stock SavePlayerWeapons(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof name);
new save[128];
format(save,sizeof save,"/Spieler/%s/user.ini",name);
if(fexist(save))
{
new waffe,ammox,form[128];
for(new i = 0;i<13;i++)
{
GetPlayerWeaponData(playerid,i,waffe,ammox);
format(form,sizeof form,"waffe_%d",i);
dini_IntSet(save,form,waffe);
format(form,sizeof form,"ammo_%d",i);
dini_IntSet(save,form,ammox);
}
return 1;
}
return 0;
}
// Sorry vergessen 
stock GetsPlayerWeapons(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof name);
new save[128];
format(save,sizeof save,"/Spieler/%s/user.ini",name);
if(fexist(save))
{
new waffe,ammox,form[128];
for(new i = 0;i<13;i++)
{
format(form,sizeof form,"waffe_%d",i);
waffe = dini_Int(save,form);
format(form,sizeof form,"ammo_%d",i);
ammox = dini_Int(save,form);
GivePlayerWeapon(playerid,waffe,ammox);
}
return 1;
}
return 0;
}