomben)
case 37: return GivePlayerWeapon(playerid, 41, 500); //Spray
case 38: return GivePlayerWeapon(playerid, 42, 500); //Feuerlöscher
case 39: return GivePlayerWeapon(playerid, 43, 500); //Kamera
case 40: return GivePlayerWeapon(playerid, 44, 1); //Nacht Vis-Schutzbrille (Nachsichtgerät)
case 41: return GivePlayerWeapon(playerid, 45, 1); //Infrarotgerät
case 42: return GivePlayerWeapon(playerid, 46, 1); //Fallscirm
}
}
}
}
return 0;
}