}
else if(IsPlayerInRangeOfPoint(i,2.0,260.8033,102.8064,1030.2539)) //Enforcer int /equip
{
GameTextForPlayer(i, "~w~ Wenn du dich Ausrüsten möchtest ~n~ Tippe /equip", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,2134.6816,-2147.3784,13.5469)) // /fwequip
{
GameTextForPlayer(i, "~w~ Ausruesten ~n~ Benutze /fwequip", 5000,3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,593.0110,-1248.0918,18.1534)) //LSPD
{
GameTextForPlayer(i, "~w~Hier kannst du mit ~r~/materials get ~w~Materialien bekommen", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1494.3136,1303.5925,1093.2891)) //Feuerwer exit
{
GameTextForPlayer(i, "~w~ Tippe /mexit oder /fexit ", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0, 499.4521,-20.6484,1000.6797)) //drink
{
GameTextForPlayer(i, "~w~ Hier kannst du Drinks bestellen ~e~(Befehl: /drink)", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0, 490.8359,-14.0423,1000.6797)) //dance
{
GameTextForPlayer(i, "~w~ Lust zu tanzen? Tippe ~e~/dance", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,1008.7658,-2303.2424,13.3025)) ///menter
{
GameTextForPlayer(i, "~w~ Um das Haus zu betreten ~n~ ~r~ Tippe /menter ", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0,2807.8796,-1415.8864,16.2500)) // Ständer
{
GameTextForPlayer(i, "~w~ Um Por**s zu kaufen~n~~r~ Tippe /por**s", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,3.0, 1687.4092,-1335.3502,17.4379))
{
GameTextForPlayer(i, "~w~ Wenn du hilfe brauchst tippe ~n~ /nhilfe", 500,3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,593.0110,-1248.0918,18.1534)) //Materials Paket-Hol-Punkt
{
GameTextForPlayer(i, "~g~Materials-Pakete~n~~y~Du kannst hier ~r~Materials-Pakete~y~ abholen ~n~~w~Benutze /materials get [Anzahl]", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,2.0,-1826.4926,42.1423,15.1228)) //Materials Paket-Hinbring-Punkt
{
GameTextForPlayer(i, "~g~Materials-Fabrik~n~~y~Du kannst hier Materials-Pakete gegen ~r~Materials~y~ eintauschen~n~~w~Benutze /materials deliver", 5000, 3);
}
else if(IsPlayerInRangeOfPoint(i,4.0,1007.9469,1154.9111,10.7402))
{
GameTextForPlayer(i,"~g~Staatsfahrzeuge Reperatur~n~~y~] /rep ]",5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,2.0, 1173.2563,-1323.3102,15.3943))
{// Hospital near Ammu
GameTextForPlayer(i, "Gib /healme ein um dich zu heilen", 5000, 5);
}
else if (IsPlayerInRangeOfPoint(i,2.0, 1580.2678,1769.0098,10.8203))
{// Hospital near speedway
GameTextForPlayer(i, "~w~Gib /healme ein um dich zu heilen", 5000, 5);
}
else if(IsPlayerInRangeOfPoint(i,2.0,2034.0126,-1403.0018,17.2933) || IsPlayerInRangeOfPoint(i,2.0,2051.0828,-1407.7554,48.3359))
{
GameTextForPlayer(i, "~g~ /khtele", 5000, 5);
}
else if (IsPlayerInRangeOfPoint(i,2.0, -85.4636,2.1646,3.1172))
{//Buyable Drugs for Drug Dealers
GameTextForPlayer(i, "~w~Benutze ~y~/get drugs~w~ um Drogen zu bekommen~n~~w~Benutze ~y~/drogenlager~w~ um zu sehen wie viel vorhanden ist", 5000, 3);
}
else if (IsPlayerInRangeOfPoint(i,3.0,-49.7952,-269.3755,6.6332))
{
GameTextForPlayer(i, "~y~Wilkommen bei ~r~Fleischberg ~g~/enter", 5000, 5);
}
else if (IsPlayerInRangeOfPoint(i,2.0,823.4207,3.3140,1004.1797))
{
GameTextForPlayer(i, "~g~/Uhren", 5000, 5);
}
}
}
}
return 1;
Genug?