else if(GetPlayerTeam(playerid)==2)
{
SetPlayerPos(playerid,1415.9867,-1648.4072,13.3828);
SetPlayerFacingAngle(playerid,183.1239);
SetPlayerCameraPos(playerid,1410.9867,-1648.4072,13.3828);
SetPlayerCameraLookAt(playerid,1410.9867,-1648.4072,13.3828);
}
// }
//Wenn Spieler nicht im Gangfight ist
else if(Gang[playerid] == 0)
{
SetPlayerInterior(playerid,0);
SetSpawnInfo(playerid,0,29,1777.862,-1952.163,13.160,0,0,0,0,0,0,0);
SpielerSpeichern(playerid);
SpawnPlayer(playerid);
}
Bin mir nicht ganz sicher aber Probier es mal.