Oo das Thema Interiessiert mich auch.
Also ich würde gerne erklärt bekommen wie man das macht.
Denn von einem fertigen Script lerne ich nix
Und ja ich habe ein Selmadescript
Beiträge von Jeffro Hernandez
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Hallo Liebe Sampler,
Ich breuchte mal eure Hilfe. unzwar habe ich die frage wie erstellt man einen Textdraw ?
Und was benötige ich dafür. Bitte erklärt das genau. Dancke im VorrausPs. Ja ich weiß habe mir heute viel vor genommen.
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Ok vielen danck schon mal an dich Fear.
Werde mir es mal anschauen.Ps. Werden aber gerne weitere Ideen gesucht.
//Edit Vielen Danck Fear genau das was ich gesucht habe n1 Arbeit.
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Hallo Liebe Comunity,
Ich habe mal eine frage. Unzwar habe ich bei Youtube ein Video gesegen
wo zwei Spieler an einer Tür ein Code eingeben müssen das die Tür sich öffnet.
Kann mir jemand bitte genau erklären wie man sowas macht also genau wie im Video.Hier ist das Video >>>Klick me
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Das würde mich auch sehr stark Interiessieren
Denn wie man die Landschaft ect bekommt ist nicht das Problem aber wie zum teufel macht man das das die Grafik ect so gut ausitt ? -
Hmm sry ich würde dir wirklich sehr gerne helfen aber ich bin noch ziemlich neu in dem Bereich Scripting.
Ich schau mal was ich machen kann -
Ich bin mir jetzt nicht 100% Prozent sicher ber ich glaube du benötigst einen Streamer schau dich mal dort um da findest du bestimmt einen Klick me
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Oooooo Wie sied dein Script aus ?
Meine güde liebt ihr alle nicht euer Script ? Wiso ferkellt ihr alles einfach immer so hinn.
da ist keine struktur drinne und nix. mal schaun wenn ich nacher lust habe rücke ich dir den Kramm mal bisel zurecht. -
Der 1 sitt nice aus
mach mal pls eine Signatur für mich mit so einer Quali und bisel 3D mit drinne -
Oo ich schnall das nett hat jemand von euch Timeviewer ? dann könnt ihr es mir ja 1 mal zeigen und ich mache den rest
wäre echt nett denn ich habe soetwas noch nie gemacht -
Hallo Liebe sampler ich benötige eine übersetzung von Englisch auf Deutsch da ich kein Englisch kann
als Gegenleistung werde ich euch in den Credits erwähnen.Dieses Tut pls übersetzen.
[TUT]Creating Simple Buyable Houses!
Well, I'm really bored right now so I thought I would make a long tutorial on how to make buyable houses using dini.
First, we have to make all the boring defines#define MAX_HOUSES 200
Defines the max houses which we will need for a loop later on, you can change the 200 limit.
enum houseinfo
{
HouseNames[60], //To save into the file
HouseCost, //The house cost
HouseOwner[24], // The house owners Name
Float:PickupX, // PickupX
Float:PickupY, //PickupY
Float:PickupZ, //PickupZ
Float:TeleX, //The house location
Float:TeleY, //The house location
Float:TeleZ, //The house location
Interior, //The house Interior
HouseSell, //House sell price
Owned, //1 if the house is owned, 0 if it isn't
Virtual// The virtual world set when you enter a house so you can have multiple houses with the same interior.
}new HouseInfo[MAX_HOUSES][houseinfo]; //It saves all the info in this variable.
new HouseCount = -1; //House count
new PickupID[MAX_HOUSES]; //The pickup ID's
new InHouse[MAX_PLAYERS] = -1; // Checks if the player is in the house for a /exit command :)OK, now that we got all those defines out of the way, time to create the houses!
stock CreateHouse(Filename[], Cost, Float:Pickupx, Float:Pickupy, Float:Pickupz, Float:Telex, Float:Teley, Float:Telez, interior, sell)
{
return 1;
}FileName - The filename which the house will save as.
