Beiträge von FfEe

    hey wie kann man diese anzeige ändern? also das sie an einem anderen platz steht? also die coords ändern ^^ :



    format(string, sizeof(string), "~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Benzin:~w~ %d%",Gas[vehicle]);
    GameTextForPlayer(i,string,15500,3);

    der geht bei mir nicht! ich hab ihn im gta sa data ordner und da steht dann immer bei wave height \data\water.dat !
    gehts bei euch?

    bei mir is das so das wenn man 8/8 respect points hat das man dann /buylevel machen muss um ein level up zu gehen!
    ich will das ber so das man wenn man 8/8 respect point hat das man dan automatisch ein level geht!


    pls help :P

    hey ich und die anderen spieler bekommen immer wenn sie sterben exe crash , warum? aber das komische ist es das es nur im interior 0 ist (also nicht in einem gebäude) wenn er z.b. in der fahrschule ist dann bekommt er es nicht

    THX!



    aber kann man das auch machen das wenn der player sich ausloggt / einloggt das er dann da spawnt bis er /backurlaub macht?

    hey ich habe mal gehört das es ein Zunami mod gibt (also für das normale gta sa) ! hat das vllt. jemand von euch? ;)

    Errors:



    Code
    (4089) : error 017: undefined symbol "Urlaub"
    (4089) : warning 215: expression has no effect
    (4089) : error 001: expected token: ";", but found "]"
    (4089) : error 029: invalid expression, assumed zero
    (4089) : fatal error 107: too many error messages on one line

    geht das wenn jemand z.b. /urlaub mach das er dann an einem bestimmten ort spawnt (wenn er stirbt bzw. reloggt) ??


    habs schonaml mit SetPlayerSpawn versucht.... geht aber nicht...




    pls help



    //edit : also eigentlich wie /spawnchange


    ;(X(8|?(


    xD was hat das mit dem PlayerToPoint zu tun

    hi...kann mir jemand zeigen wie ich diesen fs in mein gm machen kann?
    hab schon alles versucht aber immer errors -.-


    HIER:
    #include <a_samp>


    #define GREEN 0x21DD00FF
    #define ORANGE 0xF97804FF
    #define RED 0xE60000FF


    forward VehStateCheck();


    new VehicleName[][] = {
    "Landstalker",
    "Bravura",
    "Buffalo",
    "Linerunner",
    "Pereniel",
    "Sentinel",
    "Dumper",
    "Firetruck",
    "Trashmaster",
    "Stretch",
    "Manana",
    "Infernus",
    "Voodoo",
    "Pony",
    "Mule",
    "Cheetah",
    "Ambulance",
    "Leviathan",
    "Moonbeam",
    "Esperanto",
    "Taxi",
    "Washington",
    "Bobcat",
    "Mr Whoopee",
    "BF Injection",
    "Hunter",
    "Premier",
    "Enforcer",
    "Securicar",
    "Banshee",
    "Predator",
    "Bus",
    "Rhino",
    "Barracks",
    "Hotknife",
    "Trailer",
    "Previon",
    "Coach",
    "Cabbie",
    "Stallion",
    "Rumpo",
    "RC Bandit",
    "Romero",
    "Packer",
    "Monster Truck",
    "Admiral",
    "Squalo",
    "Seasparrow",
    "Pizzaboy",
    "Tram",
    "Trailer",
    "Turismo",
    "Speeder",
    "Reefer",
    "Tropic",
    "Flatbed",
    "Yankee",
    "Caddy",
    "Solair",
    "Berkley's RC Van",
    "Skimmer",
    "PCJ-600",
    "Roller",
    "Freeway",
    "RC Baron",
    "RC Raider",
    "Glendale",
    "Oceanic",
    "Sanchez",
    "Sparrow",
    "Patriot",
    "Quad",
    "Coastguard",
    "Dinghy",
    "Hermes",
    "Sabre",
    "Rustler",
    "ZR-350",
    "Walton",
    "Regina",
    "Comet",
    "Fahrrad",
    "Burrito",
    "Camper",
    "Marquis",
    "Baggage",
    "Dozer",
    "Maverick",
    "News Chopper",
    "Rancher",
    "FBI Rancher",
    "Virgo",
    "Greenwood",
    "Jetmax",
    "Hotring",
    "Sandking",
    "Blista Compact",
    "Police Maverick",
    "Boxville",
    "Benson",
    "Mesa",
    "RC Goblin",
    "Hotring Racer",
    "Hotring Racer",
    "Bloodring Banger",
    "Rancher",
    "Super GT",
    "Elegant",
    "Journey",
    "Bike",
    "Mountain Bike",
    "Beagle",
    "Cropdust",
    "Stunt",
    "Tanker",
    "RoadTrain",
    "Nebula",
    "Majestic",
    "Buccaneer",
    "Shamal",
    "Hydra",
    "FCR-900",
    "NRG-500",
    "HPV1000",
    "Cement Truck",
    "Tow Truck",
    "Fortune",
    "Cadrona",
    "FBI Truck",
    "Willard",
    "Forklift",
    "Tractor",
    "Combine",
    "Feltzer",
    "Remington",
    "Slamvan",
    "Blade",
    "Freight",
    "Streak",
    "Vortex",
    "Vincent",
    "Bullet",
    "Clover",
    "Sadler",
    "Firetruck",
    "Hustler",
    "Intruder",
    "Primo",
    "Cargobob",
    "Tampa",
    "Sunrise",
    "Merit",
    "Utility",
    "Nevada",
    "Yosemite",
    "Windsor",
    "Monster Truck",
    "Monster Truck",
    "Uranus",
    "Jester",
    "Sultan",
    "Stratum",
    "Elegy",
    "Raindance",
    "RC Tiger",
    "Flash",
    "Tahoma",
    "Savanna",
    "Bandito",
    "Freight",
    "Trailer",
    "Kart",
    "Mower",
    "Duneride",
    "Sweeper",
    "Broadway",
    "Tornado",
    "AT-400",
    "DFT-30",
    "Huntley",
    "Stafford",
    "BF-400",
    "Newsvan",
    "Tug",
    "Trailer",
    "Emperor",
    "Wayfarer",
    "Euros",
    "Hotdog",
    "Club",
    "Trailer",
    "Trailer",
    "Andromada",
    "Dodo",
    "RC Cam",
    "Launch",
    "Streifenwagen",
    "Streifenwagen",
    "Streifenwagen",
    "Polizei Ranger",
    "Picador",
    "S.W.A.T. Van",
    "Alpha",
    "Phoenix",
    "Glendale",
    "Sadler",
    "Luggage Trailer",
    "Luggage Trailer",
    "Stair Trailer",
    "Boxville",
    "Farm Plow",
    "Utility Trailer"
    };
    new VehStats[200];
    enum SPS
    {
    Float:X,
    Float:Y,
    Float:Z
    }
    new PlayerPos[200][SPS];


