Beiträge von BlueFoX™

    SA-MP Dedicated Server
    ----------------------
    v0.3e, (C)2005-2012 SA-MP Team


    [19:31:22]
    [19:31:22] Server Plugins
    [19:31:22] --------------
    [19:31:22] Loading plugin: streamer
    [19:31:22]


    *** Streamer Plugin v2.5.2 by Incognito loaded ***


    [19:31:22] Loaded.
    [19:31:22] Loading plugin: audio
    [19:31:22]


    *** Audio Plugin v0.4 by Incognito loaded ***



    [19:31:22] Loaded.
    [19:31:22] Loading plugin: sscanf
    [19:31:22]


    [19:31:22] ===============================


    [19:31:22] sscanf plugin loaded.


    [19:31:22] (c) 2009 Alex "Y_Less" Cole


    [19:31:22] ===============================


    [19:31:22] Loaded.
    [19:31:22] Loaded 3 plugins.


    [19:31:22]
    [19:31:22] Ban list
    [19:31:22] --------
    [19:31:22] Loaded: samp.ban
    [19:31:22]
    [19:31:22]
    [19:31:22] Filterscripts
    [19:31:22] ---------------
    [19:31:22] Loading filterscript 'Gangzone.amx'...
    [19:31:22] ---------------------------------------
    [19:31:22] GangZone Creator by PawnFox - Loaded -
    [19:31:22] ---------------------------------------
    [19:31:22] Loading filterscript 'Gangfight.amx'...
    [19:31:22] Loading filterscript 'WeaponHoldernichLeavn.amx'...
    [19:31:22] =====================================================================
    [19:31:22] This is a part of a OpenGTA subject, visit opengta.org for more info.
    [19:31:22] FilterScript Name: Armed body
    [19:31:22] Description:Attatch weapond to player's body
    [19:31:22] Author:yezizhu
    [19:31:22] Special thanks:Double-O-Seven, Brian.
    [19:31:22] Contact author: imyzz@opengta.org
    [19:31:22] =====================================================================
    [19:31:22] Loading filterscript 'ammunation.amx'...
    [19:31:22] Loading filterscript 'FK.amx'...
    [19:31:22] '0' Fraktionsfahrzeug(e) wurden geladen & erstellt.
    [19:31:22] Loading filterscript 'anticbug2.amx'...
    [19:31:22] Loaded 6 filterscripts.


    [19:31:22] BizzInfo:0 Owner:SchokoBong Message:>>Rambo<< Entfee:0 Till:199196 Products:10006758/500 Interior:6.


    [19:31:22] BizzInfo:1 Owner:Lukas6 Message:Weapons Entfee:100 Till:0 Products:407/500 Interior:7.


    [19:31:22] BizzInfo:2 Owner:Doublekiller Message:LA Restaurang Entfee:500 Till:13500 Products:473/500 Interior:1.


    [19:31:22] BizzInfo:3 Owner:Der Staat Message:Yakuza Gunshop Entfee:50 Till:1450 Products:487/500 Interior:6.


    [19:31:22] BizzInfo:4 Owner:Ne0x Message:Obi Baumarkt Entfee:0 Till:100 Products:99654/100000 Interior:4.


    [19:31:22] SBizzInfo:0 Owner:Chopper Message:Autohaus SF Entfee:10 Till:67763482 Products:100/100 Interior:0.


    [19:31:22] SBizzInfo:1 Owner:TomAKASchnulli Message:Gang Car Entfee:100 Till:8760 Products:100/100 Interior:0.


    [19:31:22] SBizzInfo:2 Owner:Rapture Message:Restaurang SF Entfee:6 Till:56146 Products:100/100 Interior:0.


    [19:31:22] SBizzInfo:3 Owner:Aquax3 Message:~w~Gas Company Entfee:1 Till:632026 Products:100/100 Interior:0.


    [19:31:22] SBizzInfo:4 Owner:Schini Message:Schini`s Strom Biz, ich geb euch Licht! Entfee:250 Till:0 Products:100/100 Interior:0.