Cost - The cost of the house
Pickupx - The X location of the pickup infront of the house
Pickupy - The Y location of the pickup infront of the house
Pickupz - The Z location of the pickup infront of the house
Telex - The X location that you tele into the house
Teley - The Y location that you tele into the house
Telez - The Z location that you tele into the house
interior - The Interior that you tele into the house
sell - The sale price of the houseFormats the file name to check if the file exists or not (For saving).
It will save into your scriptfiles directory under Owners.ini.stock CreateHouse(Filename[], Cost, Float:Pickupx, Float:Pickupy, Float:Pickupz, Float:Telex, Float:Teley, Float:Telez, interior, sell)
{
new file[55];
format(file, sizeof(file), "Owners.ini", Filename);
return 1;
}Saved all the variables and created the pickup. That part is now done.
stock CreateHouse(Filename[], Cost, Float:Pickupx, Float:Pickupy, Float:Pickupz, Float:Telex, Float:Teley, Float:Telez, interior, sell)
{
if(!dini_Exists("Owners.ini"))
{
dini_Create("Owners.ini");
}
HouseCount ++;
new ID = HouseCount; //HouseID
format(HouseInfo[ID][HouseNames], 60, "%s", Filename); //Saves the HouseName into a variable
HouseInfo[ID][HouseCost] = Cost;
HouseInfo[ID][PickupX] = Pickupx;
HouseInfo[ID][Virtual] = 2000000 + ID;
HouseInfo[ID][PickupY] = Pickupy;
HouseInfo[ID][PickupZ] = Pickupz;
HouseInfo[ID][TeleX] = Telex;
HouseInfo[ID][TeleY] = Teley;
HouseInfo[ID][TeleZ] = Telez;
HouseInfo[ID][Interior] = interior;
HouseInfo[ID][HouseSell] = sell;
format(HouseInfo[ID][HouseOwner], 24, "gj9043jg-er((23");
if(strlen(dini_Get("Owners.ini", Filename))) //This is to see if there is any owner.
{
format(HouseInfo[ID][HouseOwner], 24, "%s", dini_Get("Owners.ini", Filename));
HouseInfo[ID][Owned] = 1;
}
PickupID[ID] = CreatePickup(1273, 23, Pickupx, Pickupy, Pickupz, -1); //Creates the pickup :).
Create3DTextLabel("House", 0x00A0F6AA, Pickupx, Pickupy, Pickupz + 0.75, 15.0, 0, 1);
}
}This checks if the pickup is one of the house ones.
public OnPlayerPickUpPickup(playerid, pickupid) //Pickup callback
{
for(new J; J<MAX_HOUSES; J++) //Loops through all houses
{
if(pickupid == PickupID[J]) //If the pickupid is one of our house ones
{
}
}
return 1;
}Now for the part where we decide what happens when the player picks up that pickup.
public OnPlayerPickUpPickup(playerid, pickupid) //Pickup callback
{
for(new J; J<MAX_HOUSES; J++) //Loops through all houses
{
if(pickupid == PickupID[J]) //If the pickupid is one of our house ones
{
new str[75];
if(HouseInfo[J][Owned] == 1)
{
format(str, sizeof(str), "~r~House Info~n~~g~Owner: ~w~%s", HouseInfo[J][HouseOwner]);
}
if(HouseInfo[J][Owned] == 0)
{
format(str, sizeof(str), "~r~House Info~n~~g~Owner: ~w~Nobody");
SendClientMessage(playerid, 0x67F6F6AA, "This house is up for sale! Type /buy to buy it");
}
new str2[100];
format(str2, sizeof(str2), "~g~Cost price:~w~ %d ~n~~g~Sell Price:~w~ %d", HouseInfo[J][HouseCost], HouseInfo[J][HouseSell]);
new str3[150];
format(str3, sizeof(str3), "%s~n~%s", str, str2);
GameTextForPlayer(playerid, str3, 3500, 3);
return 1;
}
}
return 1;
}Now that all that is out of the way, we need a buy and sell command!
