Beiträge von MnKn

    Da das ganze hier nur in einen "0/10 Spam" ausartet, schließe ich hier mal.
    (Auch wenn ich selber von der Qualtität der Map ebenfalls nicht überzeugt bin)

    Selbst wenn es eine Sa-Mp.de Gruppe geben würde, würd ich die wohl eher nicht "liken".
    Facebook ist eigentlich nur für Leute die man irgendwie kennt, und nicht für Mitglieder eines Forums.

    Du hast einen Kamin in deinem Zimmer ? nett :)


    Aber mal B2T:


    um dir wirklich beim "Einrichten" helfen zu können müsste man mal live in deinem Zimmer gestanden haben, sprich so übers INet wird das wohl nichts.

    So ich habs extra nochma mit Pawno eingerückt, wenn jetzt Errors kommen hast du wo anders einen Klammerfehler:

    public OnPlayerRequestClass(playerid, classid)
    {
    PlayerPlaySound(playerid, 1183, 0.0, 0.0, 10.0);
    gPlayerClass[playerid] = classid;


    switch (classid)
    {
    case 0,1,2:
    {
    SetPlayerColor(playerid,0x8EEE7DFF);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, 2239.9063,-1641.9432,15.5267);
    SetPlayerFacingAngle(playerid, 151.7758);
    SetPlayerCameraPos(playerid, 2237.3972,-1646.6178,16.3376);
    SetPlayerCameraLookAt(playerid, 2239.9063,-1641.9432,15.5267);
    GameTextForPlayer(playerid, "~g~~h~Grove", 500, 3);
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,0,0,1);
    gTeam[playerid] = TEAM_GROVE;
    }
    case 3,4,5:
    {
    SetPlayerColor(playerid,0xBC1BE4FF);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, 2444.6553,-1364.2625,24.0000);
    SetPlayerFacingAngle(playerid,237.9365);
    SetPlayerCameraPos(playerid, 2449.0635,-1367.0236,24.5825);
    SetPlayerCameraLookAt(playerid, 2444.6553,-1364.2625,24.0000);
    GameTextForPlayer(playerid, "~p~Ballas", 500, 3);
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,0,0,1);
    gTeam[playerid] = TEAM_BALLAS;
    }
    case 6,7,8:
    {
    SetPlayerColor(playerid,0x23BCDCFF);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, 2924.9727,-1563.8043,11.0469);
    SetPlayerFacingAngle(playerid,86.8798);
    SetPlayerCameraPos(playerid, 2920.7109,-1563.5922,12.0877);
    SetPlayerCameraLookAt(playerid, 2924.9727,-1563.8043,11.0469);
    GameTextForPlayer(playerid, "~b~~h~Aztecas", 500, 3);
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,0,0,1);
    gTeam[playerid] = TEAM_AZTECAS;
    }
    case 9,10,11:
    {
    SetPlayerColor(playerid,0x391CE3FF);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, 1511.6647,-1661.5663,13.5469);
    SetPlayerFacingAngle(playerid,294.1803);
    SetPlayerCameraPos(playerid, 1514.9290,-1660.1001,14.3447);
    SetPlayerCameraLookAt(playerid, 1511.6647,-1661.5663,13.5469);
    GameTextForPlayer(playerid, "~b~Law Enforcement", 500, 3);
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,0,0,1);
    gTeam[playerid] = TEAM_PD;
    }
    case 12:
    {
    SetPlayerColor(playerid,0xFF8000FF);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, 2730.8486,-2435.0906,17.5937);
    SetPlayerFacingAngle(playerid,275.0464);
    SetPlayerCameraPos(playerid, 2740.0576,-2432.1721,20.8492);
    SetPlayerCameraLookAt(playerid, 2730.8486,-2435.0906,17.5937);
    GameTextForPlayer(playerid, "~g~Military", 500, 3);
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,0,0,1);
    gTeam[playerid] = TEAM_MILITARY;
    }
    case 13,14,15:
    {
    SetPlayerColor(playerid,0xFF9DFFFF);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, 681.2793,-1257.7128,13.5791);
    SetPlayerFacingAngle(playerid,107.2843);
    SetPlayerCameraPos(playerid, 677.6121,-1258.8541,14.2270);
    SetPlayerCameraLookAt(playerid, 681.2793,-1257.7128,13.5791);
    GameTextForPlayer(playerid, "~p~~h~Triads", 500, 3);
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,0,0,1);
    gTeam[playerid] = TEAM_TRIADS;
    }
    }
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    PlayerPlaySound(playerid, 1183, 0.0, 0.0, 10.0);
    gPlayerClass[playerid] = classid;