    [19:31:22] SBizzInfo:5 Owner:The State Message:~w~Car Delivery Entfee:0 Till:385000 Products:19/100 Interior:0.


    [19:31:22] SBizzInfo:6 Owner:Defjam Message:Papas House Upgrade Biz Entfee:0 Till:6 Products:23/100 Interior:0.


    [19:31:22] SBizzInfo:7 Owner:Tommmy Message: Entfee:500 Till:0 Products:100/100 Interior:0.


    [19:31:22] SBizzInfo:8 Owner:StreetGamer Message:~w~Tow Car Service Entfee:0 Till:4870 Products:-111/100 Interior:0.


    [19:31:22] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
    [19:31:22] Pickups Max = 2048, Current Pickups = 436
    [19:31:22] _______________________________________
    [19:31:22] Das Script wurde Vollständig geladen!
    [19:31:22] Script Edit by joe_arap
    [19:31:22] _______________________________________
    [19:31:22]


    0 Fraktionsfahrzeuge geladen aber why ;( sagt mir das doch bitte und ignort mich nich :(

    Bitte Bitte helfen :( GetPlayerFaction


    hier ein paar definierungen if(gettime() < LastRespawned[GetPlayerFaction(playerid)-1])
    LastRespawned[GetPlayerFaction(playerid)-1] = gettime()+(60*15);
    if(FactionCars[fc][fFaction][0] == GetPlayerFaction(playerid)){


    Brauche den public muss wissen wie ich das eerstell danke :)

    Guten tag habe errors by Frakhaus glaube sind nur falsche definierungen hier


    C:\Users\masi\Desktop\[GM]V9.5.pwn(58774) : warning 202: number of arguments does not match definition
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59398) : error 017: undefined symbol "GetPlayerAdmin"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59412) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59438) : error 017: undefined symbol "GetPlayerAdmin"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59455) : error 017: undefined symbol "GetPlayerAdmin"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59469) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59471) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59474) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59517) : error 017: undefined symbol "GetPlayerAdmin"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59545) : warning 219: local variable "mod" shadows a variable at a preceding level
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59585) : error 017: undefined symbol "GetPlayerAdmin"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59671) : error 017: undefined symbol "GetPlayerAdmin"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59949) : warning 203: symbol is never used: "Counter"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59949) : warning 203: symbol is never used: "ServerName"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59949) : warning 203: symbol is never used: "kofferraum"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    Die warnings nicht beachten !^^

    Guten Tag hab Gehört das das RGR script ein Fraktionsautohaus hat ehm möchte das in mein SoL edit einfügen wass muss ich machen copy&past kann mir das einer sagen wäre sehr nett :) suche umbedingt die codes zum einfügen danke :)
    //e ich hab das RGR und will nur die codes wissen :D danke