The /buy command and the /sell command!
public OnPlayerCommandText(playerid, cmdtext)
{
if (strcmp("/buy", cmdtext, true, 10) == 0)
{
for(new i; i<MAX_HOUSES; i++)
{
if(!IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ])) continue;
new Pname[24]; GetPlayerName(playerid, Pname, 24);
for(new S; S<MAX_HOUSES; S++)
{
if(!strcmp(dini_Get("Owned.ini", HouseInfo[S][HouseNames]), Pname)) return SendClientMessage(playerid, 0xF60000AA, "You already have a house!");
}
if(GetPlayerMoney(playerid) < HouseInfo[i][HouseCost]) return SendClientMessage(playerid, 0xF60000AA, "You don't have enough money to buy this house");
if(HouseInfo[i][Owned] == 1) return SendClientMessage(playerid, 0xF60000AA, "This house is already owned!");
GivePlayerMoney(playerid, - HouseInfo[i][HouseCost]);
GameTextForPlayer(playerid, "~r~House Purchased!", 2000, 3);
HouseInfo[i][Owned] = 1;
GetPlayerName(playerid, Pname, 24);
format(HouseInfo[i][HouseOwner], 24, "%s", Pname);
dini_Set("Owners.ini", HouseInfo[i][HouseNames], Pname);
return 1;
}
SendClientMessage(playerid, 0xF60000AA, "You are not close enough to a house");
return 1;
}
if (strcmp("/sell", cmdtext, true, 10) == 0)
{
for(new i; i<MAX_HOUSES; i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ]))
{
new Pname[24]; GetPlayerName(playerid, Pname, 24);
if(strcmp(Pname, HouseInfo[i][HouseOwner])) return SendClientMessage(playerid, 0xF60000AA, "You don't own this house!");
GivePlayerMoney(playerid, HouseInfo[i][HouseSell]);
GameTextForPlayer(playerid, "~r~House Sold!", 2000, 3);
HouseInfo[i][Owned] = 0;
format(HouseInfo[i][HouseOwner], 24, "0943jt3u9*egjlfd");
dini_Unset("Owners.ini", HouseInfo[i][HouseNames]);
return 1;
}
}
SendClientMessage(playerid, 0xF60000AA, "You are not close enough to a house");
return 1;
}
return 0;
}Now lastly, the /enter and /exit commands!
public OnPlayerCommandText(playerid, cmdtext)
{
if (strcmp("/enter", cmdtext, true, 10) == 0)
{
for(new i; i<MAX_HOUSES; i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ]))
{
new Pname[24]; GetPlayerName(playerid, Pname, 24);
if(strcmp(Pname, HouseInfo[i][HouseOwner])) return SendClientMessage(playerid, 0xF60000AA, "You don't own this house!");
SetPlayerPos(playerid, HouseInfo[i][TeleX], HouseInfo[i][TeleY], HouseInfo[i][TeleZ]);
SetPlayerInterior(playerid, HouseInfo[i][Interior]);
InHouse[playerid] = i;
SetPlayerVirtualWorld(playerid, HouseInfo[i][Virtual]);
SendClientMessage(playerid, 0x00C4F6AA, "You have entered your house");
return 1;
}
}
SendClientMessage(playerid, 0xF60000AA, "You are not close enough to a house");
return 1;
}
if (strcmp("/exit", cmdtext, true, 10) == 0)
{
if(InHouse[playerid] == -1) return SendClientMessage(playerid, 0xF60000AA, "You are not in a house");
SetPlayerPos(playerid, HouseInfo[InHouse[playerid]][PickupX], HouseInfo[InHouse[playerid]][PickupY], HouseInfo[InHouse[playerid]][PickupZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SendClientMessage(playerid, 0x00C4F6AA, "You have exited your house");
InHouse[playerid] = -1;
return 1;
}So overall your script should look like this (I really don't care if you use exactly this):
#include <a_samp>
#include <dini>
#define MAX_HOUSES 200
#pragma unused strtokenum houseinfo
{
HouseNames[60], //To save into the file
HouseCost, //The house cost
HouseOwner[24], // The house owners Name
Float:PickupX, // PickupX
Float:PickupY, //PickupY
Float:PickupZ, //PickupZ
Float:TeleX, //The house location
Float:TeleY, //The house location
Float:TeleZ, //The house location
Interior, //The house Interior
HouseSell, //House sell price
Owned,
Virtual
}new HouseInfo[MAX_HOUSES][houseinfo]; //It saves all the info in this variable.
