Beiträge von PawnStar

    public OnGameModeInit()
    {


    UsePlayerPedAnims();
    SetGameModeText("Test");
    AddPlayerClass(276,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0); // Spawn
    AddPlayerClass(47,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0);
    AddPlayerClass(55,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0); // Spawn
    AddPlayerClass(86,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0); // Spawn


    //_________________Objects___________________//
    CreateVehicle(497,324.89999390,-1504.00000000,76.80000305,229.99993896,-1,-1,15); //Police Maverick
    CreateVehicle(497,308.79998779,-1526.19995117,76.80000305,241.99877930,-1,-1,15); //Police Maverick
    CreateVehicle(560,302.29998779,-1485.09997559,24.29999924,234.00000000,-1,1,15); //Sultan
    CreateVehicle(560,305.50000000,-1480.69995117,24.39999962,233.99780273,-1,-1,15); //Sultan
    CreateVehicle(560,299.20001221,-1489.69995117,24.39999962,233.99780273,-1,-1,15); //Sultan
    CreateVehicle(490,295.60000610,-1541.00000000,24.70000076,54.00000000,-1,-1,15); //FBI Rancher
    CreateVehicle(490,292.29998779,-1545.59997559,24.70000076,53.99780273,-1,-1,15); //FBI Rancher
    CreateVehicle(490,298.70001221,-1536.69995117,24.70000076,53.99780273,-1,-1,15); //FBI Rancher
    CreateVehicle(427,290.89999390,-1517.50000000,24.79999924,236.00000000,-1,-1,15); //Enforcer
    CreateVehicle(427,293.89999390,-1513.00000000,24.79999924,235.99731445,-1,-1,15); //Enforcer
    CreateVehicle(427,297.10000610,-1508.40002441,24.79999924,235.99731445,-1,-1,15); //Enforcer
    CreateVehicle(601,278.00000000,-1535.19995117,24.29999924,234.00000000,-1,-1,15); //S.W.A.T. Van
    CreateVehicle(601,281.50000000,-1530.90002441,24.29999924,233.99780273,-1,-1,15); //S.W.A.T. Van
    CreateVehicle(528,283.79998779,-1526.19995117,24.50000000,236.00000000,-1,-1,15); //FBI Truck
    CreateVehicle(528,287.00000000,-1521.69995117,24.50000000,235.99731445,-1,-1,15); //FBI Truck
    CreateDynamicObject(980,361.50000000,-1468.59997559,32.09999847,0.00000000,0.00000000,58.00000000); //object(airportgate)(5)
    CreateDynamicObject(980,309.50000000,-1554.59997559,32.20000076,0.00000000,0.00000000,142.00000000); //object(airportgate)(6)
    CreateDynamicObject(1215,305.60000610,-1520.00000000,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(1)
    CreateDynamicObject(1215,313.39999390,-1524.40002441,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(2)
    CreateDynamicObject(1215,309.60000610,-1531.59997559,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(3)
    CreateDynamicObject(1215,301.60000610,-1527.19995117,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(4)
    CreateDynamicObject(1215,324.10000610,-1508.90002441,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(5)
    CreateDynamicObject(1215,317.29998779,-1503.00000000,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(6)
    CreateDynamicObject(1215,329.20001221,-1502.59997559,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(7)
    CreateDynamicObject(1215,322.20001221,-1496.80004883,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(8)
    CreateDynamicObject(1215,308.10000610,-1485.90002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(9)
    CreateDynamicObject(1215,310.89999390,-1481.69995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(10)
    CreateDynamicObject(1215,305.10000610,-1490.69995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(11)
    CreateDynamicObject(1215,302.20001221,-1495.19995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(12)
    CreateDynamicObject(1215,305.50000000,-1504.40002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(13)
    CreateDynamicObject(1215,302.39999390,-1508.69995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(14)
    CreateDynamicObject(1215,299.10000610,-1513.40002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(15)
    CreateDynamicObject(1215,296.10000610,-1517.80004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(16)
    CreateDynamicObject(1215,292.79998779,-1522.40002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(17)
    CreateDynamicObject(1215,289.70001221,-1526.80004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(18)
    CreateDynamicObject(1215,286.50000000,-1531.50000000,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(19)
    CreateDynamicObject(1215,283.50000000,-1535.80004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(20)
    CreateDynamicObject(1215,290.10000610,-1540.50000000,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(21)
    CreateDynamicObject(1215,293.29998779,-1536.19995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(22)
    CreateDynamicObject(1215,296.50000000,-1531.59997559,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(23)
    CreateDynamicObject(1215,286.89999390,-1544.30004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(24)
    CreateDynamicObject(1215,281.00000000,-1540.00000000,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(25)


    //_________________Objects___________________//


    return 1;
    }


    //________________OCMD_________________//




    Boa ich weiß wie man Moddet xD


    Ich meine Ob wenn amn /aduty geht das so gehen würde damit alle Admins denn Skin beio /aduty bekommen auch wenn sie ihn nicht gemoddet ahben

    geht das wenn man /aduty geht ein Skin bekommt ?? Bei meinem Script ist das so und meine Frage ist bei mir ist der Skin gemoddet geht das das auch alle anderen Admin den Skin bekommen also den gemoddetetn skin i-wie


    Screen






    Also geht das auch wenn sie den Skin nciht Gemoddet haben das sie i-iwe trotzem den Skin bekommen?

    Immer ncoh die Gleichen errors


    C:\Users\vugf\Desktop\Neuer Ordner\gamemodes\Test.pwn(45) : error 021: symbol already defined: "ws"
    C:\Users\vugf\Desktop\Neuer Ordner\gamemodes\Test.pwn(51) : error 010: invalid function or declaration
    C:\Users\vugf\Desktop\Neuer Ordner\gamemodes\Test.pwn(247) : warning 203: symbol is never used: "ws"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Errors.


    Zeile 45 ocmd:ws(playerid,params[])


    Teile 51 return 1;

    C:\Users\vugf\Desktop\Neuer Ordner\gamemodes\Test.pwn(45) : error 021: symbol already defined: "ws"
    C:\Users\vugf\Desktop\Neuer Ordner\gamemodes\Test.pwn(51) : error 010: invalid function or declaration


    ocmd:ws(playerid,params[])
    {
    ws=CreateVehicle(416,1093.4735,-942.3021,42.8606,93.2036,3,1);
    PutPlayerInVehicle(playerid, ws, 0);
    SendClientMessage(playerid,0xBFC0C2FF,"Du hast dir ein Car Gespawnt");


    return 1;
    }


    Hier sind die Zeilen vorhanden bzw ist das mein Befehl
    KOmmen die Errors