    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(PlayerInfo[playerid][pGunLic] == 0) { return SendClientMessage(playerid, COLOR_GRAD2,"Du besitzt noch keinen Waffenschein"); }
    else if(PlayerInfo[playerid][pLevel] < 2) { return SendClientMessage(playerid,COLOR_GRAD2,"Du hast ein zu niedriges Level(mind. 2)"); }
    if(IsPlayerConnected(playerid) && IsPlayerInRangeOfPoint(playerid,15.0,294.8032,-80.2773,1001.5156) && IsPlayerInRangeOfPoint(playerid,15.0, 293.1511,-106.8357,1001.5156))
    {
    if(GetPlayerMoney(playerid) < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
    return 1;
    }
    new gun;
    new gunid[16];
    new gunstring1[128];
    new gunstring3[128];
    new gunstring4[128];
    new gunstring5[128];
    new infostring[128];
    new guncharge;
    new ammocharge;
    new location = PlayerInfo[playerid][pLocal];
    if(location == 99 || location == 100 || location == 102)
    {
    if(BizzInfo[location-99][bProducts] <= 0)
    {
    GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
    return 1;
    }
    new modd = 100;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring1, 256, "Waffen: Fallschirm (%d$) Golfschläger (%d$) Polizeistock (%d$) Baseballschläger (%d$) Schaufel (%d$) Pool (%d$)",
    GunPrice[0][0]/100*modd,GunPrice[1][0]/100*modd,GunPrice[2][0]/100*modd,GunPrice[3][0]/100*modd,GunPrice[4][0]/100*modd,GunPrice[5][0]/100*modd,GunPrice[6][0]/100*modd);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
    format(gunstring3, 256, "Waffen: Pistole (%d$) DesertEagle (%d$) MP5 (%d$)",
    GunPrice[13][0]/100*modd,GunPrice[14][0]/100*modd,GunPrice[15][0]/100*modd,GunPrice[16][0]/100*modd,GunPrice[17][0]/100*modd,GunPrice[18][0]/100*modd);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
    format(gunstring4, 256, "Waffen: Schrotflinte (%d$) AK47 (%d$) M4 (%d$) Rifle (%d$)",
    GunPrice[19][0]/100*modd,GunPrice[20][0]/100*modd,GunPrice[21][0]/100*modd,GunPrice[22][0]/100*modd,GunPrice[23][0]/100*modd,GunPrice[24][0]/100*modd);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
    format(gunstring5, 256, "Munition: pistolenmunition (%d$) schrotflintenmunition (%d$) smgmunition (%d$) assaultmunition (%d$) riflemunition (%d$)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    return 1;
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    return 1;
    }
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "Munitionsbetrag darf nicht niedriger als 1 und höher als 999 sein!"); return 1; }
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46;
    guncharge = GunPrice[0][0]/100*modd;
    ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2; guncharge = GunPrice[1][0]/100*modd; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Polizeistock", true, strlen(gunid)) == 0)
    {
    gun = 3; guncharge = GunPrice[2][0]/100*modd; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5; guncharge = GunPrice[4][0]/100*modd; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6; guncharge = GunPrice[5][0]/100*modd; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Pool", true, strlen(gunid)) == 0)
    {
    gun = 7; guncharge = GunPrice[6][0]/100*modd; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23; guncharge = GunPrice[13][0]/100*modd; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24; guncharge = GunPrice[15][0]/100*modd; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29; guncharge = GunPrice[18][0]/100*modd; ammocharge = GunPrice[27][0]*ammo;
    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Schrottflinte", true, strlen(gunid)) == 0)
    {
    gun = 25; guncharge = GunPrice[19][0]/100*modd; ammocharge = GunPrice[26][0]*ammo;
    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30; guncharge = GunPrice[22][0]/100*modd; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31; guncharge = GunPrice[23][0]/100*modd; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Rifle", true, strlen(gunid)) == 0)
    {
    gun = 33; guncharge = GunPrice[24][0]/100*modd; ammocharge = GunPrice[29][0]*ammo;
    PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
    }


    else
    {
    SendClientMessage(playerid, COLOR_GRAD6, "Der Verkäufer sagt: Ich habe nie von so einer Waffe gehört!");
    return 1;
    }
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, "Du hast keine %d$!",guncharge+ammocharge);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    return 1;
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
    return 1;
    }
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine/n %s mit %d Munition für %d$ gekauft!",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    if(location == 102 && IsACop(playerid)) { }
    else { GivePlayerMoney(playerid, - payout); }
    BizzInfo[location-99][bTill] += payout;
    ExtortionBiz(location-99, payout);
    BizzInfo[location-99][bProducts]--;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für %d$ gekauft!", sendername, payout);
    printf("%s", string);
    PayLog(string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Shop.");
    return 1;
    }
    }
    return 1;
    }



    Ich geh immer rein und geh ammunation dann geb ich /buygun ein und nigs kommt -.- helfen bitte
    Bitte Helfen suche schon den ganzen tag dran

