glaube so:
for(newi=0;i<299;i++)
{
AddPlayerClass(i, x, y, z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
}
for(new i=0;i<299;i++)
AddPlayerClass(i, x, y, z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
Danke, funktioniert =)
