Beiträge von PerfecTGamE

    Hallo.
    Ich verscuche ganze Zeit jetzt, Fraktionscars zuzuteilen.
    wie das im Moment aussieht:


    ganz oben:
    //======== Fraktionscars ======//
    forward isaHitman(playerid);
    forward isaHitmancar(carid);
    new Hitmancars[5];


    unter:
    if(newstate == PLAYER_STATE_DRIVER)


    if(isaHitmancar(newcar))
    {
    if(isaHitman(playerid)) { }
    else
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GREY, " Du bist kein Hitman!");
    }
    }


    unter:
    public OnGameModeInit()


    //CARS
    //=> SULTAN
    Hitmancars[0] = CreateVehicle(560,-2976.8161621094,457.84115600586,4.5690369606018,330,30,30, 600);
    Hitmancars[1] = CreateVehicle(560,-2972.0344238281,457.84329223633,4.5690369606018,329.99633789063,30,30, 600);
    Hitmancars[2] = CreateVehicle(560,-2967.4760742188,457.84899902344,4.5690369606018,329.99633789063,30,30, 600);
    Hitmancars[3] = CreateVehicle(560,-2963.0559082031,457.88259887695,4.5690369606018,329.99633789063,30,30, 600);
    Hitmancars[4] = CreateVehicle(560,-2958.8264160156,457.87588500977,4.5690369606018,329.99633789063,30,30, 600);


    ganz unten:
    public isaHitman(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    new leader = PlayerInfo[playerid][pLeader];
    new member = PlayerInfo[playerid][pMember];
    if(member==8)
    {
    return 1;
    }
    else if(leader==8)
    {
    return 1;
    }
    }
    return 0;
    }
    public isaHitmancar(carid)
    {
    for(new i = 0; i < sizeof(Hitmancars); i++)
    {
    if(carid == Hitmancars[i])
    {
    return 1;
    }
    }
    return 0;
    }



    Was das Problem ist:
    Wenn man nun in einen Sultan einsteigt (von oben), wird man, egal welche Fraktion, nicht rausgeworfen.
    Keine Error's, keine Warning's.


    Ich hoffe ihr könnt mir helfen :)


    MfG

    Danke für eure Antworten.


    Code
    ((Roh Geschwindigkeit Nr.1 + Roh Geschwindigkeit Nr.2) / 2) = Anzeige Geschwindigkeit der erste
    dannach
    ((Roh Geschwindigkeit Nr.2 + Roh Geschwindigkeit Nr.3) / 2) = Anzeige Geschwindigkeit der zweite
    usw...


    Könntest das einbauen? Weiß grad ned wirklich wie das umzusetzen ist..

    Hallo.
    Hier ein Filterscript:


    /*
    * ,---. ,--. ,---.
    * |---', .| |,---.|---'
    * | \ | || ||---'| \
    * ` ``---|`--' `---'` `
    * `---'
    * --------------------------
    * Release: RyDeR's Speedometer v2.0
    * Don't delete credits please
    * --------------------------
    */
    //====================//
    #include <a_samp>
    //====================//
    #define GREEN 0x21DD00FF
    #define RED 0xE60000FF
    #define ADMIN_RED 0xFB0000FF
    #define YELLOW 0xFFFF00FF
    #define ORANGE 0xF97804FF
    #define LIGHTRED 0xFF8080FF
    #define LIGHTBLUE 0x00C2ECFF
    #define PURPLE 0xB360FDFF
    #define BLUE 0x1229FAFF
    #define LIGHTGREEN 0x38FF06FF
    #define DARKPINK 0xE100E1FF
    #define NICESKY 0x99FFFFAA
    #define GRAY 0xCECECEFF
    //====================//
    forward GostergeYenile();
    //====================//
    new HGS;
    new Gosterge[MAX_PLAYERS];


    new Text: GostergeYazi[MAX_PLAYERS];
    new Text: Hizg[MAX_PLAYERS];
    new Text: Cang[MAX_PLAYERS];
    new Text: Cizgi;
    new Text: ArkaPlan0;
    new Text: ArkaPlan1;
    new Text: ArkaPlan2;
    new Text: ArkaPlan3;
    new Text: ArkaPlan4;
    new Text: ArkaPlan5;
    new Text: ArkaPlan6;


    new Float: Aktualisieren;
    new Float: KMH;
    new Float: Yukseklik;
    new Float: Xa;
    new Float: Ya;
    new Float: Za;
    new Float: Xb[MAX_PLAYERS];
    new Float: Yb[MAX_PLAYERS];
    new Float: Zb[MAX_PLAYERS];


    new ArIsim[][] = // Not made by me
    {
    "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel",
    "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus",
    "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam",
    "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection",
    "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus",
    "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie",
    "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral",
    "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder",
    "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van",
    "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale",
    "Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy",
    "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX",
    "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper",
    "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking",
    "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin",
    "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT",
    "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt",
    "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra",
    "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
    "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer",
    "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent",
    "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo",
    "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite",
    "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratium",
    "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
    "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper",
    "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400",
    "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club",
    "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car",
    "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha",
    "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville",
    "Tiller", "Utility Trailer"
    };
    //====================//
    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Speedometer ");
    print("--------------------------------------\n");

