Gefällt mir nicht so sehr einfach gemacht.
Beiträge von ScriptBITTE
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Ich kann euch nur Necker Empfehlen.
Er ist zu 100% Trusted -
Gefällt mir sehr!!!
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Downloade es nochmall neu unnd Installiere Samp neu
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Downloade es nochmall neu unnd Installiere Samp neu
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Hab das kommplete script mall bearbeitet
bei mir geht /duty /army uswNeue maps eingefügt das
script ist klasse ich ändere es so das man
es nicht mehr erkennt -
Hab den Fehler gefunden die Amx. datei wird nicht mehr
gelöscht hab das mapp eingefügt
es laggt jetzt auch nicht mehr
aber wen ich hin gehe steht kein Baum da hab
es beiOngameModeInit
im script reingebaut -
Hmm
Aber wen ich den Pawno code also
das map in mein script rein mache
Laggt es richtig.Wen ich raus lösche laggt es nicht
und wen ich jetzt aufeinmall irgend was bearbeite
löscht es meine amx. gamemode immer -
ich hab das jetzt gemacht aber der server laggt richtig aufeinmall
und das map hat auchnicht geklappt -
Speichere die Map ab und gehe auf http://www.Convertffs.com und füge dort alles aus deiner Map Datei ein und converte das ganze.
Ich hab das jetzt gemacht
CreateObject(3917,2474.49462891,-1660.06884766,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (15)
CreateObject(3917,2461.40795898,-1660.05187988,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (16)
CreateObject(3917,2461.42260742,-1649.71936035,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (17)
CreateObject(3917,2448.20849609,-1649.74499512,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (18)
CreateObject(3917,2448.35668945,-1639.19592285,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (19)
CreateObject(3917,2461.31347656,-1639.26184082,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (20)
CreateObject(3917,2474.49316406,-1649.61828613,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (21)
CreateObject(3917,2474.40747070,-1639.20446777,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (22)
CreateObject(3917,2487.47314453,-1639.05285645,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (23)
CreateObject(3917,2487.45654297,-1649.35375977,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (24)
CreateObject(3917,2487.44995117,-1659.82482910,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (25)
CreateObject(3917,2500.45605469,-1647.73437500,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (26)
CreateObject(3917,2534.73413086,-1656.00671387,5.96378279,0.00000000,0.00000000,176.75000000); //object(lib_street17) (28)
CreateObject(3917,2471.03369141,-1646.00378418,5.98878288,0.00000000,0.00000000,179.74804688); //object(lib_street17) (29)
CreateObject(3917,2460.62890625,-1645.96411133,5.98878288,0.00000000,0.00000000,179.74731445); //object(lib_street17) (30)
CreateObject(12857,2489.26025391,-1667.79101562,12.08702278,0.00000000,0.00000000,0.00000000); //object(ce_bridge02) (2)
CreateObject(12835,2488.30249023,-1667.04992676,13.02109337,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_06) (1)
CreateObject(12839,2492.50439453,-1668.87512207,13.00000000,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps02) (1)
CreateObject(12837,2490.78613281,-1668.87231445,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_08) (1)
CreateObject(12835,2488.66894531,-1669.01647949,13.02109337,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_06) (3)
CreateObject(12836,2492.23046875,-1667.23937988,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_07) (1)
CreateObject(12837,2488.31323242,-1665.38098145,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_08) (2)
CreateObject(12838,2486.59936523,-1668.84680176,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_09) (1)
CreateObject(12838,2491.70727539,-1670.68041992,13.13671875,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_09) (2)
CreateObject(12836,2490.03100586,-1664.97473145,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_07) (3)
CreateObject(12837,2486.81933594,-1667.06359863,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_08) (3)