new HouseCount = -1; //House count
new PickupID[MAX_HOUSES];
new InHouse[MAX_PLAYERS] = -1;stock CreateHouse(Filename[], Cost, Float:Pickupx, Float:Pickupy, Float:Pickupz, Float:Telex, Float:Teley, Float:Telez, interior, sell)
{
if(!dini_Exists("Owners.ini"))
{
dini_Create("Owners.ini");
}
HouseCount ++;
new ID = HouseCount; //HouseID
format(HouseInfo[ID][HouseNames], 60, "%s", Filename); //Saves the HouseName into a variable
HouseInfo[ID][HouseCost] = Cost;
HouseInfo[ID][PickupX] = Pickupx;
HouseInfo[ID][Virtual] = 2000000 + ID;
HouseInfo[ID][PickupY] = Pickupy;
HouseInfo[ID][PickupZ] = Pickupz;
HouseInfo[ID][TeleX] = Telex;
HouseInfo[ID][TeleY] = Teley;
HouseInfo[ID][TeleZ] = Telez;
HouseInfo[ID][Interior] = interior;
HouseInfo[ID][HouseSell] = sell;
format(HouseInfo[ID][HouseOwner], 24, "gj9043jg-er((23");
if(strlen(dini_Get("Owners.ini", Filename))) //This is to see if there is any owner.
{
format(HouseInfo[ID][HouseOwner], 24, "%s", dini_Get("Owners.ini", Filename));
HouseInfo[ID][Owned] = 1;
}
PickupID[ID] = CreatePickup(1273, 23, Pickupx, Pickupy, Pickupz, -1); //Creates the pickup :).
Create3DTextLabel("House", 0x00A0F6AA, Pickupx, Pickupy, Pickupz + 0.75, 15.0, 0, 1);
}public OnPlayerPickUpPickup(playerid, pickupid) //Pickup callback
{
for(new J; J<MAX_HOUSES; J++) //Loops through all houses
{
if(pickupid == PickupID[J]) //If the pickupid is one of our house ones
{
new str[75];
if(HouseInfo[J][Owned] == 1)
{
format(str, sizeof(str), "~r~House Info~n~~g~Owner: ~w~%s", HouseInfo[J][HouseOwner]);
}
if(HouseInfo[J][Owned] == 0)
{
format(str, sizeof(str), "~r~House Info~n~~g~Owner: ~w~Nobody");
SendClientMessage(playerid, 0x67F6F6AA, "This house is up for sale! Type /buy to buy it");
}
new str2[100];
format(str2, sizeof(str2), "~g~Cost price:~w~ %d ~n~~g~Sell Price:~w~ %d", HouseInfo[J][HouseCost], HouseInfo[J][HouseSell]);
new str3[175];
format(str3, sizeof(str3), "%s~n~%s", str, str2);
GameTextForPlayer(playerid, str3, 3500, 3);
return 1;
}
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
public OnPlayerCommandText(playerid, cmdtext)
{
if (strcmp("/buy", cmdtext, true, 10) == 0)
{
for(new i; i<MAX_HOUSES; i++)
{
if(!IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ])) continue;
new Pname[24]; GetPlayerName(playerid, Pname, 24);
for(new S; S<MAX_HOUSES; S++)
{
if(!strcmp(dini_Get("Owned.ini", HouseInfo[S][HouseNames]), Pname)) return SendClientMessage(playerid, 0xF60000AA, "You already have a house!");
}
if(GetPlayerMoney(playerid) < HouseInfo[i][HouseCost]) return SendClientMessage(playerid, 0xF60000AA, "You don't have enough money to buy this house");
if(HouseInfo[i][Owned] == 1) return SendClientMessage(playerid, 0xF60000AA, "This house is already owned!");
GivePlayerMoney(playerid, - HouseInfo[i][HouseCost]);
GameTextForPlayer(playerid, "~r~House Purchased!", 2000, 3);
HouseInfo[i][Owned] = 1;
GetPlayerName(playerid, Pname, 24);
format(HouseInfo[i][HouseOwner], 24, "%s", Pname);
dini_Set("Owners.ini", HouseInfo[i][HouseNames], Pname);
return 1;
}
SendClientMessage(playerid, 0xF60000AA, "You are not close enough to a house");
