Beiträge von djbenni2005

    Hey ich habe mir einen script besorgt der leider gottes ein pic untenrechts hat son schneeman wo steht frohe weihnacht kann mir wer sagen wie ich das wegbekomme ich mein wir haben august net weihnachten :D

    aber ich brauche doch die abfrage sonst kann jeder zivi z.b. in einem sultan die undercoverlichter anmachen es hatte ja auch alles gefuntzt bis ich die abfrage IsACop eingefügt habe und so wie ich es da geschrieben habe, da gibt es auch nen thread von bei dem funtzt es bei mjir in der erweiterten version garnicht :( kennt jemand zumindest nen FS wo es bei allen cars geht solange man cop ist ? (das wäre meine 2te variante)

    hey leute habe den FilterScript bei mir eingefügt ohne probleme, aber hätte gern
    gewusst wie ich den fs nur für cops zulassen kann sprich als zivi dann
    kommt "du bist kein polizist" und als cop dann "die Sirene wurde
    eingschaltet" hoffe jemand kann mir helfen


    MfG djbenni2005




    P.s. Das war mein eigener versucht aber i-wie klappt das net (Compilen funkt)




    #include <a_samp>




    #define IsACop


    new sirene[MAX_VEHICLES];


    new sirene1[MAX_VEHICLES];


    new sirene2[MAX_VEHICLES];


    new sirene3[MAX_VEHICLES];


    new sirene4[MAX_VEHICLES];


    new UCL[MAX_VEHICLES];// das ist nur wegen der "if" anfrage




    #if defined FILTERSCRIPT




    public OnFilterScriptInit()


    {


    print("\n--------------------------------------");


    print(" Blank Filterscript by your name here");


    print("--------------------------------------\n");


    return 1;


    }




    public OnFilterScriptExit()


    {


    return 1;


    }




    #else




    main()


    {


    print("\n----------------------------------");


    print(" Blank Gamemode by your name here");


    print("----------------------------------\n");


    }




    #endif




    public OnGameModeInit()


    {


    // Don't use these lines if it's a filterscript


    SetGameModeText("Blank Script");


    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);


    return 1;


    }




    public OnGameModeExit()


    {


    return 1;


    }




    public OnPlayerRequestClass(playerid, classid)


    {


    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);


    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);


    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);


    return 1;


    }




    public OnPlayerConnect(playerid)


    {


    return 1;


    }




    public OnPlayerDisconnect(playerid, reason)


    {


    return 1;


    }




    public OnPlayerSpawn(playerid)


    {


    return 1;


    }




    public OnPlayerDeath(playerid, killerid, reason)


    {


    return 1;


    }




    public OnVehicleSpawn(vehicleid)


    {


    DestroyObject(sirene[vehicleid]);


    DestroyObject(sirene1[vehicleid]);


    DestroyObject(sirene2[vehicleid]);


    DestroyObject(sirene3[vehicleid]);


    DestroyObject(sirene4[vehicleid]);


    UCL[vehicleid] = 0;//ist wegen der "if" Anfrage beim /command


    return 1;


    }




    public OnVehicleDeath(vehicleid, killerid)


    {


    return 1;


    }




    public OnPlayerText(playerid, text[])


    {


    return 1;


    }




    public OnPlayerCommandText(playerid, cmdtext[])


    {


    if(strcmp(cmdtext, "/uclight",true) == 0)


    {


    if(IsPlayerConnected(playerid))


    {


    if(IsACop(playerid))


    {


    if(UCL[GetPlayerVehicleID(playerid)] == 0)


    {


    new tmpcar = GetPlayerVehicleID(playerid);


    if(GetVehicleModel(tmpcar) == 560)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene4[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach
    sirene



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite



    AttachObjectToVehicle(sirene4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0,0.9,0.4,0,0,0);//Mittig
    im Fenster


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 415)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,-0.2,0.65,0,0,0);//Dach
    sirene



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 451)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.3,0.6,0,0,0);//Dach
    sirene



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 541)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.1,0.65,0,0,0);//Dach
    sirene



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 470)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0.2,1.1,0,0,0);//Dach
    sirene



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 421)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.2,0.72,0,0,0);//Dach
    sirene



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 405)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0,0.78,0,0,0);//Dach
    sirene



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 426)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0,0.88,0,0,0);//Dach
    sirene



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 517)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0,0.85,0,0,0);//Dach
    sirene



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 598)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 597)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 596)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 411)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);


    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);