CreateObject(12839,2490.06542969,-1666.40527344,13.00000000,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps02) (2)
CreateObject(12840,2486.23876953,-1667.38488770,15.20938110,0.00000000,0.00000000,0.00000000); //object(cos_pizskyglas01) (1)
CreateObject(12840,2490.67114258,-1665.74206543,16.23438072,0.00000000,0.00000000,0.00000000); //object(cos_pizskyglas01) (2)
CreateObject(12842,2491.93017578,-1668.60729980,16.35157204,0.00000000,0.00000000,0.00000000); //object(cos_pizseats) (1)
CreateObject(12842,2487.17260742,-1668.95361328,16.37657928,0.00000000,0.00000000,0.00000000); //object(cos_pizseats) (2)
CreateObject(12841,2487.11645508,-1666.77197266,16.35159492,0.00000000,0.00000000,0.00000000); //object(cos_pizinterior) (1)
CreateObject(12841,2491.03759766,-1667.27038574,13.92660522,0.00000000,0.00000000,0.00000000); //object(cos_pizinterior) (2)
CreateObject(12909,2487.80249023,-1665.97448730,12.41015625,0.00000000,0.00000000,0.00000000); //object(sw_bridge03) (1)
CreateObject(12909,2491.73291016,-1665.97961426,12.41015625,0.00000000,0.00000000,0.00000000); //object(sw_bridge03) (2)
CreateObject(12909,2491.73779297,-1669.94262695,12.41015625,0.00000000,0.00000000,0.00000000); //object(sw_bridge03) (3)
CreateObject(12909,2487.80957031,-1669.94934082,12.41015625,0.00000000,0.00000000,0.00000000); //object(sw_bridge03) (4)
CreateObject(12838,2491.79003906,-1665.45117188,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_09) (3)
CreateObject(12839,2488.05712891,-1670.96862793,13.13671875,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps02) (3)
CreateObject(997,2493.69262695,-1668.70397949,12.49747276,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (1)
CreateObject(997,2493.68603516,-1665.59851074,12.49747276,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (2)
CreateObject(997,2493.66601562,-1664.06750488,12.49747276,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (3)
CreateObject(997,2493.77172852,-1671.88159180,12.49747276,0.00000000,0.00000000,180.00000000); //object(lhouse_barrier3) (4)
CreateObject(997,2490.65478516,-1671.88964844,12.49747276,0.00000000,0.00000000,179.99450684); //object(lhouse_barrier3) (5)
CreateObject(997,2489.11279297,-1671.86889648,12.49747276,0.00000000,0.00000000,179.99450684); //object(lhouse_barrier3) (6)
CreateObject(997,2485.94628906,-1671.94384766,12.49747276,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (7)
CreateObject(997,2485.91772461,-1668.82910156,12.49747276,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (8)
CreateObject(997,2485.91259766,-1667.30212402,12.49747276,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (9)
CreateObject(997,2485.83593750,-1664.13061523,12.49747276,0.00000000,0.00000000,0.49450684); //object(lhouse_barrier3) (10)
CreateObject(997,2488.94702148,-1664.08959961,12.49747276,0.00000000,0.00000000,0.49438477); //object(lhouse_barrier3) (11)
CreateObject(997,2490.50268555,-1664.08154297,12.49747276,0.00000000,0.00000000,0.49438477); //object(lhouse_barrier3) (12)
CreateObject(3472,2464.68261719,-1664.37097168,12.39371490,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
CreateObject(3472,2464.95678711,-1653.68908691,12.39371490,0.00000000,0.00000000,322.00000000); //object(circuslampost03) (2)
CreateObject(3472,2475.06274414,-1653.62585449,12.39371490,0.00000000,0.00000000,321.99829102); //object(circuslampost03) (3)
CreateObject(3472,2484.19824219,-1653.72534180,12.39371490,0.00000000,0.00000000,321.99829102); //object(circuslampost03) (4)
CreateObject(3472,2497.90917969,-1653.74816895,12.39371490,0.00000000,0.00000000,321.99829102); //object(circuslampost03) (5)/*
Objects converted: 56
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish a hummingbird could have flapped it's wings 7.26 times!
*/Wo das jetzt rein?
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Redox leider habe ich kein Skype
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Hallo, Ich hab ein Map und ich möchte es einfügen
kann mir bitte jemand erklären wie ich es Einfügen kann
also es ist nur der weinachtsbaum -
Ooooooooch komm schon, so schlecht kann dein Englisch nicht sein
Pstebin Lin findest du da sehr leicht, anschließend einfach in dein Script kopieren oder per Filterskript laden.Das jetzt in mein Script :?
