Sieht hier i-wo ein Kallmerfehler

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • public OnGameModeInit()
    {


    UsePlayerPedAnims();
    SetGameModeText("Test");
    AddPlayerClass(276,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0); // Spawn
    AddPlayerClass(47,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0);
    AddPlayerClass(55,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0); // Spawn
    AddPlayerClass(86,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0); // Spawn


    //_________________Objects___________________//
    CreateVehicle(497,324.89999390,-1504.00000000,76.80000305,229.99993896,-1,-1,15); //Police Maverick
    CreateVehicle(497,308.79998779,-1526.19995117,76.80000305,241.99877930,-1,-1,15); //Police Maverick
    CreateVehicle(560,302.29998779,-1485.09997559,24.29999924,234.00000000,-1,1,15); //Sultan
    CreateVehicle(560,305.50000000,-1480.69995117,24.39999962,233.99780273,-1,-1,15); //Sultan
    CreateVehicle(560,299.20001221,-1489.69995117,24.39999962,233.99780273,-1,-1,15); //Sultan
    CreateVehicle(490,295.60000610,-1541.00000000,24.70000076,54.00000000,-1,-1,15); //FBI Rancher
    CreateVehicle(490,292.29998779,-1545.59997559,24.70000076,53.99780273,-1,-1,15); //FBI Rancher
    CreateVehicle(490,298.70001221,-1536.69995117,24.70000076,53.99780273,-1,-1,15); //FBI Rancher
    CreateVehicle(427,290.89999390,-1517.50000000,24.79999924,236.00000000,-1,-1,15); //Enforcer
    CreateVehicle(427,293.89999390,-1513.00000000,24.79999924,235.99731445,-1,-1,15); //Enforcer
    CreateVehicle(427,297.10000610,-1508.40002441,24.79999924,235.99731445,-1,-1,15); //Enforcer
    CreateVehicle(601,278.00000000,-1535.19995117,24.29999924,234.00000000,-1,-1,15); //S.W.A.T. Van
    CreateVehicle(601,281.50000000,-1530.90002441,24.29999924,233.99780273,-1,-1,15); //S.W.A.T. Van
    CreateVehicle(528,283.79998779,-1526.19995117,24.50000000,236.00000000,-1,-1,15); //FBI Truck
    CreateVehicle(528,287.00000000,-1521.69995117,24.50000000,235.99731445,-1,-1,15); //FBI Truck
    CreateDynamicObject(980,361.50000000,-1468.59997559,32.09999847,0.00000000,0.00000000,58.00000000); //object(airportgate)(5)
    CreateDynamicObject(980,309.50000000,-1554.59997559,32.20000076,0.00000000,0.00000000,142.00000000); //object(airportgate)(6)
    CreateDynamicObject(1215,305.60000610,-1520.00000000,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(1)
    CreateDynamicObject(1215,313.39999390,-1524.40002441,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(2)
    CreateDynamicObject(1215,309.60000610,-1531.59997559,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(3)
    CreateDynamicObject(1215,301.60000610,-1527.19995117,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(4)
    CreateDynamicObject(1215,324.10000610,-1508.90002441,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(5)
    CreateDynamicObject(1215,317.29998779,-1503.00000000,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(6)
    CreateDynamicObject(1215,329.20001221,-1502.59997559,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(7)
    CreateDynamicObject(1215,322.20001221,-1496.80004883,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(8)
    CreateDynamicObject(1215,308.10000610,-1485.90002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(9)
    CreateDynamicObject(1215,310.89999390,-1481.69995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(10)
    CreateDynamicObject(1215,305.10000610,-1490.69995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(11)
    CreateDynamicObject(1215,302.20001221,-1495.19995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(12)
    CreateDynamicObject(1215,305.50000000,-1504.40002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(13)
    CreateDynamicObject(1215,302.39999390,-1508.69995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(14)
    CreateDynamicObject(1215,299.10000610,-1513.40002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(15)
    CreateDynamicObject(1215,296.10000610,-1517.80004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(16)
    CreateDynamicObject(1215,292.79998779,-1522.40002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(17)
    CreateDynamicObject(1215,289.70001221,-1526.80004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(18)
    CreateDynamicObject(1215,286.50000000,-1531.50000000,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(19)
    CreateDynamicObject(1215,283.50000000,-1535.80004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(20)
    CreateDynamicObject(1215,290.10000610,-1540.50000000,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(21)
    CreateDynamicObject(1215,293.29998779,-1536.19995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(22)
    CreateDynamicObject(1215,296.50000000,-1531.59997559,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(23)
    CreateDynamicObject(1215,286.89999390,-1544.30004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(24)
    CreateDynamicObject(1215,281.00000000,-1540.00000000,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(25)


    //_________________Objects___________________//


    return 1;
    }


    //________________OCMD_________________//