return 1;
}
if (strcmp("/sell", cmdtext, true, 10) == 0)
{
for(new i; i<MAX_HOUSES; i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ]))
{
new Pname[24]; GetPlayerName(playerid, Pname, 24);
if(strcmp(Pname, HouseInfo[i][HouseOwner])) return SendClientMessage(playerid, 0xF60000AA, "You don't own this house!");
GivePlayerMoney(playerid, HouseInfo[i][HouseSell]);
GameTextForPlayer(playerid, "~r~House Sold!", 2000, 3);
HouseInfo[i][Owned] = 0;
format(HouseInfo[i][HouseOwner], 24, "0943jt3u9*egjlfd");
dini_Unset("Owners.ini", HouseInfo[i][HouseNames]);
return 1;
}
}
SendClientMessage(playerid, 0xF60000AA, "You are not close enough to a house");
return 1;
}
if (strcmp("/enter", cmdtext, true, 10) == 0)
{
for(new i; i<MAX_HOUSES; i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ]))
{
new Pname[24]; GetPlayerName(playerid, Pname, 24);
if(strcmp(Pname, HouseInfo[i][HouseOwner])) return SendClientMessage(playerid, 0xF60000AA, "You don't own this house!");
SetPlayerPos(playerid, HouseInfo[i][TeleX], HouseInfo[i][TeleY], HouseInfo[i][TeleZ]);
SetPlayerInterior(playerid, HouseInfo[i][Interior]);
InHouse[playerid] = i;
SetPlayerVirtualWorld(playerid, HouseInfo[i][Virtual]);
SendClientMessage(playerid, 0x00C4F6AA, "You have entered your house");
return 1;
}
}
SendClientMessage(playerid, 0xF60000AA, "You are not close enough to a house");
return 1;
}
if (strcmp("/exit", cmdtext, true, 10) == 0)
{
if(InHouse[playerid] == -1) return SendClientMessage(playerid, 0xF60000AA, "You are not in a house");
SetPlayerPos(playerid, HouseInfo[InHouse[playerid]][PickupX], HouseInfo[InHouse[playerid]][PickupY], HouseInfo[InHouse[playerid]][PickupZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SendClientMessage(playerid, 0x00C4F6AA, "You have exited your house");
InHouse[playerid] = -1;
return 1;
}
return 0;
}I've tested it and it works 100 percent for me, please inform me about any errors in the script so I can update this tutorial.
Here are some example houses:
CreateHouse("TestHouse1", 1, 2317.130615, 692.398498, 11.460937, 266.857757, 305.001586, 999.148437, 2, 1);
CreateHouse("TestHouse2", 1, 2346.872802, 692.999267, 11.460937, 266.857757, 305.001586, 999.148437, 2, 1);
CreateHouse("TestHouse3", 1, 2396.482666, 691.487060, 11.453125, 2196.850341, -1204.343261, 1049.023437, 6, 1);
CreateHouse("TestHouse4", 1, 2398.476074, 735.344665, 11.460937, 2196.850341, -1204.343261, 1049.023437, 6, 1);
CreateHouse("TestHouse5", 1, 2368.863525, 733.627502, 11.460937, 2196.850341, -1204.343261, 1049.023437, 6, 1);
CreateHouse("TestHouse6", 1, 2013.253906, 731.041870, 11.453125, 266.857757, 305.001586, 999.148437, 5, 1);
CreateHouse("TestHouse7", 1, 2449.826660, 742.588806, 11.460937, 266.857757, 305.001586, 999.148437, 5, 1);
CreateHouse("TestHouse8", 1, 2449.662353, 714.210693, 11.468292, 266.857757, 305.001586, 999.148437, 5, 1);They are located in south LV .
Here is the example filterscript: http://thekiller.pastebin.com/ff793d52
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Ne ich will euch nicht veräpeln sehe ich etwa so aus ?
