Ok mache ich.
Sry ich weiß ich nerve gerade voll. Aber ich habe schon das nägste problem habe ein Pickupexit gescriptet für den Marina Bsn aber das Pickup zum Verlassen wird nicht angezeigt und bei meinem gescripteten 3DText der eigentlich auf dem Pickup am Bsn Marina eingang sein sollte ist auch nicht zu sehen hier mein script. Restartet habe ich auch und habe 0 Errors
#include <a_samp>
#include <dini>
new BsnenterTemple;
new BsnexitTemple;
new BsnenterMarina;
new BsnexitMarina;
#define Schwarz 0x0C0B0BFF //Definiert eine Farbe.
#define Grau 0x636562FF
#define Weiß 0xF8F8FAFF
#define HBlau 0x42BEE2FF
#define Blau 0x29589BFF
#define HRot 0xBF1428FF
#define Rot 0xE10000FF
#define Gelb 0xFFF700FF
#define HGelb 0xF8B330FF
#define Grün 0x327E1EFF
#define HGrün 0x71EA6EFF
#define Silber 0x9CA09FFF
#define Orange 0xD2620CFF
#define HOrange 0xE09714FF
#define Braun 0x63493DFF
#define Gold 0x897A43FF
#define Carbon 0x545454FF
#define Zink 0x77787CFF
#define MSchwarz 0x464646FF
#define MGrau 0x7C8487FF
#define MWeiß 0xE9EDF0FF
#define MBlau 0x214A99FF
#define MRot 0xA2221FFF
#define MGelb 0xE1B43DFF
#define MGrün 0x313C2BFF
#define MSilber 0xB1B6BAFF
#define MOrange 0xAE3COAFF
main()
{
print("************************************************");
print(" (JHR)Rollenspiel Script");
print("------------------------------------------------");
print(" By Jeffro Hernandez | Copright Jeffro Hernandez");
print("------------------------------------------------");
print(" (JHR) Westcoast-Roleplay");
print("************************************************");
}
public OnGameModeInit()
{
BsnexitTemple=CreatePickup(1559,1,362.8914,-75.1857,1001.5078);
BsnenterTemple=CreatePickup(1559,1,1199.2013,-918.1477,43.1235);
BsnexitMarina=CreatePickup(1559,1,362.8624,-75.1588,1001.5078);
BsnenterMarina=CreatePickup(1559,1,810.4876,-1616.2129,13.5469);
Create3DTextLabel("Burger Shot Marina\n Eingang",Blau,1199.2013,-918.1477,43.1235,20,0);
Create3DTextLabel("Burger Shot Temple\n Eingang",Blau,1199.2013,-918.1477,43.1235,20,0);
Create3DTextLabel("Burger Shot Temple\n Ausgang",Blau,362.8914,-75.1857,1001.5078,20,0);
DisableInteriorEnterExits();
SetGameModeText("German-Roleplay");
AddPlayerClass(0,817.2872,-1628.4049,13.3828,199.0709,0,0,0,0,0,0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid==BsnenterMarina)
{
SetPlayerPos(playerid,375.962463,-65.816848,1001.507812);
SetPlayerInterior(playerid,10);
SetPlayerVirtualWorld(playerid,1);
GameTextForPlayer(playerid,"~y~Herzlich Willkommen ~n~~y~im Burger Shot Marina.",4500,4);
}
if(pickupid==BsnexitMarina)
{
SetPlayerPos(playerid,812.4589,-1616.0803,13.5469);
SetPlayerFacingAngle(playerid,271.5708);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid,"~y~Vielen danck das sie uns besucht haben. ~n~~y~Besuchen sie uns bald wieder",4500,4);
}
if(pickupid==BsnenterTemple)
{
SetPlayerPos(playerid,364.0990,-73.7360,1001.5078);
SetPlayerInterior(playerid,10);
GameTextForPlayer(playerid,"~y~Herzlich Willkommen ~n~~y~im Burger Shot Temple.",4500,4);
}
if(pickupid==BsnexitTemple)
{
SetPlayerPos(playerid,1199.6311,-920.1727,43.1094);
SetPlayerFacingAngle(playerid,190.4104);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid,"~y~Vielen danck das sie uns besucht haben. ~n~~y~Besuchen sie uns bald wieder",4500,4);
}
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}