Beiträge von xxchrisiclpxx

    if(IsPlayerConnected(playerid))
    {
    if(gPlayerLogged[playerid])
    {
    M_OnPlayerUpdate(playerid);
    new string3[64];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    new var[32];
    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "Banned=%d\n",PlayerInfo[playerid][pBanned]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
    format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
    format(var, 32, "wJailed=%d\n",PlayerInfo[playerid][pwJailed]);fwrite(hFile, var);
    format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
    format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
    format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "CarP=%d\n", PlayerInfo[playerid][pCarP]);fwrite(hFile, var);
    format(var, 32, "BikeP=%d\n", PlayerInfo[playerid][pBikeP]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    {
    PlayerInfo[playerid][pPos_x] = 1684.9;
    PlayerInfo[playerid][pPos_y] = -2244.5;
    PlayerInfo[playerid][pPos_z] = 13.5;
    }
    new Float:hp;
    GetPlayerHealth (playerid, hp);
    if (hp <= 9)
    {
    //FreezePlayer(playerid);
    TogglePlayerControllable(playerid, false);
    ApplyAnimation(playerid, "CRACK", "crckdeth2", 1.0, 1, 0, 0, 0, 0);
    GameTextForPlayer(playerid,"~b~ Ohnmaechtig!",10000,3);
    }
    else if(hp >= 9)
    {
    //UnFreezePlayer(playerid);
    //ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
    //GameTextForPlayer(playerid,"~b~ Du wurdest wiederbelebt!",10000,3);
    TogglePlayerControllable(playerid, true);
    }
    if(Spectate[playerid] != 255)
    {
    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
    format(var, 32, "Krankenkasse=%d\n",PlayerInfo[playerid][pKrankenkasse]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
    format(var, 32, "KrankenkasseTime=%d\n",PlayerInfo[playerid][pKrankenkasseTime]);fwrite(hFile, var);
    format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
    format(var, 32, "ZollPass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
    format(var, 32, "ZollPassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
    format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
    format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
    format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
    format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
    format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
    format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
    format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
    format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
    format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
    format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
    format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
    format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
    format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
    format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
    format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
    format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
    format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
    format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
    format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
    format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
    format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
    format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
    format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
    format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
    format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
    format(var, 32, "CarP=%d\n", PlayerInfo[playerid][pCarP]);fwrite(hFile, var);
    format(var, 32, "BikeP=%d\n", PlayerInfo[playerid][pBikeP]);fwrite(hFile, var);
    format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
    format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
    format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
    format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
    format(var, 32, "Autoradio=%d\n",PlayerInfo[playerid][pRadio]);fwrite(hFile, var);
    format(var, 32, "Navi=%d\n",PlayerInfo[playerid][pNavi]);fwrite(hFile, var);
    fclose(hFile);
    }
    }
    }
    return 1;
    }

    Hey Leute,


    Ich habe ein Problem und zwar wird das Geld was man auf der Hand hat uvm immer zurück gesetzt


    DH. Spieler hat 1000 auf der Hand >> PaynSpray also 900 >> Relogg >> 1000


    Dieser Fehler kam ganz plötzlich denn gestern ging es noch alles


    Würde mich auf schnelle hilfe freuen


    MFG xxchrisiclpxx

    Hey Leute,


    Ich versuche gerade einen Nagelbrettcommand für die Cops zu machen.


    Ich bin jetzt soweit das wenn sie /nb eingeben das dieses Nagelband auf der Straße liegt.
    Wie mache ich jetrzt das wenn man über diese dinger rüberfährt auch die reifen kaputt gehen

    Hey Leute,


    Ich möchte eine art Magische Miesmuschel Scripten die Random die Antwort Ja oder nein gibt wenn man /magischemuschel macht



    Habe viel rumgetestet und mich im Wiki über das thema Random schlaugelesen aber bekomme es nicht so ganz hin.


    Währe nett wenn ihr mir helfen könntet :D

    Ich habe mir einen /orten Befehl für die Cops gemacht der funktioniert auch sehr gut jetzt hatte ein Freund von mir eine Idee
    man könnte den /orten befehl ja so machen das nicht nur man selber den Marker auf der Map bekommt sondern alle die die mit im auto sitzen


    Meine Frage: Wie kann ich rausfinden ob jemand oder wer mit einem im Auto sitzt?