    switch (classid)
    {
    case 0,1,2:
    {
    SetPlayerColor(playerid,0x8EEE7DFF);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, 2239.9063,-1641.9432,15.5267);
    SetPlayerFacingAngle(playerid, 151.7758);
    SetPlayerCameraPos(playerid, 2237.3972,-1646.6178,16.3376);
    SetPlayerCameraLookAt(playerid, 2239.9063,-1641.9432,15.5267);
    GameTextForPlayer(playerid, "~g~~h~Grove", 500, 3);
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,0,0,1);
    gTeam[playerid] = TEAM_GROVE;
    }
    case 3,4,5:
    {
    SetPlayerColor(playerid,0xBC1BE4FF);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, 2444.6553,-1364.2625,24.0000);
    SetPlayerFacingAngle(playerid,237.9365);
    SetPlayerCameraPos(playerid, 2449.0635,-1367.0236,24.5825);
    SetPlayerCameraLookAt(playerid, 2444.6553,-1364.2625,24.0000);
    GameTextForPlayer(playerid, "~p~Ballas", 500, 3);
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,0,0,1);
    gTeam[playerid] = TEAM_BALLAS;
    }
    case 6,7,8:
    {
    SetPlayerColor(playerid,0x23BCDCFF);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, 2924.9727,-1563.8043,11.0469);
    SetPlayerFacingAngle(playerid,86.8798);
    SetPlayerCameraPos(playerid, 2920.7109,-1563.5922,12.0877);
    SetPlayerCameraLookAt(playerid, 2924.9727,-1563.8043,11.0469);
    GameTextForPlayer(playerid, "~b~~h~Aztecas", 500, 3);
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,0,0,1);
    gTeam[playerid] = TEAM_AZTECAS;
    }
    case 9,10,11:
    {
    SetPlayerColor(playerid,0x391CE3FF);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, 1511.6647,-1661.5663,13.5469);
    SetPlayerFacingAngle(playerid,294.1803);
    SetPlayerCameraPos(playerid, 1514.9290,-1660.1001,14.3447);
    SetPlayerCameraLookAt(playerid, 1511.6647,-1661.5663,13.5469);
    GameTextForPlayer(playerid, "~b~Law Enforcement", 500, 3);
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,0,0,1);
    gTeam[playerid] = TEAM_PD;
    }
    case 12:
    {
    SetPlayerColor(playerid,0xFF8000FF);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, 2730.8486,-2435.0906,17.5937);
    SetPlayerFacingAngle(playerid,275.0464);
    SetPlayerCameraPos(playerid, 2740.0576,-2432.1721,20.8492);
    SetPlayerCameraLookAt(playerid, 2730.8486,-2435.0906,17.5937);
    GameTextForPlayer(playerid, "~g~Military", 500, 3);
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,0,0,1);
    gTeam[playerid] = TEAM_MILITARY;
    }
    case 13,14,15:
    {
    SetPlayerColor(playerid,0xFF9DFFFF);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, 681.2793,-1257.7128,13.5791);
    SetPlayerFacingAngle(playerid,107.2843);
    SetPlayerCameraPos(playerid, 677.6121,-1258.8541,14.2270);
    SetPlayerCameraLookAt(playerid, 681.2793,-1257.7128,13.5791);
    GameTextForPlayer(playerid, "~p~~h~Triads", 500, 3);
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,0,0,1);
    gTeam[playerid] = TEAM_TRIADS;
    }
    }
    return 1;
    }

    Müsste so passen, einrücken wär auch ganz nett nächstes Mal.

    Was soll denn bitte der Befehl "neon" sein?


    Und damit du mit allen Waffen Drive-By machen kannst, musst du einfach als Beifahrer in einem Fahrzeug sein und "H" drücken.