Ich habe hier extra das geschrieben?
Weil ich keins finde was es direkt in die property speicher -.-
Beiträge von Sean_PauL
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Hallo ich bin auf der suche nach einen filterscript oderso wo ich ingame einfach was eingeben kann und das haus dann direkt in die property.cfg gespeichert wird sonst muss man ingame immer /save dann mit nem hausgenerator das dauert ewig
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Was meinst du? save data ich brauche nur ne property wo im script alle houseicons dan sind
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Also alle häuser die icons werden ja unter property gespeichert ich wollte fragen ob einer eine property hat wo in ganz ls undso überall die haus icons schon sind
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Aber ich will das da automatisch dann steht das das keinem gehört und wen einer das kauft der name das das automatisch umspringt und ich das nicht manuel machhen muss
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Also bei meinen häusern die icons da muss man sich erst reinstellen um zusehen ab welchem lvl undso ich will das aber machen das es in dem icon drinne steht
Hier ein paar screens -
Ahh ist schon ok ich habs gefunden aber danke
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if(strcmp(cmd,"/respawnallcars",true) == 0)
{
if(PlayerInfo[playerid][pAdmin] >= 4)
{
format(string,sizeof(string),"[ADMIN]: %s(%d) hat alle Fahrzeuge respawnt.",sendername,playerid);
ABroadCast(COLOR_LIGHTRED,string,1);
for(new v=0; v<MAX_VEHICLES; v++)
{
if(GetVehicleDriver(v) == -1)
{
SetVehicleToRespawn(v);
SetVehicleHealth(v,1000);
SetVehicleHealth(v,1000);
}
}
}
return 1;
}
Das 2 weiß ich nicht was du meinst:// -
Also wen ich mit autos ganz normal fahre z.b da steht 80 von 80 tank der auf 0 steht muss man austeigen kann nicht weiterfahren nur wen ich alle cars respawne dann steht der tank nicht 80 von 80 sondern bei allen 15 von 80 wie bekomme ich das weg?
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Also ich wollte ein haussystem einfügen damit ich ingame häuser erstellen kann undso nur mein problem ist im script sind noch house icons/häuser Wie lösche ich das das die häuser/icons alle weg sind und ich dan neue mit dem haussystem erstellen kann
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Also ich habe ein problem bei jeden 2 login sehe ich viele objecte auf meinen server nichtmehr, nach dem server restart geht es wieder nach dem 2 login dan wieder nicht benutze den streamer von Einstein
Kann ich das igend wie beheben? -
Also in script sind nur ein paar häuser nicht grade viele nur ich will machen das ich alles häuser kaufbar machen kann nur ich will
kein anderes house system benutzen ich will die gleichen icons undso bei anderen häusern machen kann mir jemand helfen ? -
Also ich habe mir ne parkour map gebaut nur ich will das als event für meinen server benutzen da ich nicht will das die objecte immer da bleiben
will ich sie auf befehl erscheinen lassen z.b mit /parkour dann kommen die objecte wie mache ich das ?CreateObject(972,1531.47973600,-1359.22656300,328.45034800,0.00000000,0.00000000,0.00000000); //object
CreateObject(972,1550.99121100,-1359.23681600,328.45581100,0.00000000,0.00000000,0.00000000); //object(1)
CreateObject(972,1542.70861800,-1365.28625500,328.15380900,0.00000000,0.00000000,-89.38141604); //object(2)
CreateObject(974,1551.05700700,-1345.10205100,331.23623700,0.00000000,0.00000000,0.00000000); //object(3)
CreateObject(974,1538.19177200,-1345.07312000,331.24121100,0.00000000,0.00000000,0.00000000); //object(4)
CreateObject(978,1544.50683600,-1337.02807600,329.04757700,94.53809349,0.00000000,-88.52197935); //object(5)
CreateObject(978,1544.70898400,-1345.88708500,327.34652700,-245.79883682,256.97151382,14.61042378); //object(6)
CreateObject(978,1544.23742700,-1324.61401400,329.04776000,94.53809349,0.00000000,-88.52197935); //object(7)
CreateObject(974,1544.29467800,-1316.17517100,328.01788300,91.95972612,0.00000000,0.00000000); //object(9)
