Alles anzeigenif(newkeys & KEY_SECONDARY_ATTACK)
musste schreiben:
if(newkeys == KEY_SECONDARY_ATTACK)
mfg.
![]()
Kaliber: Also habs jetzt so und funktioniert immer noch nicht.
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_SECONDARY_ATTACK)
{
if(!IsPlayerInRangeOfPoint(playerid,5,1315.5387,-898.7090,39.5781))return SendClientMessage(playerid,GRAU,"");
{
SetPlayerPos(playerid,-25.6860,-185.6280,1003.5469);
SetPlayerFacingAngle(playerid,0.2569);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,17);
GameTextForPlayer(playerid,"~g~Willkommen~n~im 24/7",2000,0);
}
}
if(newkeys == KEY_SECONDARY_ATTACK)
{
if(!IsPlayerInRangeOfPoint(playerid,5,-26.0268,-187.5417,1003.5469))return SendClientMessage(playerid,GRAU,"");
{
SetPlayerPos(playerid,1315.2672,-900.9767,39.5781);
SetPlayerFacingAngle(playerid,183.0889);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
}
}
return 1;
}