if(IsPlayerConnected(playerid))
	{
		if(gPlayerLogged[playerid])
		{
		    M_OnPlayerUpdate(playerid);
			new string3[64];
			new playername3[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername3, sizeof(playername3));
			format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
			new File: hFile = fopen(string3, io_write);
			if (hFile)
			{
				new var[32];
				format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
				PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
				format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
				format(var, 32, "Banned=%d\n",PlayerInfo[playerid][pBanned]);fwrite(hFile, var);
				format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
				format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
				format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
				format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
				format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
				format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
				format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
				format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
				format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
				format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
				format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
				format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
				format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
				format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
				format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
				format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
   				format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
				format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
				format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
				format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
				format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
				format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
				format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
				format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
				format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
				format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
				format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
				format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
				format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
				format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
				format(var, 32, "wJailed=%d\n",PlayerInfo[playerid][pwJailed]);fwrite(hFile, var);
				format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
				format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
				format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
				format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
 				format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
				format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
				format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile,  var);
				format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
				format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
				format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
				format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
				format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
				format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
				format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
				format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
				format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
				format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
				format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
				format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
				format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
				format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
				format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
				format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
				format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
				format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
	            GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
				format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
				format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
				format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
				format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
				format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
				format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
				format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
				format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
 				format(var, 32, "CarP=%d\n", PlayerInfo[playerid][pCarP]);fwrite(hFile, var);
	   		 	format(var, 32, "BikeP=%d\n", PlayerInfo[playerid][pBikeP]);fwrite(hFile, var);
				format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
				format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
				if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
				{
					PlayerInfo[playerid][pPos_x] = 1684.9;
					PlayerInfo[playerid][pPos_y] = -2244.5;
					PlayerInfo[playerid][pPos_z] = 13.5;
				}
				new Float:hp;
				GetPlayerHealth (playerid, hp);
				if (hp <= 9)
				{
				      //FreezePlayer(playerid);
				      TogglePlayerControllable(playerid, false);
				      ApplyAnimation(playerid, "CRACK", "crckdeth2", 1.0, 1, 0, 0, 0, 0);
				      GameTextForPlayer(playerid,"~b~ Ohnmaechtig!",10000,3);
				}
				else if(hp >= 9)
				{
				      //UnFreezePlayer(playerid);
				      //ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
				      //GameTextForPlayer(playerid,"~b~ Du wurdest wiederbelebt!",10000,3);
				      TogglePlayerControllable(playerid, true);
				}
				if(Spectate[playerid] != 255)
				{
					PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
					PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
					PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
					PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
					PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
				}
				format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
				format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
				format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
				format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
				format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
                format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
				format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
				format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
				format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
				format(var, 32, "Krankenkasse=%d\n",PlayerInfo[playerid][pKrankenkasse]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
				format(var, 32, "KrankenkasseTime=%d\n",PlayerInfo[playerid][pKrankenkasseTime]);fwrite(hFile, var);
				format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
				format(var, 32, "ZollPass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
				format(var, 32, "ZollPassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
				format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
				format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
				format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
				format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
				format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
				format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
				format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
				format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
				format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
				format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
				format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
				format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
				format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
				format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
				format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
				format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
				format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
				format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
				format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
				format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
				format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
				format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
				format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
				format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
				format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
				format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
				format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
				format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
				format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
				format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
				format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
				format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
				format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
				format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
				format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
				format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
				format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
				format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
				format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
				format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
				format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
                format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
				format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
				format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
				format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
				format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
				format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
				format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
				format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
				format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
				format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
				format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
				format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
				format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
    			       format(var, 32, "CarP=%d\n", PlayerInfo[playerid][pCarP]);fwrite(hFile, var);
		    	format(var, 32, "BikeP=%d\n", PlayerInfo[playerid][pBikeP]);fwrite(hFile, var);
				format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
				format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
				format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
				format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
				format(var, 32, "Autoradio=%d\n",PlayerInfo[playerid][pRadio]);fwrite(hFile, var);
				format(var, 32, "Navi=%d\n",PlayerInfo[playerid][pNavi]);fwrite(hFile, var);
				fclose(hFile);
				}
			}
		}
	return 1;
}
Beiträge von xxchrisiclpxx
- 
					
- 
					was soll ich genau posten? 
- 
					Hey Leute, Ich habe ein Problem und zwar wird das Geld was man auf der Hand hat uvm immer zurück gesetzt DH. Spieler hat 1000 auf der Hand >> PaynSpray also 900 >> Relogg >> 1000 Dieser Fehler kam ganz plötzlich denn gestern ging es noch alles Würde mich auf schnelle hilfe freuen MFG xxchrisiclpxx 
- 
					mir gefällt das mit den Pickups am besten aber welche id haben diese und wie mache ich das das diese auf Fahrzeuge reagieren 
- 
					Hey Leute, Ich versuche gerade einen Nagelbrettcommand für die Cops zu machen. Ich bin jetzt soweit das wenn sie /nb eingeben das dieses Nagelband auf der Straße liegt. 
 Wie mache ich jetrzt das wenn man über diese dinger rüberfährt auch die reifen kaputt gehen
- 
					Hey Leute, Ich möchte eine art Magische Miesmuschel Scripten die Random die Antwort Ja oder nein gibt wenn man /magischemuschel macht Habe viel rumgetestet und mich im Wiki über das thema Random schlaugelesen aber bekomme es nicht so ganz hin. Währe nett wenn ihr mir helfen könntet  
- 
					Danke an alle die mir geholfen haben ich werde es nacher ingame testen aber im Script gibt es keine Probleme 
- 
					Ich habe mir einen /orten Befehl für die Cops gemacht der funktioniert auch sehr gut jetzt hatte ein Freund von mir eine Idee 
 man könnte den /orten befehl ja so machen das nicht nur man selber den Marker auf der Map bekommt sondern alle die die mit im auto sitzenMeine Frage: Wie kann ich rausfinden ob jemand oder wer mit einem im Auto sitzt? 
