Beiträge von Radek_Hillers

    guten morgen :))


    ich habe das problem ich habe gerade was gemappt und eingefügt aber ich sehe jetzt welche objecte nicht :O sind nur 18 stuck von 81 aber warum nur die paar ?? bitte um hilfe :)



    ich kann aber drauf fahren


    CreateDynamicObject(5442,267.50000000,-1742.00000000,554.00000000,0.00000000,329.00000000,8.25000000); //object(laeroad13) (3)
    CreateDynamicObject(5442,241.00000000,-1745.80004883,538.29998779,0.00000000,330.49658203,8.74523926); //object(laeroad13) (21)
    CreateDynamicObject(5442,236.89999390,-1746.19995117,536.50000000,0.00000000,333.24621582,7.24475098); //object(laeroad13) (22)
    CreateDynamicObject(5442,231.00000000,-1747.09997559,534.29998779,0.00000000,337.49279785,7.99475098); //object(laeroad13) (23)
    CreateDynamicObject(5442,221.60000610,-1749.19995117,530.09997559,0.00000000,339.48901367,10.24475098); //object(laeroad13) (24)
    CreateDynamicObject(5442,213.69999695,-1749.69995117,527.50000000,0.00000000,340.98852539,8.49475098); //object(laeroad13) (25)
    CreateDynamicObject(5442,201.30000305,-1752.80004883,523.40002441,0.00000000,343.73803711,10.24475098); //object(laeroad13) (26)
    CreateDynamicObject(5442,199.80000305,-1751.90002441,523.50000000,0.00000000,346.48474121,8.49475098); //object(laeroad13) (27)
    CreateDynamicObject(5442,164.39999390,-1757.69995117,515.79998779,0.00000000,348.23132324,9.24475098); //object(laeroad13) (28)
    CreateDynamicObject(5442,158.69999695,-1758.69995117,516.20001221,0.00000000,351.72814941,9.49475098); //object(laeroad13) (29)
    CreateDynamicObject(5442,143.00000000,-1761.69995117,515.00000000,0.00000000,354.22729492,10.24475098); //object(laeroad13) (30)
    CreateDynamicObject(5442,140.50000000,-1761.90002441,515.50000000,0.00000000,356.97668457,9.49475098); //object(laeroad13) (31)
    CreateDynamicObject(5442,117.50000000,-1765.69995117,515.50000000,0.00000000,359.97326660,9.49475098); //object(laeroad13) (32)
    CreateDynamicObject(5442,101.90000153,-1768.19995117,515.50000000,0.00000000,2.22253418,9.49218750); //object(laeroad13) (33)
    CreateDynamicObject(5442,100.90000153,-1768.50000000,515.50000000,0.00000000,5.71923828,11.48669434); //object(laeroad13) (34)
    CreateDynamicObject(5442,86.40000153,-1771.40002441,515.50000000,0.00000000,11.96838379,11.73669434); //object(laeroad13) (35)
    CreateDynamicObject(5442,74.30000305,-1774.19995117,517.20001221,0.00000000,15.71411133,10.73498535); //object(laeroad13) (36)
    CreateDynamicObject(5442,47.40000153,-1779.30004883,524.90002441,0.00000000,21.71044922,11.48501587); //object(laeroad13) (37)
    CreateDynamicObject(5442,21.50000000,-1784.80004883,535.50000000,0.00000000,23.95898438,11.48071289); //object(laeroad13) (38)


    das sind die zeilen die mamn ingame nicht sehen kann

    nee geht immer noch nicht habe es nun so:
    if(dialogid==DIALOG_LOGIN)
    {
    if(response==0)
    {
    SendClientMessage(playerid,BLAU,"Du hast diesen Vorgang abgebrochen.");
    Kick(playerid);
    return 1;
    }
    if(response==1)
    {
    if(!strlen(inputtext))
    {
    SendClientMessage(playerid,BLAU,"Das Passwort war nicht lang genug.");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden. Gib bitte nun das Passwort ein.","Login","Abbrechen");
    return 1;
    }
    else
    {
    Login(playerid,inputtext);
    SpawnPlayer(playerid);
    SetSpawnInfo(playerid,0,0,0.0,0.0,0.0,0.0,0,0,0,0,0,0);
    return 1;
    }
    }
    }

    bei mir gehts auch nicht :O


    stock Login(playerid,key[])
    {
    new Spielerdatei[64];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);


    if(gettime()<dini_Int(Spielerdatei,"timeban"))
    {
    SendClientMessage(playerid,ROT,"Dein Account wurde gebannt!");
    Kick(playerid);
    return 1;
    }


    if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
    {
    LoadAccount(playerid);
    SendClientMessage(playerid,BLAU,"Du hast dich erfolgreich eingeloggt.");
    SpawnPlayer(playerid);
    SetSpawnInfo(playerid,0,0,0.0,0.0,0.0,0.0,0,0,0,0,0,0);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,BLAU,"Falsches Passwort.");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden. Gib bitte das Passwort ein.","Login","Abbrechen");
    return 1;
    }
    }

    habe es nun etwas anders gemacht aber der punkt kommt nun immer bei der Farm :O


    new Float:x,Float:y,Float:z,Float:radi;
    SetPlayerCheckpoint(playerid,x, y, z, radi);
    GetPlayerPos(playerid, x, y, z);
    SendClientMessageToAll(COLOR_YELLOW, "~~~Einsatz-Info~~~");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[1]");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[1]");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[1]");
    SendClientMessageToAll(COLOR_YELLOW, "~~~~Einsatz-Info-Ende~~~");
    return 1;