    public OnFilterScriptInit()
    {
    print("[FS]|-----------------------------------------|[FS]");
    print("[FS]| .:[ - Vehicle Name Display by Seif - ]:.|[FS]");
    print("[FS]|-----------------------------------------|[FS]");
    SetTimer("VehStateCheck",300,1);
    for(new i=0;i<200;i++) VehStats[i] = 1;
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    VehStats[playerid] = 1;
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext, "/vs", true) == 0)
    {
    if (VehStats[playerid] == 1)
    {
    VehStats[playerid] = 0;
    SendClientMessage(playerid,GREEN,"Tacho ist nun AUS");
    }
    else
    {
    VehStats[playerid] = 1;
    SendClientMessage(playerid,GREEN,"Tacho ist nun AN");
    }
    return 1;
    }
    return 0;
    }


    public VehStateCheck()
    {
    for(new i=0;i<MAX_PLAYERS;i++)
    {
    if (IsPlayerInAnyVehicle(i) && IsPlayerConnected(i) && VehStats[i] == 1)
    {
    new Float:health,vehicleid = GetPlayerVehicleID(i),string[256],Float:value,Float:distance,Float:x,Float:y,Float:z;
    GetPlayerPos(i, x, y, z);
    distance = floatsqroot(floatpower(floatabs(floatsub(x,PlayerPos[i][X])),2)+floatpower(floatabs(floatsub(y,PlayerPos[i][Y])),2)+floatpower(floatabs(floatsub(z,PlayerPos[i][Z])),2));
    value = floatround(distance * 11000);
    GetVehicleHealth(vehicleid,health);
    if (health >= 900 && health <= 1000)
    {
    format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~r~Fahrzeug: ~g~%s~n~~r~Zustand: ~g~~h~Wie Neu~n~~r~KM/H: ~g~%d",VehicleName[GetVehicleModel(vehicleid)-400],floatround(value/1400));
    GameTextForPlayer(i,string,850,3);
    }
    else if (health >= 600 && health < 900)
    {
    format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~r~Fahrzeug: ~g~%s~n~~r~Zustand: ~y~Leicht Beschädigt~n~~r~KM/H: ~g~%d",VehicleName[GetVehicleModel(vehicleid)-400],floatround(value/1400));
    GameTextForPlayer(i,string,850,3);
    }
    else if (health >= 301 && health < 600)
    {
    format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~r~Fahrzeug: ~g~%s~n~~r~Zustand: ~r~~h~~h~Stark Beschädigt~n~~r~KM/H: ~g~%d",VehicleName[GetVehicleModel(vehicleid)-400],floatround(value/1400));
    GameTextForPlayer(i,string,850,3);
    }
    else if (health >= 0 && health < 301)
    {
    format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~r~Fahrzeug: ~g~%s~n~~r~Zustand: ~r~~h~BOOM!~n~~r~KM/H: ~g~%d",VehicleName[GetVehicleModel(vehicleid)-400],floatround(value/1400));
    GameTextForPlayer(i,string,850,3);
    }
    PlayerPos[i][X] = x;
    PlayerPos[i][Y] = y;
    PlayerPos[i][Z] = z;
    }
    }
    return 1;
    }