Geht doch irgendwie nicht. ER gibt mir immer nur einen Dildo:
LeijaT:
stock GetWeaponIDByName(weaponname[]) {
new weaponid;
if(strcmp(weaponname,"schlagring", true) == 0 || strcmp(weaponname,"knuckle", true) == 0 || strcmp(weaponname,"1") == 0) {weaponid = 1; return weaponid;}
else if(strcmp(weaponname,"golfschläger", true) == 0 || strcmp(weaponname ,"golfschlaeger", true) == 0 || strcmp(weaponname, "golf club", true) == 0|| strcmp(weaponname ,"golf", true) == 0 || strcmp(weaponname, "2") == 0) {weaponid = 2;return weaponid;}
else if(strcmp(weaponname, "schlagstock", true) == 0 || strcmp(weaponname, "stick", true) == 0 || strcmp(weaponname, "nite stick", true) == 0 || strcmp(weaponname, "3") == 0) {weaponid = 3;return weaponid;}
else if(strcmp(weaponname , "messer", true) == 0 || strcmp(weaponname, "taschenmesser", true) == 0 || strcmp(weaponname, "knife", true) == 0|| strcmp(weaponname,"4") == 0) {weaponid = 4;return weaponid;}
else if(strcmp(weaponname, "baseballschläger", true) == 0 || strcmp(weaponname ,"schläger", true) == 0 || strcmp(weaponname, "baseball bat", true ) == 0|| strcmp(weaponname, "bat") == 0|| strcmp(weaponname, "5") == 0) {weaponid = 5;return weaponid;}
else if(strcmp(weaponname, "schaufel", true) == 0 || strcmp(weaponname ,"shovel", true) == 0 || strcmp(weaponname , "6") == 0) {weaponid = 6;return weaponid;}
else if(strcmp(weaponname ,"billiard", true) == 0|| strcmp(weaponname, "pool cue", true) == 0 || strcmp(weaponname , "7") == 0) {weaponid = 7;return weaponid;}
else if(strcmp(weaponname , "katana", true) == 0 || strcmp(weaponname , "schwert", true) == 0 || strcmp(weaponname , "8", true) == 0) {weaponid = 8;return weaponid;}
else if(strcmp(weaponname , "kettensäge", true) == 0 || strcmp(weaponname , "chainsaw", true) == 0 || strcmp(weaponname , "9", true) == 0) {weaponid = 9;return weaponid;}
else if(strcmp(weaponname , "dildo", true) == 0 || strcmp(weaponname , "10") == 0|| strcmp(weaponname , "13")) {weaponid = 10;return weaponid;}
else if(strcmp(weaponname , "vibrator", true) == 0 || strcmp(weaponname , "11") == 0 || strcmp(weaponname, "12")== 0) {weaponid = 12;return weaponid;}
else if(strcmp(weaponname , "dildo", true) == 0 || strcmp(weaponname , "13")== 0) {weaponid = 13;return weaponid;}
else if(strcmp(weaponname , "blumenstrauß", true) == 0 || strcmp(weaponname , "blumen", true) == 0 || strcmp(weaponname , "flowers", true) == 0|| strcmp(weaponname , "14")== 0) {weaponid = 14;return weaponid;}
else if(strcmp(weaponname , "granate", true) == 0 || strcmp(weaponname , "grenade", true) == 0 || strcmp(weaponname , "16", true) == 0) {weaponid = 16;return weaponid;}
else if(strcmp(weaponname , "tränengas", true) == 0 || strcmp(weaponname , "tear gas", true) == 0 || strcmp(weaponname , "17")==0) {weaponid = 17;return weaponid;}
else if(strcmp(weaponname , "molotov", true) == 0 || strcmp(weaponname , "molotov cocktail", true) == 0 || strcmp(weaponname ,"18")== 0) {weaponid = 18;return weaponid;}
else if(strcmp(weaponname , "9mm", true) == 0 || strcmp(weaponname , "pistol", true) == 0 || strcmp(weaponname , "22")== 0) {weaponid = 22;return weaponid;}
