Er wollte doch nen bestimmten Skin beim spawnen haben das hätte geklappt habe nur nicht seine Frage verstanden hier:
AddPlayerClass(0,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); // 0 = Skin id dahinter kommen die Coordinaten rein wo der spieler spawnt nach dem er den Skin gewählt hat. Die Ids gibts von 0 - 299
Das gehört dann in OnGameModeInit
Wenn du alle Skins brauchst die es gibt mache so weiter:
AddPlayerClass(0,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(1,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(2,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(3,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(4,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(5,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(6,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(7,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(8,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(9,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(10,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(11,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(12,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(13,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(14,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(15,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(16,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(17,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(18,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(19,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(20,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(21,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(22,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
AddPlayerClass(23,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
...// immer weiter bis 299 . Es gibt mehrere Cj Skins das kommt weil es eigentlich für die bestimmte Id keinen Skin gab da hat Rocksta Games an der Stelle einfach nen Cj Skin hingemacht.