    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0
    ,2.6,0,0,0,0);//Vorne Mitte



    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.44,0.3,0.7,0,0,0);//Dach
    sirene



    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne
    Licht Beifahrerseite



    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne
    Licht Fahrerseite


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    else if(GetVehicleModel(tmpcar) == 561)


    {


    sirene[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);


    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);



    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.4,0.1,0.85,0,0,0);//Dach
    Beifahrer



    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.1,0.85,0,0,0);//Dach
    Fahrer


    UCL[GetPlayerVehicleID(playerid)] = 1;


    return 1;


    }


    }


    else if(UCL[GetPlayerVehicleID(playerid)] == 1)


    {


    DestroyObject(sirene[GetPlayerVehicleID(playerid)]);


    DestroyObject(sirene1[GetPlayerVehicleID(playerid)]);


    DestroyObject(sirene2[GetPlayerVehicleID(playerid)]);


    DestroyObject(sirene3[GetPlayerVehicleID(playerid)]);


    DestroyObject(sirene4[GetPlayerVehicleID(playerid)]);


    UCL[GetPlayerVehicleID(playerid)] = 0;


    return 1;


    }


    else


    {


    SendClientMessage(playerid,0xFF0000FF,"Du bist kein Polizist.");


    return 1;


    }


    }


    return 1;


    }


    }


    return 0;


    }


    ich poste mal meinen script mit den teilen der registrierung vllt haste was verwechselt




    #include <dini>
    #define REGISTER 1
    #define LOGIN 2


    public OnPlayerConnect(playerid)
    {
    ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte wähle ein Passwort um dir einen Account zu erstellen!","Registrieren","Abbrechen");
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid == REGISTER)
    {
    if(response == 0)
    {
    SendClientMessage(playerid,BLAU,"Du hast den Registrierungs Vorgang abgebrochen");
    Kick(playerid);
    return 1;
    }
    if(response == 1)
    {
    if(!strlen(inputtext))
    {
    SendClientMessage(playerid,BLAU,"Bitte gebe dein Passwort ein");
    ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte wähle ein Passwort um dir einen Account zu erstellen!","Registrieren","Abbrechen");
    return 1;
    }
    Register(playerid,inputtext);
    return 1;
    }
    }
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    stock Register(playerid,key[])
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    dini_Create(Spieler);
    dini_Set(Spieler,"Passwort",key);
    SendClientMessage(playerid,BLAU,"Du hast dich erfolgreich Registriert");
    return 1;
    }


    also offline server version ist die aktuellste heute erneut geladen vom onlineserver ist die version standart 0.3e

    Ich nutze Offline sowie Online keinen streamer ,das compilen hatte super geklappt dini ist auch im script ich kann ja gerne Posten






    Lad dir mal den aktuellen clienten runter und hau deine includes pls gamode rein vllt klappts ja denn, es gibt ab und zu mal fehler beim herunterladen bzw schreiben

    In dem Ordner Scriptfiles musst Du den Ordner für die Accounts erstellen jenachdem wie Du ihn im script genannt hast.


    Ich habe den ordner wie bereits gesagt, Offline funktioniert das bei mir ja aber auf dem online server von mir leider nicht.


    Habe den kompletten Server Geuploadet keine veränderungen, wie war das eig nochmal mit den Schreibrechten wo müssen die sein ?

    Hey Leute,


    Ich habe da ein Riesenproblem ich Scripte mir gerad meinen eigenen SA:MP Server, und habe mir ein Account System Erstellt (zumindest erstmal soweit das Accs gespeichert werden).
    Jetzt aber klappt das mit dem speichern nur Offline (wenn ich offline meinem Server auf dem rechner starte) , auf meinem richtigen Server leider garnicht.(den habe ich bei http://www.samp24.de)


    Könnte mir vllt jemand helfen oder hat wer Erfahrung ?


    Mit freundlichen Grüßen djbenni2005

    Moin ich habe bei mir den Bsn entfernt und alles dort Komplett Neu aufgesetzt jetzt habe ich aber das Problem das, ich den gern auf meinem Server auch so haben möchte habe dort jetzt 2 Gebäude in einem.
    Ich kenen den Befehl zum entfernen ich weiß auch die ObjectID aber mir fehlen die Koordinaten zuir not könnt ihr auch nen Link schicken wo es schon gelöst ist.
    Dickes danke im Vorraus


    MfG djbenni2005


    EDIT: habe einen anderen editor genommen und jetzt läuft es zumindest auch auf meinem server