- 
					Also System kann man es nicht nennen Ich habe die Fahrzeuge mit Cordinaten und allem was dazu gehört im Script stehen und difiniert das nur Member der Fraktion die Fahrzeuge Fahren können 
- 
					Ich möchte einen Befehl machen wie man die Fraktionscars umparken kann. 
 Währe nett wenn ihr mir dabei helftZudem währe es cool wenn ihr mir erzählen könntet wie man ein Befehl machen kann um die Fraktionscars zu respawnen MFG xxchrisiclpxx 
- 
					naja da muss ich jedes Auto oben reinschreiben?! Jedes einzelnt? das muss doch auch anders gehen Habs nicht getestet da ich es wenn es nr so geht lieber sein lasse 
- 
					new PanzerCar23 = CreateVehicle(520,878.4210,3453.4844,9.1843,268.0764,0,0,-1); // armyhydra4 
 SetVehicleHealth(PanzerCar23,2500);geht immernoch nicht  
- 
					Hey Community, 
 Ich möchte das einige Fahrzeuge auf meinem Server mehr Leben haben also habe ich die passende Funktion rausgesuchtnun sieht es so aus: SetVehicleHealth(CreateVehicle(520,1224.3827,3471.7869,8.9246,83.4932,0,0,-1),2250); // armyhydra1 
 das Fahrzeug hat immernoch nur 1000 LebenIch hoffe ihr könnt mir helfen. 
 Danke im Voraus 
- 
					hmm das is blöd aber wenn man langsam fährt müsste es ja gehen aber es muss ja auch wieder aufhöhren wenn man nichtmehr in der nähe ist mit Stop.... 
 Kann mir das mal einer vorscripten ich check das noch nicht so ganz 
- 
					Hallo Community, Ich habe ein Radiosysthem und jetzt möchte ich dass wenn das auto durch die gegend fährt man in einem gewissen radius die musik des Streams auch höhrt wenn man nicht im auto sitzt also wenn er bei einem vorbei fährt Ich weis das man dann ständig den neuen Kordinate des Autos abfragen muss und in PlayAudioStreamForPlayer reinmachen muss aber weis nicht genau wie währe nett wenn ihr mir helfen würdet Dane im vorraus 
- 
					"Ich möchte das New York Street's Deathmatch Script von Maax. gewinnen!" 
- 
					//CLOSED Habe den Fehler doch noch selber gefunden 
- 
					kann ich mit einem Stock oder so abfragen ob ein leeres Auto bei dir in der Nähe ist? Ich habe hier was gefunden aber ich weis nicht wie ich es nutze Der Stock 
 stock GetClosestVehicle(playerid, &Float:dis = (Float:0x7F800000))
 {
 dis = (Float:0x7F800000);
 new Float:X, Float:Y, Float:Z;
 if(GetPlayerPos(playerid, X, Y, Z)) {
 new vehicleid = INVALID_VEHICLE_ID;
 for(new v, Float:temp, Float:VX, Float:VY, Float:VZ; v != MAX_VEHICLES; v++) {
 if(GetVehiclePos(v, VX, VY, VZ)) {
 VX -= X, VY -= Y, VZ -= Z;
 temp = VX * VX + VY * VY + VZ * VZ;
 if(temp < dis) dis = temp, vehicleid = v;
 }
 }
 dis = floatpower(dis, 0.5);
 return vehicleid;
 }
 return INVALID_VEHICLE_ID;
 }Und so denke ich währe die abfrage aber es geht nicht 
 if(GetClosestVehicle(playerid, 5))//5 für die Entfernung
- 
					und wo is dann das vehicleid hin 
- 
					hab das jetzt so aber 12 warnings 
 if( strcmp( cmdtext, "/sirene1", true) == 0 )
 {
 new objectid = CreateObject(18646);
 new vehicleid = GetPlayerVehicleID(playerid);
 AttachObjectToVehicle(objectid, vehicleid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
 if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, 0xFFFFFFFF, "Du sitzt in keinem Auto.");
 AttachObjectToVehicle(objectid,vehicleid, 10.0, 10.0, 10.0, 0, 0, 0);
 SendClientMessage(playerid, 0xFFFFFFFF, "Du hast die Undercoversirene aufs Dach gesetzt.");
 return 1;
 }
 if( strcmp( cmdtext, "/sirene2", true) == 0 )
 {
 new objectid = CreateObject(19419);
 new vehicleid = GetPlayerVehicleID(playerid);
 if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, 0xFFFFFFFF, "Du sitzt in keinem Auto.");
 AttachObjectToVehicle(objectid,vehicleid, 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
 SendClientMessage(playerid, 0xFFFFFFFF, "Du hast die Sirene aufs dach gesetzt.");
 return 1;
 }C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2497) : warning 202: number of arguments does not match definition 
 C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2497) : warning 202: number of arguments does not match definition
 C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2497) : warning 202: number of arguments does not match definition
 C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2497) : warning 202: number of arguments does not match definition
 C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2497) : warning 202: number of arguments does not match definition
 C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2497) : warning 202: number of arguments does not match definition
 C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2507) : warning 202: number of arguments does not match definition
 C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2507) : warning 202: number of arguments does not match definition
 C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2507) : warning 202: number of arguments does not match definition
 C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2507) : warning 202: number of arguments does not match definition
 C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2507) : warning 202: number of arguments does not match definition
 C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2507) : warning 202: number of arguments does not match definition
 Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase12 Warnings. 
 
		