C:\Program Files (x86)\Rockstar games\GTA san andreas\gamemodes\rr.pwn(529) : error 029: invalid expression, assumed zeroC:\Program Files (x86)\Rockstar games\GTA san andreas\gamemodes\rr.pwn(529) : warning 215: expression has no effectC:\Program Files (x86)\Rockstar games\GTA san andreas\gamemodes\rr.pwn(529) : error 001: expected token: ";", but found "if"C:\Program Files (x86)\Rockstar games\GTA san andreas\gamemodes\rr.pwn(529) : error 017: undefined symbol "CP"C:\Program Files (x86)\Rockstar games\GTA san andreas\gamemodes\rr.pwn(529) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
ich bekome diese Fehler
public OnPlayerEnterCheckpoint(playerid){ else if(CP[playerid] == 30) { SendClientMessage(playerid, COLOR_RED, "Begib dich in das i!"); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); } else if(CP[playerid] == 31) { SendClientMessage(playerid, COLOR_RED, "Begib dich in das i!"); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); } else if(CP[playerid] == 32) { SendClientMessage(playerid, COLOR_RED, "Begib dich in das i!"); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); } else if(CP[playerid] == 33) { SendClientMessage(playerid, COLOR_RED, "Begib dich in das i!"); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); } else if(CP[playerid] == 34) { SendClientMessage(playerid, COLOR_RED, "Begib dich in das i!"); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); } else if(CP[playerid] == 35) { SendClientMessage(playerid, COLOR_RED, "Begib dich in das i!"); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); } else if(CP[playerid] == 36) { SendClientMessage(playerid, COLOR_RED, "Begib dich in das i!"); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); } else if(CP[playerid] == 37) { SendClientMessage(playerid, COLOR_RED, "Begib dich in das i!"); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); } else if(CP[playerid] == 38) { SendClientMessage(playerid, COLOR_RED, "Begib dich in das i!"); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); } else if(CP[playerid] == 39) { SendClientMessage(playerid, COLOR_RED, "Begib dich in das i!"); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); } return 1;}