    HGS = SetTimer("GostergeYenile",300,1);


    ArkaPlan0 = TextDrawCreate(611.000000,377.000000,"_");
    TextDrawUseBox(ArkaPlan0,1);
    TextDrawBoxColor(ArkaPlan0,0x00000033);
    TextDrawTextSize(ArkaPlan0,529.000000,0.000000);
    TextDrawAlignment(ArkaPlan0,0);
    TextDrawBackgroundColor(ArkaPlan0,0x000000ff);
    TextDrawFont(ArkaPlan0,1);
    TextDrawLetterSize(ArkaPlan0,-3.700000,5.100007);
    TextDrawColor(ArkaPlan0,0xffffffff);
    TextDrawSetProportional(ArkaPlan0,1);
    TextDrawSetShadow(ArkaPlan0,1);

    ArkaPlan1 = TextDrawCreate(611.000000,375.000000,"_");
    TextDrawUseBox(ArkaPlan1,1);
    TextDrawBoxColor(ArkaPlan1,0x000000ff);
    TextDrawTextSize(ArkaPlan1,530.000000,185.000000);
    TextDrawAlignment(ArkaPlan1,0);
    TextDrawBackgroundColor(ArkaPlan1,0x000000ff);
    TextDrawFont(ArkaPlan1,3);
    TextDrawLetterSize(ArkaPlan1,2.799999,-0.200000);
    TextDrawColor(ArkaPlan1,0xffffffff);
    TextDrawSetOutline(ArkaPlan1,1);
    TextDrawSetProportional(ArkaPlan1,1);
    TextDrawSetShadow(ArkaPlan1,1);

    ArkaPlan2 = TextDrawCreate(532.000000,375.000000,"_");
    TextDrawUseBox(ArkaPlan2,1);
    TextDrawBoxColor(ArkaPlan2,0x000000ff);
    TextDrawTextSize(ArkaPlan2,530.000000,32.000000);
    TextDrawAlignment(ArkaPlan2,0);
    TextDrawBackgroundColor(ArkaPlan2,0x000000ff);
    TextDrawFont(ArkaPlan2,3);
    TextDrawLetterSize(ArkaPlan2,1.000000,5.299999);
    TextDrawColor(ArkaPlan2,0xffffffff);
    TextDrawSetOutline(ArkaPlan2,1);
    TextDrawSetProportional(ArkaPlan2,1);
    TextDrawSetShadow(ArkaPlan2,1);


    ArkaPlan3 = TextDrawCreate(532.000000,426.000000,"_");
    TextDrawUseBox(ArkaPlan3,1);
    TextDrawBoxColor(ArkaPlan3,0x000000ff);
    TextDrawTextSize(ArkaPlan3,609.000000,82.000000);
    TextDrawAlignment(ArkaPlan3,0);
    TextDrawBackgroundColor(ArkaPlan3,0x000000ff);
    TextDrawFont(ArkaPlan3,3);
    TextDrawLetterSize(ArkaPlan3,1.500000,-0.200000);
    TextDrawColor(ArkaPlan3,0xffffffff);
    TextDrawSetOutline(ArkaPlan3,1);
    TextDrawSetProportional(ArkaPlan3,1);
    TextDrawSetShadow(ArkaPlan3,1);

    ArkaPlan4 = TextDrawCreate(613.000000,375.000000,"_");
    TextDrawUseBox(ArkaPlan4,1);
    TextDrawBoxColor(ArkaPlan4,0x000000ff);
    TextDrawTextSize(ArkaPlan4,607.000000,-1.000000);
    TextDrawAlignment(ArkaPlan4,0);
    TextDrawBackgroundColor(ArkaPlan4,0x000000ff);
    TextDrawLetterSize(ArkaPlan4,0.199999,5.399997);
    TextDrawFont(ArkaPlan4,3);
    TextDrawColor(ArkaPlan4,0xffffffff);
    TextDrawSetOutline(ArkaPlan4,1);
    TextDrawSetProportional(ArkaPlan4,1);
    TextDrawSetShadow(ArkaPlan4,1);