    //EDIT


    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(PlayerInfo[playerid][pGunLic] == 0) { return SendClientMessage(playerid, COLOR_GRAD2,"Du besitzt noch keinen Waffenschein"); }
    else if(PlayerInfo[playerid][pLevel] < 2) { return SendClientMessage(playerid,COLOR_GRAD2,"Du hast ein zu niedriges Level(mind. 2)"); }
    if(IsPlayerConnected(playerid))
    {
    if(GetPlayerMoney(playerid) < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
    return 1;
    }
    new gun;
    new gunid[16];
    new gunstring1[128];
    new gunstring3[128];
    new gunstring4[128];
    new gunstring5[128];
    new infostring[128];
    new guncharge;
    new ammocharge;
    new location = PlayerInfo[playerid][pLocal];
    if(location == 99 || location == 100 || location == 102)
    {
    if(BizzInfo[location-99][bProducts] <= 0)
    {
    GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
    return 1;
    }
    new modd = 100;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring1, 256, "Waffen: Fallschirm (%d$) Golfschläger (%d$) Polizeistock (%d$) Baseballschläger (%d$) Schaufel (%d$) Pool (%d$)",
    GunPrice[0][0]/100*modd,GunPrice[1][0]/100*modd,GunPrice[2][0]/100*modd,GunPrice[3][0]/100*modd,GunPrice[4][0]/100*modd,GunPrice[5][0]/100*modd,GunPrice[6][0]/100*modd);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
    format(gunstring3, 256, "Waffen: Pistole (%d$) DesertEagle (%d$) MP5 (%d$)",
    GunPrice[13][0]/100*modd,GunPrice[14][0]/100*modd,GunPrice[15][0]/100*modd,GunPrice[16][0]/100*modd,GunPrice[17][0]/100*modd,GunPrice[18][0]/100*modd);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
    format(gunstring4, 256, "Waffen: Schrotflinte (%d$) AK47 (%d$) M4 (%d$) Rifle (%d$)",
    GunPrice[19][0]/100*modd,GunPrice[20][0]/100*modd,GunPrice[21][0]/100*modd,GunPrice[22][0]/100*modd,GunPrice[23][0]/100*modd,GunPrice[24][0]/100*modd);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
    format(gunstring5, 256, "Munition: pistolenmunition (%d$) schrotflintenmunition (%d$) smgmunition (%d$) assaultmunition (%d$) riflemunition (%d$)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    return 1;
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    return 1;
    }
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "Munitionsbetrag darf nicht niedriger als 1 und höher als 999 sein!"); return 1; }
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46;
    guncharge = GunPrice[0][0]/100*modd;
    ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2; guncharge = GunPrice[1][0]/100*modd; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Polizeistock", true, strlen(gunid)) == 0)
    {
    gun = 3; guncharge = GunPrice[2][0]/100*modd; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5; guncharge = GunPrice[4][0]/100*modd; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6; guncharge = GunPrice[5][0]/100*modd; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Pool", true, strlen(gunid)) == 0)
    {
    gun = 7; guncharge = GunPrice[6][0]/100*modd; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23; guncharge = GunPrice[13][0]/100*modd; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24; guncharge = GunPrice[15][0]/100*modd; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29; guncharge = GunPrice[18][0]/100*modd; ammocharge = GunPrice[27][0]*ammo;
    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Schrottflinte", true, strlen(gunid)) == 0)
    {
    gun = 25; guncharge = GunPrice[19][0]/100*modd; ammocharge = GunPrice[26][0]*ammo;
    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30; guncharge = GunPrice[22][0]/100*modd; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31; guncharge = GunPrice[23][0]/100*modd; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Rifle", true, strlen(gunid)) == 0)
    {
    gun = 33; guncharge = GunPrice[24][0]/100*modd; ammocharge = GunPrice[29][0]*ammo;
    PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
    }