    Also System kann man es nicht nennen Ich habe die Fahrzeuge mit Cordinaten und allem was dazu gehört im Script stehen und difiniert das nur Member der Fraktion die Fahrzeuge Fahren können

    Ich möchte einen Befehl machen wie man die Fraktionscars umparken kann.
    Währe nett wenn ihr mir dabei helft


    Zudem währe es cool wenn ihr mir erzählen könntet wie man ein Befehl machen kann um die Fraktionscars zu respawnen


    MFG xxchrisiclpxx

    naja da muss ich jedes Auto oben reinschreiben?! Jedes einzelnt?


    das muss doch auch anders gehen


    Habs nicht getestet da ich es wenn es nr so geht lieber sein lasse

    Hey Community,
    Ich möchte das einige Fahrzeuge auf meinem Server mehr Leben haben also habe ich die passende Funktion rausgesucht


    nun sieht es so aus:


    SetVehicleHealth(CreateVehicle(520,1224.3827,3471.7869,8.9246,83.4932,0,0,-1),2250); // armyhydra1
    das Fahrzeug hat immernoch nur 1000 Leben


    Ich hoffe ihr könnt mir helfen.
    Danke im Voraus :D

    hmm das is blöd aber wenn man langsam fährt müsste es ja gehen aber es muss ja auch wieder aufhöhren wenn man nichtmehr in der nähe ist mit Stop....
    Kann mir das mal einer vorscripten ich check das noch nicht so ganz :)

    Hallo Community,


    Ich habe ein Radiosysthem und jetzt möchte ich dass wenn das auto durch die gegend fährt man in einem gewissen radius die musik des Streams auch höhrt wenn man nicht im auto sitzt also wenn er bei einem vorbei fährt


    Ich weis das man dann ständig den neuen Kordinate des Autos abfragen muss und in PlayAudioStreamForPlayer reinmachen muss aber weis nicht genau wie währe nett wenn ihr mir helfen würdet


    Dane im vorraus

    kann ich mit einem Stock oder so abfragen ob ein leeres Auto bei dir in der Nähe ist?


    Ich habe hier was gefunden aber ich weis nicht wie ich es nutze


    Der Stock
    stock GetClosestVehicle(playerid, &Float:dis = (Float:0x7F800000))
    {
    dis = (Float:0x7F800000);
    new Float:X, Float:Y, Float:Z;
    if(GetPlayerPos(playerid, X, Y, Z)) {
    new vehicleid = INVALID_VEHICLE_ID;
    for(new v, Float:temp, Float:VX, Float:VY, Float:VZ; v != MAX_VEHICLES; v++) {
    if(GetVehiclePos(v, VX, VY, VZ)) {
    VX -= X, VY -= Y, VZ -= Z;
    temp = VX * VX + VY * VY + VZ * VZ;
    if(temp < dis) dis = temp, vehicleid = v;
    }
    }
    dis = floatpower(dis, 0.5);
    return vehicleid;
    }
    return INVALID_VEHICLE_ID;
    }



    Und so denke ich währe die abfrage aber es geht nicht
    if(GetClosestVehicle(playerid, 5))//5 für die Entfernung

    hab das jetzt so aber 12 warnings
    if( strcmp( cmdtext, "/sirene1", true) == 0 )
    {
    new objectid = CreateObject(18646);
    new vehicleid = GetPlayerVehicleID(playerid);
    AttachObjectToVehicle(objectid, vehicleid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, 0xFFFFFFFF, "Du sitzt in keinem Auto.");
    AttachObjectToVehicle(objectid,vehicleid, 10.0, 10.0, 10.0, 0, 0, 0);
    SendClientMessage(playerid, 0xFFFFFFFF, "Du hast die Undercoversirene aufs Dach gesetzt.");
    return 1;
    }
    if( strcmp( cmdtext, "/sirene2", true) == 0 )
    {
    new objectid = CreateObject(19419);
    new vehicleid = GetPlayerVehicleID(playerid);
    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, 0xFFFFFFFF, "Du sitzt in keinem Auto.");
    AttachObjectToVehicle(objectid,vehicleid, 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
    SendClientMessage(playerid, 0xFFFFFFFF, "Du hast die Sirene aufs dach gesetzt.");
    return 1;
    }


    C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2497) : warning 202: number of arguments does not match definition
    C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2497) : warning 202: number of arguments does not match definition
    C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2497) : warning 202: number of arguments does not match definition
    C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2497) : warning 202: number of arguments does not match definition
    C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2497) : warning 202: number of arguments does not match definition
    C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2497) : warning 202: number of arguments does not match definition
    C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2507) : warning 202: number of arguments does not match definition
    C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2507) : warning 202: number of arguments does not match definition
    C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2507) : warning 202: number of arguments does not match definition
    C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2507) : warning 202: number of arguments does not match definition
    C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2507) : warning 202: number of arguments does not match definition
    C:\Users\Chris\Desktop\samp03x_svr_R1-2_win32\gamemodes\Script.pwn(2507) : warning 202: number of arguments does not match definition
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    12 Warnings.