    ArkaPlan5 = TextDrawCreate(538.000000,397.000000,"_");
    TextDrawUseBox(ArkaPlan5,1);
    TextDrawBoxColor(ArkaPlan5,0x00ff0033);
    TextDrawTextSize(ArkaPlan5,603.000000,64.000000);
    TextDrawAlignment(ArkaPlan5,0);
    TextDrawBackgroundColor(ArkaPlan5,0x000000ff);
    TextDrawFont(ArkaPlan5,3);
    TextDrawLetterSize(ArkaPlan5,1.000000,-0.000000);
    TextDrawColor(ArkaPlan5,0xffffffff);
    TextDrawSetOutline(ArkaPlan5,1);
    TextDrawSetProportional(ArkaPlan5,1);
    TextDrawSetShadow(ArkaPlan5,1);


    ArkaPlan6 = TextDrawCreate(607.000000,420.000000,"_");
    TextDrawUseBox(ArkaPlan6,1);
    TextDrawBoxColor(ArkaPlan6,0xff000033);
    TextDrawTextSize(ArkaPlan6,534.000000,0.000000);
    TextDrawAlignment(ArkaPlan6,0);
    TextDrawBackgroundColor(ArkaPlan6,0x000000ff);
    TextDrawFont(ArkaPlan6,3);
    TextDrawLetterSize(ArkaPlan6,1.000000,-0.000000);
    TextDrawColor(ArkaPlan6,0xffffffff);
    TextDrawSetOutline(ArkaPlan6,1);
    TextDrawSetProportional(ArkaPlan6,1);
    TextDrawSetShadow(ArkaPlan6,1);


    Cizgi = TextDrawCreate(556.000000,420.000000,"_");
    TextDrawUseBox(Cizgi,1);
    TextDrawBoxColor(Cizgi,0xffffffff);
    TextDrawTextSize(Cizgi,551.000000,0.000000);
    TextDrawAlignment(Cizgi,0);
    TextDrawBackgroundColor(Cizgi,0x000000ff);
    TextDrawFont(Cizgi,3);
    TextDrawLetterSize(Cizgi,0.199999,-0.000000);
    TextDrawColor(Cizgi,0xffffffff);
    TextDrawSetOutline(Cizgi,1);
    TextDrawSetProportional(Cizgi,1);
    TextDrawSetShadow(Cizgi,1);

    for(new i=0; i<GetMaxPlayers(); i++)
    {
    Gosterge[i] = 1;
    GostergeYazi[i] = TextDrawCreate(535.000000,376.000000, " ");
    TextDrawAlignment(GostergeYazi[i],0);
    TextDrawBackgroundColor(GostergeYazi[i],0x000000ff);
    TextDrawFont(GostergeYazi[i],1);
    TextDrawLetterSize(GostergeYazi[i],0.199999,0.899999);
    TextDrawSetProportional(GostergeYazi[i],1);
    TextDrawSetShadow(GostergeYazi[i],1);
    TextDrawColor(GostergeYazi[i],0xffff00ff);


    Hizg[i] = TextDrawCreate(538.000000,397.000000,"_");
    TextDrawUseBox(Hizg[i],1);
    TextDrawBoxColor(Hizg[i],0x00ff0066);
    TextDrawAlignment(Hizg[i],0);
    TextDrawBackgroundColor(Hizg[i],0x000000ff);
    TextDrawFont(Hizg[i],3);
    TextDrawLetterSize(Hizg[i],9.100000,-0.000000);
    TextDrawColor(Hizg[i],0xffffffff);
    TextDrawSetOutline(Hizg[i],1);
    TextDrawSetProportional(Hizg[i],1);
    TextDrawSetShadow(Hizg[i],1);


    Cang[i] = TextDrawCreate(538.000000,420.000000,"_");
    TextDrawUseBox(Cang[i],1);
    TextDrawBoxColor(Cang[i],0xff000066);
    TextDrawAlignment(Cang[i],0);
    TextDrawBackgroundColor(Cang[i],0x000000ff);
    TextDrawFont(Cang[i],3);
    TextDrawLetterSize(Cang[i],1.000000,-0.000000);
    TextDrawColor(Cang[i],0xffffffff);
    TextDrawSetOutline(Cang[i],1);
    TextDrawSetProportional(Cang[i],1);
    TextDrawSetShadow(Cang[i],1);


    }
    return 1;
    }
    //====================//
    public OnFilterScriptExit()
    {
    print("\n--------------------------------------");
    print(" Speedometer ");
    print("--------------------------------------\n");
    KillTimer(HGS);