Die sache ist total ernst !!!ich will nur wissen muss ich das für jeden laden einzel machen ?
oder nur 1 mal ? -
Ich verstehe echt nur Bahnhof und Koffer klaun aber weiß nicht welchen
Kannst du das mal bitte so erklären wie hier >>>>Klick me
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Ich kapiere nur Bahnhof
Also noch mal in kla Text also ich habe alle Läden zugänglich gemacht und möchte in den Interiors ein Maker haben an dem ich Essen bestellen kann. So also in die Läden komme ich reihn aber es ist kein Maker da um etwas zu bestellen.
Und so habe ich die zugänglich gemacht.1.)new BsnenterTemple;
new BsnexitTemple;2.) Bei public OnGameModeInit()
BsnexitTemple=CreatePickup(1559,23,362.8914,-75.1857,1001.5078);
BsnenterTemple=CreatePickup(1559,23,1199.2013,-918.1477,43.1235);
Create3DTextLabel("Burger Shot Temple\n Eingang",Blau,1199.2013,-918.1477,43.1235,20,0);
Create3DTextLabel("Burger Shot Temple\n Ausgang",Blau,362.8914,-75.1857,1001.5078,20,0);3.) Bei public OnPlayerPickUpPickup(playerid, pickupid)
if(pickupid==BsnenterTemple)
{
SetPlayerPos(playerid,364.0990,-73.7360,1001.5078);
SetPlayerFacingAngle(playerid,316.4602);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,10);
GameTextForPlayer(playerid,"~y~Herzlich Willkommen ~n~~y~im Burger Shot Temple.",4500,4);
}
if(pickupid==BsnexitTemple)
{
SetPlayerPos(playerid,1199.6311,-920.1727,43.1094);
SetPlayerFacingAngle(playerid,190.4104);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid,"~y~Vielen Dank das sie uns besucht haben. ~n~~y~Besuchen sie uns bald wieder",4500,4);
}So und so habe ich jeden 1zelnen Laden gemacht.
Nun schreibst du mir gerade ich soll bei
public OnPlayerPickUpPickup(playerid, pickupid)
{
switch(pickupid)
{
case DEINPICKUPNAME:
{
ShowPlayerDialog(playerid, DEINDIALOGNAME, DIALOG_STYLE_LIST, "Speisekarte", "Bitte wählen Sie eine Bestellung", "Hamburger\nCheesburger\nChickenburger\nPommes Frites\nChicken McNuggets", "Bestellen", "Abbrechen");machen. Aber wie also wie Integriere ich as zeug ?
Und muss ich das bei jedem 1zelnen laden machen ? -
1 Bin ich ein Anfänger
Und 2 wie mach ich soetwas ?
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Hallo Liebe Sampler,
Ich habe ein kleines Problem.
Unzwar habe ich alle Fast Fod läden zugänglich gemacht.
Nun möchte ich aber zb im Bsn einen Maker haben um mir Essen zu bestellen.
Den immoment kann man nur reingehen aber nichts bestellen.
Wäre echt suppi wenn ihr mir helfen könntet bzw ein beispil macht. -
Wiegesagt ich benötige nur das Adminsystem mit den rängen usw
wäre nett wen du das heute noch hinbekommen würdest -
Hy Bullet kannst du mir vileicht bitte das adminsystem geben ?
Also nur das Adminsystem wäre echt nett als gegenleistung kommste in die Credits -
Hallo Liebe Comunity,
Ich habe mir gerade von MiniYoda den Gamemode heruntergeladen.
Ich habe es mir angeschaut und mir wurde kla das ich in diesem Script keine Chongse habe den Überblick zu behalten.
Das Script Gehört MiniYoda und hat 26820 Zeilen !!!Ich würde gerne das Script Complet löschen bis auf sein Adminsystem.
Nun stellt sich die frage DARF ICH DAS OHNE LIZENZ ? und wenn ja könnte mir das einer machen ?
Denn ich komm in dem Script nicht kla natürlich werde ich drozdem Miniyodas Credits drinne lassen weil ja das Adminsystem auch von ihm ist und eure werde ich ebenfalls mit rein tuhn als gegenleistung. -
Frage ? Unzwar hat das Script ein Adminsystem ?
2 Frage wenn ich das weiter scripte und deinen Namen drine Lasse darf ich das dann auch später verkaufen ?