[color=blue]if[/color](killerid [color=green]=[/color][color=green]=[/color] playerid)
{
GameTextForPlayer(playerid,[color=red]"~r~Selbstmord!"[/color],[color=#ff8c00]5000[/color],[color=#ff8c00]2[/color]);
SetPVarInt(playerid,[color=red]"Deaths"[/color], GetPVarInt(playerid,[color=red]"Deaths"[/color])[color=green]+[/color][color=#ff8c00]1[/color]);
}
[color=blue]else[/color]
{
Kills[killerid] [color=green]++[/color];
Deaths[playerid] [color=green]++[/color];
[color=blue]new[/color] str_Update[[color=#ff8c00]32[/color]];
format(str_Update, [color=#ff8c00]32[/color], [color=red]"Kills: %d"[/color], GetPVarInt(killerid,[color=red]"Kills"[/color]));
UpdateTextDraw(killerid, Death_Kills[killerid], str_Update);
format(str_Update, [color=#ff8c00]32[/color], [color=red]"Deaths: %d"[/color], GetPVarInt(playerid,[color=red]"Deaths"[/color]));
UpdateTextDraw(killerid, Death_Deaths[playerid], str_Update);
SetPVarInt(playerid,[color=red]"Deaths"[/color], GetPVarInt(playerid,[color=red]"Deaths"[/color])[color=green]+[/color][color=#ff8c00]1[/color]);
SetPVarInt(killerid,[color=red]"Kills"[/color], GetPVarInt(killerid,[color=red]"Kills"[/color])[color=green]+[/color][color=#ff8c00]1[/color]);
GameTextForPlayer(playerid,[color=red]"~r~Getoetet!"[/color],[color=#ff8c00]1[/color],[color=#ff8c00]2[/color]);
} // HIER GEHÖRT EINE KLAMMER HIN :D
Ansonsten ist eigentlich nichts falsch...
Wo genau liegt denn der Fehler?