    TextDrawDestroy(Text:ArkaPlan0);
    TextDrawDestroy(Text:ArkaPlan1);
    TextDrawDestroy(Text:ArkaPlan2);
    TextDrawDestroy(Text:ArkaPlan3);
    TextDrawDestroy(Text:ArkaPlan4);
    TextDrawDestroy(Text:ArkaPlan5);
    TextDrawDestroy(Text:ArkaPlan6);
    TextDrawDestroy(Text:Cizgi);

    for(new i=0; i<GetMaxPlayers(); i++)
    {
    TextDrawDestroy(GostergeYazi[i]);
    TextDrawDestroy(Hizg[i]);
    TextDrawDestroy(Cang[i]);
    }
    return 1;
    }
    //====================//
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/speedo", cmdtext, true, 10) == 0)
    {
    if(Gosterge[playerid] == 1)
    {
    Gosterge[playerid] = 0;
    SendClientMessage(playerid,ADMIN_RED,"<< Speedometer has been disabled.");
    }
    else if(Gosterge[playerid] == 0)
    {
    Gosterge[playerid] = 1;
    SendClientMessage(playerid,LIGHTGREEN,">> Speedometer has been enabled.");
    }
    return 1;
    }
    return 0;
    }
    //====================//
    public GostergeYenile()
    {
    for(new i=0; i<GetMaxPlayers(); i++)
    {
    if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i) && Gosterge[i] == 1)
    {
    TextDrawShowForPlayer(i, Text:ArkaPlan0);
    TextDrawShowForPlayer(i, Text:ArkaPlan1);
    TextDrawShowForPlayer(i, Text:ArkaPlan2);
    TextDrawShowForPlayer(i, Text:ArkaPlan3);
    TextDrawShowForPlayer(i, Text:ArkaPlan4);
    TextDrawShowForPlayer(i, Text:ArkaPlan5);
    TextDrawShowForPlayer(i, Text:ArkaPlan6);

    new HGG[265]; new Float:Can;
    GetVehicleHealth(GetPlayerVehicleID(i), Can);
    GetPlayerPos(i,Xa,Ya,Za);
    KMH = floatsqroot(floatpower(floatabs(floatsub(Xa,Xb[i])),2)+floatpower(floatabs(floatsub(Ya,Yb[i])),2)+floatpower(floatabs(floatsub(Za,Zb[i])),2));
    KMH *= 11.2;
    Yukseklik = Za;
    format(HGG, sizeof(HGG), "~b~~h~~h~Name: ~w~%s~n~~g~~h~Speed: ~w~%0.0f km/h~n~~n~~y~~h~Hoehe: ~w~%.1f m~n~~r~~h~Zustand: ~w~%.2f", ArIsim[GetVehicleModel(GetPlayerVehicleID(i))-400], KMH, Yukseklik, Can);
    TextDrawSetString(Text:GostergeYazi[i], HGG);
    Aktualisieren = TextDrawShowForPlayer(i, GostergeYazi[i]);
    SetTimer("Aktualisieren", 100000000000, 600000);

    if(KMH >= 250)
    {
    TextDrawTextSize(Hizg[i],603.000000,0.000000);
    }
    else
    {
    TextDrawTextSize(Hizg[i], floatadd(534.0, floatdiv(KMH, 3.900000)),0.000000);
    }
    TextDrawShowForPlayer(i, Hizg[i]);

    if(Can < 0)
    {
    TextDrawTextSize(Cang[i],538.000000,0.000000);
    }
    else if(Can >= 1000)
    {
    TextDrawTextSize(Cang[i],603.000000,0.000000);
    }
    else
    {
    TextDrawTextSize(Cang[i],floatadd(534.0, floatdiv(Can, 14.6000000)),0.000000);
    }
    TextDrawShowForPlayer(i, Cang[i]);
    TextDrawShowForPlayer(i, Cizgi);
    }
    else
    {
    TextDrawHideForPlayer(i, Text:GostergeYazi[i]);
    TextDrawHideForPlayer(i, Text:Hizg[i]);
    TextDrawHideForPlayer(i, Text:Cang[i]);
    TextDrawHideForPlayer(i, Text:ArkaPlan0);
    TextDrawHideForPlayer(i, Text:ArkaPlan1);
    TextDrawHideForPlayer(i, Text:ArkaPlan2);
    TextDrawHideForPlayer(i, Text:ArkaPlan3);
    TextDrawHideForPlayer(i, Text:ArkaPlan4);
    TextDrawHideForPlayer(i, Text:ArkaPlan5);
    TextDrawHideForPlayer(i, Text:ArkaPlan6);
    TextDrawHideForPlayer(i, Text:Cizgi);
    } GetPlayerPos(i,Xb[i],Yb[i],Zb[i]), Xb[i] = Xa; Yb[i] = Ya; Zb[i] = Za;
    }
    }
    //=================================END========================================//


    Es ist alles ok, aber es gibt ein Problem - die Anzeige aktualisiert sich viel zu oft, das bewirkt dass die Anzeige dauernd springt. (70 km/h => 150 km/h => 90 km/h)


    Kann man irgendwie einbauen, dass die Anzeige sich z.B. nach paar Sekunden erst aktualisiert, also z.B. jede 2 Sekunden berechnet er die Geschwindigkeit - oder sonst irgendwelche Tipps? MfG