else if(strcmp(weaponname , "schalgedämpfte 9mm", true) == 0 || strcmp(weaponname , "silenced pistol", true) == 0 || strcmp(weaponname , "23")==0) {weaponid = 23;return weaponid;}
else if(strcmp(weaponname , "deagle", true) == 0 || strcmp(weaponname, "desert eagle", true) == 0 || strcmp(weaponname , "24")==0) {weaponid = 24;return weaponid;}
else if(strcmp(weaponname , "shotgun", true) == 0 || strcmp(weaponname , "schrottflinte", true) == 0 || strcmp(weaponname , "25")==0) {weaponid = 25;return weaponid;}
else if(strcmp(weaponname , "abgesägte schrottflinte", true) == 0 || strcmp(weaponname , "sawn-off shotgun", true) == 0 || strcmp(weaponname , "26") == 0) {weaponid = 26;return weaponid;}
else if(strcmp(weaponname , "micro uzi", true) == 0|| strcmp(weaponname , "uzi", true) == 0 || strcmp(weaponname , "28")==0) {weaponid = 28;return weaponid;}
else if(strcmp(weaponname , "mp5", true) == 0 || strcmp(weaponname , "29") == 0) {weaponid = 29;return weaponid;}
else if(strcmp(weaponname , "ak47", true) == 0 || strcmp(weaponname , "30") == 0) {weaponid = 30;return weaponid;}
else if(strcmp(weaponname , "m4", true) == 0 || strcmp(weaponname , "31") == 0) {weaponid = 31;return weaponid;}
else if(strcmp(weaponname , "tec9", true) == 0 || strcmp(weaponname , "32") == 0) {weaponid = 32;return weaponid;}
else if(strcmp(weaponname , "country rifle", true) == 0 || strcmp(weaponname , "33") == 0) {weaponid = 33;return weaponid;}
else if(strcmp(weaponname , "sniper rifle", true) == 0|| strcmp(weaponname , "sniper", true) == 0 || strcmp(weaponname , "34") == 0) {weaponid = 34;return weaponid;}
else if(strcmp(weaponname , "RPG", true) == 0 || strcmp(weaponname, "35") == 0) {weaponid = 35;return weaponid;}
else if(strcmp(weaponname , "flammenwerfer", true) == 0 || strcmp(weaponname , "37") == 0) {weaponid = 37;return weaponid;}
else if(strcmp(weaponname , "minigun", true) == 0 || strcmp(weaponname , "38") == 0) {weaponid = 38;return weaponid;}
else if(strcmp(weaponname , "rucksackbombe", true) == 0 || strcmp(weaponname ,"39") == 0) {weaponid = 39;return weaponid;}
else if(strcmp(weaponname , "detonator", true) == 0 || strcmp(weaponname , "40") == 0) {weaponid = 40;return weaponid;}
else if(strcmp(weaponname , "sprühdose", true) == 0|| strcmp(weaponname , "spray can", true) == 0 || strcmp(weaponname , "41") == 0) {weaponid = 41;return weaponid;}
else if(strcmp(weaponname , "feuerlöscher", true) == 0|| strcmp(weaponname , "extinguisher", true) == 0 || strcmp(weaponname , "42") == 0) {weaponid = 42;return weaponid;}
else if(strcmp(weaponname , "kamera", true) == 0|| strcmp(weaponname , "camera", true) == 0 || strcmp(weaponname , "43") == 0) {weaponid = 43;return weaponid;}
else if(strcmp(weaponname , "nachtsichgerät", true) == 0|| strcmp(weaponname , "night vision", true) == 0 || strcmp(weaponname , "44") == 0) {weaponid = 44;return weaponid;}
else if(strcmp(weaponname , "infrarotbrille", true) == 0|| strcmp(weaponname , "thermobrille", true) == 0 || strcmp(weaponname , "45") == 0) {weaponid = 45;return weaponid;}
else if(strcmp(weaponname , "fallschirm", true) == 0|| strcmp(weaponname , "parachute", true) == 0 || strcmp(weaponname , "46") == 0) {weaponid = 46;return weaponid;}
else {return 0;}
}