Beiträge von W3STSID3

    hii leute wenn bei meinem server einer gekillt wird dann bekommt der timed out
    z.b. /kill gleich dannach timed out
    oder mit waffe auch timed out


    kann mir einer helfen warum das soo ist


    danke schon mal im voraus


    mit freundlichen grüßen


    massaka

    ich brauche eins für ein freeroam server des muss
    geld speichern
    /ein [Betrag] einzahlen
    /aus [Betrag] auszahlen
    /konto wie viel geld man auf konto hatt
    ----------------------------------------------------------
    /geld [id] [Betrag] für geld transfer
    /hitman [id] [Betrag] für kopfgeld setzten
    ----------------------------------------------------------

    hii leute ich suche ein anti cheat system
    für mein server hab UAC aber des bannd jeden automatisch
    wenn man sich teleportiert wegen speedhack oder wenn man in ein auto einsteigt dann kick der dich wegen healthack


    brauche ein guten anti cheat system

    hii leute ich brauch ein Konto script
    mit


    /ein [Summe]
    /aus [Summe]
    /konto


    danke schon mal im voraus


    :thumbup: :thumbup: :thumbup:


    //-----0000----0----0--------00000---------0-------000000-----------------------
    //-----0---0----0--0---------0----0-------0-0------0----------------------------
    //-----0000------0-----------00000-------0---0-----00000------------------------
    //-----0---0----0------------0-00-------0000000----0----------------------------
    //-----0000----0-------------0---00----0-------0---0-----------------by R@f ©---
    #include <a_samp>


    #define SLOTS 200


    forward UpdateSpeed ();


    enum SavePlayerPosEnum {
    Float:LastX,
    Float:LastY,
    Float:LastZ
    }


    new SavePlayerPos[SLOTS][SavePlayerPosEnum];
    new Text:Speedo[SLOTS];
    new UpdateSeconds;


    new CarName[][] =
    {
    "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel",
    "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus",
    "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam",
    "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection",
    "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus",
    "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie",
    "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral",
    "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder",
    "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van",
    "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale",
    "Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy",
    "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX",
    "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper",
    "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking",
    "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin",
    "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT",
    "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt",
    "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra",
    "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
    "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer",
    "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent",
    "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo",
    "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite",
    "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratium",
    "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
    "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper",
    "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400",
    "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club",
    "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car",
    "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha",
    "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville",
    "Tiller", "Utility Trailer"
    };


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print("----------R@f's speedo script---------");
    print("--------------------------------------\n");
    SetTimer("UpdateSpeed",1000, 1);
    return 1;
    }


    public OnFilterScriptExit()
    {
    for(new i=0; i<SLOTS; i++)
    {
    if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
    {
    TextDrawDestroy(Speedo[i]);
    }
    }
    return 1;
    }


    main()
    {
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    if(newstate == PLAYER_STATE_ONFOOT)
    {
    TextDrawHideForPlayer(playerid, Speedo[playerid]);
    }
    return 1;
    }


    public UpdateSpeed()
    {
    new Float:x,Float:y,Float:z;
    new Float:distance,value,string[256];
    new Float:health;
    for(new i=0; i<SLOTS; i++)
    {
    if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
    {
    TextDrawDestroy(Speedo[i]);
    }
    }


    for(new i=0; i<SLOTS; i++)
    {
    if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
    {
    GetPlayerPos(i, x, y, z);
    GetVehicleHealth(GetPlayerVehicleID(i), health);
    distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));
    value = floatround(distance * 5000);
    if(UpdateSeconds > 1)
    {
    value = floatround(value / UpdateSeconds);
    }
    format(string,sizeof(string),"~g~Auto : ~w~%s ~n~~b~MPH : ~w~%d / ~b~KM/H : ~w~%d~n~~r~Auto Leben:~w~ %.2f",CarName[GetVehicleModel(GetPlayerVehicleID(i))-400],floatround(value/1600),floatround(value/1000),health);
    Speedo[i] = TextDrawCreate(320.00, 380.00, string);
    TextDrawSetOutline(Speedo[i], 0);
    TextDrawFont(Speedo[i], 3);
    TextDrawSetProportional(Speedo[i], 2);
    TextDrawAlignment(Speedo[i], 2);
    TextDrawShowForPlayer (i, Speedo[i]);
    }
    SavePlayerPos[i][LastX] = x;
    SavePlayerPos[i][LastY] = y;
    SavePlayerPos[i][LastZ] = z;
    }
    }


    DAS IST EIN FILTERSCRIPT

    public OnGameModeInit() {
    UserPlayerPedAnims();
    SetTimer("werbung",1800000,1);

    SetGameModeText("German|Stunt|Deathmatch|Race|Job|Mission");

    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    AddPlayerClass(107,2487.7603,-1647.6504,14.0703,166.2274,0,0,0,0,0,0); // groveskin1
    AddPlayerClass(106,2516.7937,-1672.6407,13.9592,31.3404,0,0,0,0,0,0); // groveskin2
    AddPlayerClass(105,2486.5361,-1687.0516,13.5104,351.2386,0,0,0,0,0,0); // groveskin3
    AddPlayerClass(104,1922.9471,-1120.0610,26.1103,167.7374,0,0,0,0,0,0); // ballas1
    AddPlayerClass(102,1906.1509,-1117.6163,25.6641,210.8422,0,0,0,0,0,0); // ballas2
    AddPlayerClass(103,1891.2898,-1116.4241,25.2734,151.3660,0,0,0,0,0,0); // ballas3
    AddPlayerClass(108,1125.8937,-2037.6700,69.8833,327.2281,0,0,0,0,0,0); // vagoz skin1
    AddPlayerClass(109,1125.0195,-2004.8448,69.7182,313.8632,0,0,0,0,0,0); // vagoz skin2
    AddPlayerClass(110,1124.3196,-2069.7773,69.8203,311.1928,0,0,0,0,0,0); // vagoz skin3

    hii
    leute bei meinem gamemode laufen die plyer komisch wie ein clown
    z.b. ballas skin alle laufen wie ein clown auser c.j wie kann ich machen das alle wie c.j laufen rennen


    danke schon mal im voraus

    hii leute ich brauchen ein haus script


    wo ich häuser verkaufen kann und ein virtual wolrd erstellen kann mit hasu menü waffen holen kann wenn ich
    /betreten machen


    danke schon mal im voraus

    hii
    leute ich brauche ein afk script


    wenn mann /afk schreibt ist mann gefrezzt
    und wenn man /back schreibt kann mann weiter spielen



    danke schon mal im voraus