    else
    {
    SendClientMessage(playerid, COLOR_GRAD6, "Der Verkäufer sagt: Ich habe nie von so einer Waffe gehört!");
    return 1;
    }
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, "Du hast keine %d$!",guncharge+ammocharge);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    return 1;
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
    {
    SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld!");
    return 1;
    }
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine/n %s mit %d Munition für %d$ gekauft!",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    if(location == 102 && IsACop(playerid)) { }
    else { GivePlayerMoney(playerid, - payout); }
    BizzInfo[location-99][bTill] += payout;
    ExtortionBiz(location-99, payout);
    BizzInfo[location-99][bProducts]--;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für %d$ gekauft!", sendername, payout);
    printf("%s", string);
    PayLog(string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Shop.");
    return 1;
    }
    }
    return 1;
    }


    was hab ich false




    C:\Users\masi\Desktop\[GM]V9.5.pwn(58607) : warning 202: number of arguments does not match definition
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59164) : warning 203: symbol is never used: "Counter"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59164) : warning 203: symbol is never used: "ServerName"
    C:\Users\masi\Desktop\[GM]V9.5.pwn(59164) : warning 203: symbol is never used: "kofferraum"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    Header size: 13676 bytes
    Code size: 2885820 bytes
    Data size: 6294476 bytes
    Stack/heap size: 32768 bytes; estimated max. usage: unknown, due to recursion
    Total requirements: 9226740 bytes


    4 Warnings.


    Bin im keinen laden !!!

    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerMoney[playerid] < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du hast nicht genug Geld !");
    return 1;
    }
    new location = SpielerInfo[playerid][pLocal];
    if(location == 99 || location == 100 || location == 102) // Hier dann die Zahl eintauschen :)
    {
    if(BizzInfo[location-99][bProducts] <= 0)
    {
    GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
    return 1;
    }
    ShowPlayerDialog(playerid, DIALOG_BUY_GUN,DIALOG_STYLE_LIST, "/buygun - Waffenladen", "9mm Pistole [100Schuss] [200$]\nSilenced Pistole [100Schuss] [200$]\nDesert Eagle [100Schuss] [300$]\nTec 9 [200Schuss] [400$]\nUzi [400Schuss] [500$]\nMP5 [300Schuss] [600$]\nShotgun [50Schuss] [200$]\nSawnoff Shotgun [50Schuss] [400$]\nM4 [400Schuss] [800$]\nAK 47 [400Schuss] [800$]\nRifle [15Schuss] [750$]\nScharfschützengewehr [15Schuss] [1000$]\nSchutzweste [100$]", "Kaufen", "Abbrechen");
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED,"Du bist in keinem Waffenladen.");
    return 1;
    }
    }
    return 1;
    }

    Hey Sry das ich schon wieder hilfe brauch mir fällt nigs ein Umzwar Will ich die Bizz id's von SoL Script ändern mir kommt vor das bei Ammunation bei SoL kein BIZZ is sondern nur ein shop und merh nich aber Es Steht immer da Du bist in Keinen Laden will wissen wie ich das ändere danke :)



    PS: SRY wegn Sovielen Hilfe Threads :/( geht an die admins)

    C:\Users\masi\Desktop\German Midnight Versionen\[GM]\gamemodes\[GM]V9.2.pwn(25731) : error 017: undefined symbol "GivePlayerCash"



    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine/n %s mit %d Munition für %d$ gekauft!",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    if(location == 102 && IsACop(playerid)) { }
    25731 else { GivePlayerCash(playerid, - payout); }
    BizzInfo[location-99][bTill] += payout;
    ExtortionBiz(location-99, payout);
    BizzInfo[location-99][bProducts]--;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für %d$ gekauft!", sendername, payout);
    printf("%s", string);
    PayLog(string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Shop.");
    return 1;
    }
    }
    return 1;
    }


    bitte Helfen :/ danke

    hey wollte mal mein buygun entbuggen aber wenn ich das iwo raushol steht da dann bin in keinen Laden .... könnt ihr mir den code oder so posten danke :DD


    sry wegn meinen spamm :/