CreateObject(974,1544.08886700,-1307.95434600,326.07467700,91.95972612,0.00000000,0.00000000); //object(10)
CreateObject(974,1544.86120600,-1299.68432600,328.92422500,91.95972612,0.00000000,0.00000000); //object(11)
CreateObject(974,1553.25988800,-1299.90087900,330.80770900,91.95972612,0.00000000,0.00000000); //object(12)
CreateObject(974,1560.94299300,-1300.69543500,328.54486100,91.95972612,0.00000000,0.00000000); //object(13)
CreateObject(974,1564.03942900,-1299.92248500,331.32266200,183.91950953,0.00000000,-89.38141604); //object(14)
CreateObject(974,1561.32983400,-1292.13647500,326.95224000,91.95972612,0.00000000,0.00000000); //object(15)
CreateObject(974,1562.18335000,-1287.30468800,324.15411400,91.95972612,0.00000000,0.00000000); //object(16)
CreateObject(3258,1559.69677700,-1287.83447300,322.73663300,118.60232089,0.00000000,-88.52197935); //object(17)
CreateObject(3257,1555.85412600,-1255.20996100,276.35571300,0.00000000,0.00000000,0.00000000); //object(18)
CreateObject(3287,1565.30419900,-1254.09912100,288.89392100,0.00000000,0.00000000,0.00000000); //object(19)
CreateObject(3287,1571.85827600,-1254.17468300,288.93530300,0.00000000,0.00000000,0.00000000); //object(20)
CreateObject(3502,1537.46252400,-1282.56335400,314.28128100,0.00000000,0.00000000,0.00000000); //object(22)
CreateObject(3502,1538.06433100,-1274.25805700,313.83450300,-6.01605685,0.00000000,-7.73493023); //object(23)
CreateObject(3502,1539.64648400,-1267.35376000,312.58728000,-12.03211370,0.00000000,-16.32929716); //object(24)
CreateObject(3502,1541.58178700,-1256.78161600,307.05413800,-85.08423258,0.00000000,-16.32929716); //object(25)
CreateObject(974,1541.15478500,-1254.38464400,311.65838600,91.95972612,0.00000000,0.00000000); //object(26)
CreateObject(974,1541.23645000,-1262.01538100,310.14981100,91.95972612,0.00000000,0.00000000); //object(28)
CreateObject(974,1546.33313000,-1258.03479000,310.41314700,91.95972612,0.00000000,0.00000000); //object(29)
CreateObject(974,1536.39111300,-1257.45532200,310.30587800,91.95972612,0.00000000,11.17267701); //object(30)
CreateObject(974,1540.46557600,-1255.21789600,298.40844700,91.95972612,0.00000000,3.43774677); //object(31)
CreateObject(974,1544.44763200,-1255.29968300,298.42996200,91.95972612,0.00000000,-4.29718346); //object(32)
CreateObject(3257,1585.73034700,-1253.02539100,272.12976100,0.00000000,0.00000000,-88.52197935); //object(33)
CreateObject(3257,1585.98681600,-1261.29406700,272.13314800,0.00000000,0.00000000,-268.14419083); //object(34)
CreateObject(3631,1594.14160200,-1257.08642600,286.86883500,0.00000000,0.00000000,1.71887339); //object(35)
CreateObject(3631,1604.56164600,-1256.77233900,286.85174600,0.00000000,0.00000000,1.71887339); //object(36)
CreateObject(3631,1615.55175800,-1256.58337400,286.85958900,0.00000000,0.00000000,1.71887339); //object(37)
CreateObject(3636,1633.98425300,-1255.84838900,276.36599700,82.50592250,0.00000000,-1.71887339); //object(38)
CreateObject(3636,1650.99963400,-1256.63537600,274.60452300,82.50592250,0.00000000,-1.71887339); //object(39)
CreateObject(3636,1666.38598600,-1255.20495600,272.61486800,82.50592250,0.00000000,17.18873385); //object(40)
CreateObject(3636,1681.09021000,-1248.78125000,273.70929000,82.50592250,0.00000000,27.50197417); //object(41)
CreateObject(3636,1694.77307100,-1239.38745100,274.84780900,82.50592250,0.00000000,39.53408786); //object(42)
CreateObject(6867,1714.95483400,-1178.67041000,297.15399200,0.00000000,0.00000000,-51.56620156); //object(43)
CreateObject(974,1706.98413100,-1211.47265600,277.03076200,90.24085273,0.00000000,-49.84732818); //object(44)
CreateObject(974,1701.03759800,-1204.87646500,276.81738300,90.24085273,0.00000000,-49.84732818); //object(45)
CreateObject(974,1693.76635700,-1197.61450200,276.82901000,90.24085273,0.00000000,-49.84732818); //object(46)
CreateObject(974,1702.92028800,-1178.17627000,279.18060300,90.24085273,0.00000000,-49.84732818); //object(47)
CreateObject(974,1697.31506300,-1182.87817400,279.61947600,90.24085273,0.00000000,-49.84732818); //object(48)
CreateObject(974,1690.98498500,-1185.70861800,280.65783700,90.24085273,0.00000000,-49.84732818); //object(49)
