public SendInterfaceMessage(TextENG[],TextDE[])
{
format(Text9,256,Text8);
format(Text8,256,Text7);
format(Text7,256,Text6);
format(Text6,256,Text5);
format(Text5,256,Text4);
format(Text4,256,Text3);
format(Text3,256,Text2);
format(Text2,256,Text1);
format(Text1,256,Text0);
if(pInfo[playerid][language]) format(Text0,256TextENG);
else format(Text0,256TextDE);
//weiter Code
}
So wäre doch ganz sinnvoll, wenn du dein enum machst du bevor du deine Include "includierst"
bsp
new pInfo[MAX_PLAYERS][...];
#include <inferfaceMessage>