new Float:RandomSpawn[][4] =
{
// Positions, (X, Y, Z and Facing Angle)
{-2796.9854, 1224.8180, 20.5429, 192.0335},
{-2454.2170, 503.8759, 30.0790, 267.2932},
{-2669.7322, -6.0874, 6.1328, 89.8853}
};
public OnPlayerSpawn(playerid)
{
new rand = random(sizeof(RandomSpawn));
// SetPlayerPos to the random spawn data
SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]);
// SetPlayerFacingAngle to the random facing angle data
SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]);
return 1;
}