ThX Hab das Problem
Er wusste nciht was CreateDynamicObject ist
ThX Hab das Problem
Er wusste nciht was CreateDynamicObject ist
Wie macht man das , das tor sich nach Links öffnet
public OnGameModeInit()
{
UsePlayerPedAnims();
SetGameModeText("Test");
AddPlayerClass(276,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0); // Spawn
AddPlayerClass(47,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0);
AddPlayerClass(55,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0); // Spawn
AddPlayerClass(86,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0); // Spawn
//_________________Objects___________________//
CreateVehicle(497,324.89999390,-1504.00000000,76.80000305,229.99993896,-1,-1,15); //Police Maverick
CreateVehicle(497,308.79998779,-1526.19995117,76.80000305,241.99877930,-1,-1,15); //Police Maverick
CreateVehicle(560,302.29998779,-1485.09997559,24.29999924,234.00000000,-1,1,15); //Sultan
CreateVehicle(560,305.50000000,-1480.69995117,24.39999962,233.99780273,-1,-1,15); //Sultan
CreateVehicle(560,299.20001221,-1489.69995117,24.39999962,233.99780273,-1,-1,15); //Sultan
CreateVehicle(490,295.60000610,-1541.00000000,24.70000076,54.00000000,-1,-1,15); //FBI Rancher
CreateVehicle(490,292.29998779,-1545.59997559,24.70000076,53.99780273,-1,-1,15); //FBI Rancher
CreateVehicle(490,298.70001221,-1536.69995117,24.70000076,53.99780273,-1,-1,15); //FBI Rancher
CreateVehicle(427,290.89999390,-1517.50000000,24.79999924,236.00000000,-1,-1,15); //Enforcer
CreateVehicle(427,293.89999390,-1513.00000000,24.79999924,235.99731445,-1,-1,15); //Enforcer
CreateVehicle(427,297.10000610,-1508.40002441,24.79999924,235.99731445,-1,-1,15); //Enforcer
CreateVehicle(601,278.00000000,-1535.19995117,24.29999924,234.00000000,-1,-1,15); //S.W.A.T. Van
CreateVehicle(601,281.50000000,-1530.90002441,24.29999924,233.99780273,-1,-1,15); //S.W.A.T. Van
CreateVehicle(528,283.79998779,-1526.19995117,24.50000000,236.00000000,-1,-1,15); //FBI Truck
CreateVehicle(528,287.00000000,-1521.69995117,24.50000000,235.99731445,-1,-1,15); //FBI Truck
CreateDynamicObject(980,361.50000000,-1468.59997559,32.09999847,0.00000000,0.00000000,58.00000000); //object(airportgate)(5)
CreateDynamicObject(980,309.50000000,-1554.59997559,32.20000076,0.00000000,0.00000000,142.00000000); //object(airportgate)(6)
CreateDynamicObject(1215,305.60000610,-1520.00000000,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(1)
CreateDynamicObject(1215,313.39999390,-1524.40002441,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(2)
CreateDynamicObject(1215,309.60000610,-1531.59997559,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(3)
CreateDynamicObject(1215,301.60000610,-1527.19995117,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(4)
CreateDynamicObject(1215,324.10000610,-1508.90002441,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(5)
CreateDynamicObject(1215,317.29998779,-1503.00000000,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(6)
CreateDynamicObject(1215,329.20001221,-1502.59997559,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(7)
CreateDynamicObject(1215,322.20001221,-1496.80004883,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(8)
CreateDynamicObject(1215,308.10000610,-1485.90002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(9)
CreateDynamicObject(1215,310.89999390,-1481.69995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(10)
CreateDynamicObject(1215,305.10000610,-1490.69995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(11)
CreateDynamicObject(1215,302.20001221,-1495.19995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(12)
CreateDynamicObject(1215,305.50000000,-1504.40002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(13)
CreateDynamicObject(1215,302.39999390,-1508.69995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(14)
CreateDynamicObject(1215,299.10000610,-1513.40002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(15)
CreateDynamicObject(1215,296.10000610,-1517.80004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(16)
CreateDynamicObject(1215,292.79998779,-1522.40002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(17)
CreateDynamicObject(1215,289.70001221,-1526.80004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(18)
CreateDynamicObject(1215,286.50000000,-1531.50000000,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(19)
CreateDynamicObject(1215,283.50000000,-1535.80004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(20)
CreateDynamicObject(1215,290.10000610,-1540.50000000,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(21)
CreateDynamicObject(1215,293.29998779,-1536.19995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(22)
CreateDynamicObject(1215,296.50000000,-1531.59997559,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(23)
CreateDynamicObject(1215,286.89999390,-1544.30004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(24)
CreateDynamicObject(1215,281.00000000,-1540.00000000,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(25)
//_________________Objects___________________//
return 1;
}
//________________OCMD_________________//
Wie mach ich das wenn cih bsp. Admin On Duty gehe oda
Ich User bin bsp.