    C:\Users\User\Desktop\world\World of San Andreas 4.0\gamemodes\WorldofSanAndreas.pwn(46602) : warning 202: number of arguments does not match definition
    C:\Users\User\Desktop\world\World of San Andreas 4.0\gamemodes\WorldofSanAndreas.pwn(46614) : warning 202: number of arguments does not match definition
    C:\Users\User\Desktop\world\World of San Andreas 4.0\gamemodes\WorldofSanAndreas.pwn(46626) : warning 202: number of arguments does not match definition
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    Header size: 13688 bytes
    Code size: 2504136 bytes
    Data size: 6475484 bytes
    Stack/heap size: 32768 bytes; estimated max. usage: unknown, due to recursion
    Total requirements: 9026076 bytes


    3 Warning


    nun 3 Warnings:O


    if(dialogid == DIALOG_ALARM)
    {
    if(response == 0)
    {
    SendClientMessage(playerid,GELB,"Alarm Menu geschlossen");
    }
    if(response == 1)
    {
    switch (listitem)
    {
    case 0://Feuerwache1
    {
    new Float:x,Float:y,Float:z,pID;
    SetPlayerCheckpoint(playerid,x,y,z);
    GetPlayerPos(pID,x,y,z);
    SendClientMessageToAll(COLOR_YELLOW, "~~~Einsatz-Info~~~");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[1]");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[1]");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[1]");
    SendClientMessageToAll(COLOR_YELLOW, "~~~~Einsatz-Info-Ende~~~");
    return 1;
    }
    case 1://Feuerwache2
    {
    new Float:x,Float:y,Float:z,pID;
    SetPlayerCheckpoint(playerid,x,y,z);
    GetPlayerPos(pID,x,y,z);
    SendClientMessageToAll(COLOR_YELLOW, "~~~Einsatz-Info~~~");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[2]");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[2]");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[2]");
    SendClientMessageToAll(COLOR_YELLOW, "~~~~Einsatz-Info-Ende~~~");
    return 1;
    }
    case 2://Alle Feuerwachen
    {
    new Float:x,Float:y,Float:z,pID;
    SetPlayerCheckpoint(playerid,x,y,z);
    GetPlayerPos(pID,x,y,z);
    SendClientMessageToAll(COLOR_YELLOW, "~~~Einsatz-Info~~~");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für alle Feuerwachen");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für alle Feuerwachen");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für alle Feuerwachen");
    SendClientMessageToAll(COLOR_YELLOW, "~~~~Einsatz-Info-Ende~~~");
    return 1;
    }
    }
    }
    }

    C:\Users\User\Desktop\world\World of San Andreas 4.0\gamemodes\WorldofSanAndreas.pwn(46601) : error 017: undefined symbol "x"
    C:\Users\User\Desktop\world\World of San Andreas 4.0\gamemodes\WorldofSanAndreas.pwn(46602) : error 017: undefined symbol "pID"
    C:\Users\User\Desktop\world\World of San Andreas 4.0\gamemodes\WorldofSanAndreas.pwn(46612) : error 017: undefined symbol "x"
    C:\Users\User\Desktop\world\World of San Andreas 4.0\gamemodes\WorldofSanAndreas.pwn(46613) : error 017: undefined symbol "pID"
    C:\Users\User\Desktop\world\World of San Andreas 4.0\gamemodes\WorldofSanAndreas.pwn(46623) : error 017: undefined symbol "x"
    C:\Users\User\Desktop\world\World of San Andreas 4.0\gamemodes\WorldofSanAndreas.pwn(46624) : error 017: undefined symbol "pID"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    6 Errors.


    die errors :D

    he so wolte fragen wie ich ein marker setzetn kann an der stelle wo ich bin also wo ich den befehl ausgeführt habe :)


    mal der befehl:


    if(dialogid == DIALOG_ALARM)
    {
    if(response == 0)
    {
    SendClientMessage(playerid,GELB,"Alarm Menu geschlossen");
    }
    if(response == 1)
    {
    switch (listitem)
    {
    case 0://Feuerwache1
    {
    SendClientMessageToAll(COLOR_YELLOW, "~~~Einsatz-Info~~~");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[1]");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[1]");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[1]");
    SendClientMessageToAll(COLOR_YELLOW, "~~~~Einsatz-Info-Ende~~~");
    return 1;
    }
    case 1://Feuerwache2
    {
    SendClientMessageToAll(COLOR_YELLOW, "~~~Einsatz-Info~~~");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[2]");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[2]");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für die Feuerwache[2]");
    SendClientMessageToAll(COLOR_YELLOW, "~~~~Einsatz-Info-Ende~~~");
    return 1;
    }
    case 2://Alle Feuerwachen
    {
    SendClientMessageToAll(COLOR_YELLOW, "~~~Einsatz-Info~~~");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für alle Feuerwachen");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für alle Feuerwachen");
    SendClientMessageToAll(COLOR_YELLOW, "Einsatz für alle Feuerwachen");
    SendClientMessageToAll(COLOR_YELLOW, "~~~~Einsatz-Info-Ende~~~");
    return 1;
    }
    }
    }
    }


    Am besten das nur die feuerwehr die den marker sehen kann :)