CreateObject(974,1707.23571800,-1118.80554200,273.88061500,90.24085273,0.00000000,-49.84732818); //object(50)
CreateObject(974,1711.80139200,-1115.36169400,276.67355300,90.24085273,0.00000000,-49.84732818); //object(51)
CreateObject(974,1716.70105000,-1121.03784200,278.09811400,90.24085273,0.00000000,-49.84732818); //object(52)
CreateObject(974,1722.69030800,-1124.65515100,279.08462500,90.24085273,0.00000000,-49.84732818); //object(53)
CreateObject(974,1727.63134800,-1129.97741700,280.64492800,90.24085273,0.00000000,-49.84732818); //object(54)
CreateObject(974,1732.61572300,-1125.55322300,282.77932700,90.24085273,0.00000000,-49.84732818); //object(55)
CreateObject(974,1740.99438500,-1120.95617700,280.22213700,90.24085273,0.00000000,-49.84732818); //object(56)
CreateObject(974,1744.08374000,-1121.66052200,281.85693400,183.06007284,0.00000000,39.53408786); //object(57)
CreateObject(974,1779.22509800,-1161.04113800,280.83062700,268.14419083,0.00000000,39.53408786); //object(58)
CreateObject(3330,1804.41137700,-1187.47509800,270.03402700,-31.79915763,0.00000000,37.81521448); //object(59)
CreateObject(3330,1820.63317900,-1210.19104000,233.51001000,-55.00394833,0.00000000,37.81521448); //object(60)
CreateObject(3411,1879.03271500,-1241.67932100,183.44625900,0.00000000,0.00000000,-53.28501765); //object(61)
CreateObject(4550,1957.40417500,-1183.40344200,126.30550400,124.61832044,0.00000000,126.33730842); //object(62)Hier nochma die objecte
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was muss ich mit strtok den jetzt ändern wenn ich was anderes oder das weg mache dann lädt der die server objecte alle nicht
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Also ich will mein script kompliemieren und dan kommt das -.-
C:\Users\user\Desktop\WICHTIG\GTR\pawno\include\morphinc.inc(3) : warning 219: local variable "x2" shadows a variable at a preceding level
C:\Users\user\Desktop\WICHTIG\GTR\pawno\include\morphinc.inc(3) : warning 219: local variable "y2" shadows a variable at a preceding level
C:\Users\user\Desktop\WICHTIG\GTR\pawno\include\morphinc.inc(3) : warning 219: local variable "z2" shadows a variable at a preceding level
C:\Users\user\Desktop\Bestes script\gamemodes\hd.pwn(15611) : error 021: symbol already defined: "strtok"
C:\Users\user\Desktop\Bestes script\gamemodes\hd.pwn(15626) : error 047: array sizes do not match, or destination array is too small
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase2 Errors.
Zeilen dazu
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}WICHTIG ich weiß ich muss es ausklammern oder ganz löschen dann klappt das kompliemieren auch aber dan lädt er aufem server die objecte nicht -.-
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Ausklammern?
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Also ich wolte eben mein script kompliemieren und bekomme folgende errors
C:\Users\user\Desktop\WICHTIG\GTR\pawno\include\morphinc.inc(3) : warning 219: local variable "x2" shadows a variable at a preceding level
C:\Users\user\Desktop\WICHTIG\GTR\pawno\include\morphinc.inc(3) : warning 219: local variable "y2" shadows a variable at a preceding level
C:\Users\user\Desktop\WICHTIG\GTR\pawno\include\morphinc.inc(3) : warning 219: local variable "z2" shadows a variable at a preceding level
C:\Users\user\Desktop\Bestes script\gamemodes\hd.pwn(15611) : error 021: symbol already defined: "strtok"
C:\Users\user\Desktop\Bestes script\gamemodes\hd.pwn(15626) : error 047: array sizes do not match, or destination array is too small
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase2 Errors.
Die zeilen dazu
15610 strtok(const string[], &index)
15611 {
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
15626 return result;
}wen ich diese zeilen aus dem script rausnehme geht es nur dan lädt er aufem server viele objecte nicht
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ich glaube mit CreateObject weil CreateDynamicObject findet der im script nicht
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Wo defeniere ich das?
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glaub nit