OnPlayerConnect
Das immer über mein Kopf User Steht
Blackace hau mal die Plugins her
MTA is Kacke ich will SAMP
Boa ich weiß wie man Moddet xD
Ich meine Ob wenn amn /aduty geht das so gehen würde damit alle Admins denn Skin beio /aduty bekommen auch wenn sie ihn nicht gemoddet ahben
Schade das wäre ziemlcih cool
/edit
Bei Mrmonat hab ich gesehen der CJ skin hat er gemoddet in seinem Server und den hat dann jder
geht das wenn man /aduty geht ein Skin bekommt ?? Bei meinem Script ist das so und meine Frage ist bei mir ist der Skin gemoddet geht das das auch alle anderen Admin den Skin bekommen also den gemoddetetn skin i-wie
Screen
Also geht das auch wenn sie den Skin nciht Gemoddet haben das sie i-iwe trotzem den Skin bekommen?
Immer ncoh die Gleichen errors
C:\Users\vugf\Desktop\Neuer Ordner\gamemodes\Test.pwn(45) : error 021: symbol already defined: "ws"
C:\Users\vugf\Desktop\Neuer Ordner\gamemodes\Test.pwn(51) : error 010: invalid function or declaration
C:\Users\vugf\Desktop\Neuer Ordner\gamemodes\Test.pwn(247) : warning 203: symbol is never used: "ws"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
Zeile 45 ocmd:ws(playerid,params[])
Teile 51 return 1;
C:\Users\vugf\Desktop\Neuer Ordner\gamemodes\Test.pwn(45) : error 021: symbol already defined: "ws"
C:\Users\vugf\Desktop\Neuer Ordner\gamemodes\Test.pwn(51) : error 010: invalid function or declaration
ocmd:ws(playerid,params[])
{
ws=CreateVehicle(416,1093.4735,-942.3021,42.8606,93.2036,3,1);
PutPlayerInVehicle(playerid, ws, 0);
SendClientMessage(playerid,0xBFC0C2FF,"Du hast dir ein Car Gespawnt");
return 1;
}
Hier sind die Zeilen vorhanden bzw ist das mein Befehl
KOmmen die Errors
Ja ich mein das PutPlayerInVehicle(playerid, //vehicleid//, 0);
die 0 is clar ich mein Vehicle ID
PutPlayerInVehicle(playerid, //wie vehicle aus welche vehicle Id muss das so bleuben?? vehicleid, 0);
Und dann das er in das auto gemovet wird mit
MovePLayer
oda so und unter welchen public
Wie geht das nochmalk mit CreateVehicle als bsp.
ocmd:ws(playerid,params[])
{
CreateVehicle //und weiter wie geht das ??
return 1;
{
Der soll mir pls groupmanager und essentials chat mitnehmen oda so wie das heißt und einstellen können
Muss ich das ewinfach schreiben und was muss in die Klammer??
Bitte pls genauer
find cih nur dein Beitrag
Kann amn von einem Auto die geschwindig keit erhöhern??
Also mehr PS
Mehr Höchstgeschwindigkeit