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#include <a_samp> -
#include <streamer> -
#include <zcmd> -
#undef MAX_PLAYERS -
#define MAX_SLOTS 30 -
#define MAX_SNOW_OBJECTS 20 -
#define UPDATE_INTERVAL 750 -
#if MAX_SLOTS == -1 -
#error Change MAX_SLOTS to the max players of your server! (At line 6) -
#endif -
#define ploop(%0) for(new %0 = 0; %0 < MAX_SLOTS; %0++) if(IsPlayerConnected(%0)) -
#define CB:%0(%1) forward %0(%1); public %0(%1) -
new bool:snowOn[MAX_SLOTS char], -
snowObject[MAX_SLOTS][MAX_SNOW_OBJECTS], -
updateTimer[MAX_SLOTS char] -
; -
public OnFilterScriptExit() -
{ -
ploop(i) -
{ -
if(snowOn{i}) -
{ -
for(new j = 0; j < MAX_SNOW_OBJECTS; j++) DestroyDynamicObject(snowObject[i][j]); -
KillTimer(updateTimer{i}); -
} -
} -
return 1; -
} -
public OnPlayerDisconnect(playerid) -
{ -
if(snowOn{playerid}) -
{ -
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid][i]); -
snowOn{playerid} = false; -
KillTimer(updateTimer{playerid}); -
} -
return 1; -
} -
CB:UpdateSnow(playerid) -
{ -
if(!snowOn{playerid}) return 0; -
new Float:pPos[3]; -
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]); -
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) SetDynamicObjectPos(snowObject[playerid][i], pPos[0] + random(25), pPos[1] + random(25), pPos[2] - 5); -
return 1; -
} -
stock CreateSnow(playerid) -
{ -
if(snowOn{playerid}) return 0; -
new Float:pPos[3]; -
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]); -
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) snowObject[playerid][i] = CreateDynamicObject(18864, pPos[0] + random(25), pPos[1] + random (25), pPos[2] - 5, random(100), random(100), random(100), -1, -1, playerid); -
snowOn{playerid} = true; -
updateTimer{playerid} = SetTimerEx("UpdateSnow", UPDATE_INTERVAL, true, "i", playerid); -
return 1; -
} -
stock DeleteSnow(playerid) -
{ -
if(!snowOn{playerid}) return 0; -
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid][i]); -
KillTimer(updateTimer{playerid}); -
snowOn{playerid} = false; -
return 1; -
} -
CMD:snow(playerid, params[]) -
{ -
if(snowOn{playerid}) -
{ -
DeleteSnow(playerid); -
SendClientMessage(playerid, 0x00FF00AA, "* It's not snowing anymore now."); -
} -
else -
{ -
CreateSnow(playerid); -
SendClientMessage(playerid, 0x00FF00AA, "* Let it snow, let it snow, let it snow!"); -
} -
return 1; -
} -
CMD:allsnowon(playerid, params[]) -
{ -
if(!IsPlayerAdmin(playerid)) return 0; -
ploop(i) //This is included in my FS! It's the '#define ploop(%0)' thing. -
{ -
if(snowOn{i}) continue; -
CreateSnow(i); -
} -
return 1; -
} -
CMD:allsnowoff(playerid, params[]) -
{ -
if(!IsPlayerAdmin(playerid)) return 0; -
ploop(i) -
{ -
if(!snowOn{i}) continue; -
DeleteSnow(i); -
} -
return 1; -
}
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Ich weiß aber hab ich schon geschaut
nichts richtiges gefunden. -
Gibts auch hier irgend was mit Schnee?
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Da steht alles aber ich hab keine ahnung wie ich
das einfüge da mein englisch nicht so gut ist.
http://forum.sa-mp.com/showthread.php?t=296904 -
Ich habe es für 50 Euro gekauft...
Aber mal ganz ehrlich:Du gehst zur Polizei
Heyho ich möchte jemanden Anzeige wegen Script Veröffentlichung...
Die Lachen dich doch aus, oder nicht?Was kann man gegen ihn unternehmen?
Falsch die lachen dich nicht aus,
dafür sind die da.
Ich wurde auch mall abgezockt 25€
bei einem anderem fourm
zur Polizei anzeige erstattet
und in 1 woche hatte ich mein geld. -
Sagen viele doch tuhen 0
Das script ist nice aber hab ein parr bugs gefunden
die man innerhalb von 10 min Lösen kann ;)^^ -
Leider noch nicht ich wahrte auf iMax bis er in Tv kommt
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neu setzen.
Teamviewer?
Max ich habe Teamviver aber ich kann dir keinen PM schreiben