Beiträge von Narushi

    hay,


    ist es möglich die Skinauswahl komplett auszuschalten o.Ä. ?
    Ich hätte es gern so, dass, wenn ich mich einlogge mit meinem
    PW, ich direkt Skin 2 zugewiesen bekommen und direkt Spawne.
    Ohne auf die Skinauswahl zu kommen und "SPAWN" klicken zu müssen
    .. Ist es möglich die Skinauswahl zu löschen/überspringen?



    Narushi


    if(strcom(cmdtext,"/startbonus",true) == 0);
    {
    if(IsPlayerInRangeOfPoint(playerid,5,x,y,z);
    {
    if(GetPlayerScore(playerid)==1)
    {
    SetPlayerScore(playerid,3);
    GivePlayerMoney(playerid,250000);
    SendClientMessage(playerid,COLOR_BLUE,"Startbonus: Level 3 + 250k");
    PlayerInfo[playerid][pCarLic] = 1;
    PlayerInfo[playerid][pOwnPerso] = 1;
    }
    SendClientMessage(playerid,COLOR_GREY,"Nur für Lv. 1 User!");
    return 1;
    }
    SendClientMessage(playerid,COLOR_GREY,"Du bist nicht beim Startbonus!");
    return 1;
    }

    Wieso kommt dieser Warning?


    Warning:
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(1125) : warning 203: symbol is never used: "makeadmin"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Warning.


    Befehl:
    ocmd:makeadmin(playerid,params[])
    {
    new pID, Adminlevel[20], str[128];
    switch(Adminlevel)
    {
    case 0:{Adminlevel="No-Admin";}
    case 1:{Adminlevel="Probe Supporter"}
    case 2:{Adminlevel="Supporter"}
    case 3:{Adminlevel="Moderator"}
    case 4:{Adminlevel="Super Moderator"}
    case 5:{Adminlevel="Administrator"}
    case 6:{Adminlevel="Server Manager"}
    case 7:{Adminlevel="Community Leiter"}
    case 8:{Adminlevel="Serverleiter"}
    }
    if(IsPlayerAdmin(playerid));
    {
    if(sscanf(params,"u",pID)) return SendClientMessage(playerid,COLOR_GREY,"Benutzung: /makeadmin [ID]");
    format(str,sizeof(str),"%s hat dich zum '%s' ernannt!",GetName(playerid),Adminlevel);
    SendClientMessage(pID,COLOR_BLUE,str);
    return 1;
    }
    return 1;
    }

    printf zu Spielerspeichern oder zu Register?


    SavePlayer:

    stock SavePlayer(playerid)
    {
    new Player[64], Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Name,sizeof(Name));
    format(Player,sizeof(Player),"/Spieler/%s.txt",Name);
    if(dini_Exists(Player))
    {
    dini_IntSet(Player,"Level",PlayerInfo[playerid][pLevel]);
    dini_IntSet(Player,"Adminlevel",PlayerInfo[playerid][pAdmin]);
    dini_IntSet(Player,"Supporter",PlayerInfo[playerid][pSupporter]);
    dini_IntSet(Player,"DonateRang",PlayerInfo[playerid][pDonateRank]);
    dini_IntSet(Player,"UpgradePunkte",PlayerInfo[playerid][gPupgrade]);
    dini_IntSet(Player,"ConnectTime",PlayerInfo[playerid][pConnectTime]);
    dini_IntSet(Player,"Neuling",PlayerInfo[playerid][pNeuling]);
    dini_IntSet(Player,"pReg",PlayerInfo[playerid][pReg]);
    dini_IntSet(Player,"Geschlecht",PlayerInfo[playerid][pSex]);
    dini_IntSet(Player,"Alter",PlayerInfo[playerid][pAge]);
    dini_IntSet(Player,"Herkunft",PlayerInfo[playerid][pOrigin]);
    dini_IntSet(Player,"pCK",PlayerInfo[playerid][pCK]);
    dini_IntSet(Player,"Account",PlayerInfo[playerid][pAccount]);
    dini_IntSet(Player,"KreditkartenDauer",PlayerInfo[playerid][pPlayerKreditDauer]);
    dini_IntSet(Player,"Kredit",PlayerInfo[playerid][pPlayerKredit]);
    dini_IntSet(Player,"Kills",PlayerInfo[playerid][pKills]);
    dini_IntSet(Player,"Jailed",PlayerInfo[playerid][pJailed]);
    dini_IntSet(Player,"Jailtime",PlayerInfo[playerid][pJailTime]);
    dini_IntSet(Player,"Tode",PlayerInfo[playerid][pDeaths]);
    dini_IntSet(Player,"Arrest",PlayerInfo[playerid][pArrested]);
    dini_IntSet(Player,"Wantedtode",PlayerInfo[playerid][pWantedDeaths]);
    dini_IntSet(Player,"Telefonbuch",PlayerInfo[playerid][pPhoneBook]);
    dini_IntSet(Player,"Lottonummer",PlayerInfo[playerid][pLottoNr]);
    dini_IntSet(Player,"Fische",PlayerInfo[playerid][pFishes]);
    dini_IntSet(Player,"GrosterFang",PlayerInfo[playerid][pBiggestFish]);
    dini_IntSet(Player,"Job",PlayerInfo[playerid][pJob]);
    dini_IntSet(Player,"PayCheck",PlayerInfo[playerid][pPayCheck]);
    dini_IntSet(Player,"Rest",PlayerInfo[playerid][pRest]);
    dini_IntSet(Player,"Kopfgeld",PlayerInfo[playerid][pHeadValue]);
    dini_IntSet(Player,"Gangjail",PlayerInfo[playerid][pGangJailed]);
    dini_IntSet(Player,"Mundtape",PlayerInfo[playerid][pMauled]);
    dini_IntSet(Player,"Materialien",PlayerInfo[playerid][pMats]);
    dini_IntSet(Player,"Drogen",PlayerInfo[playerid][pDrugs]);
    dini_IntSet(Player,"FraktionsLeader",PlayerInfo[playerid][pLeader]);
    dini_IntSet(Player,"FraktionsMember",PlayerInfo[playerid][pMember]);
    dini_IntSet(Player,"FraktionsRang",PlayerInfo[playerid][pRank]);
    dini_IntSet(Player,"Charakter",PlayerInfo[playerid][pChar]);
    dini_IntSet(Player,"Contracts",PlayerInfo[playerid][pContractTime]);
    dini_IntSet(Player,"DetektivSkill",PlayerInfo[playerid][pDetSkill]);
    dini_IntSet(Player,"SexSkill",PlayerInfo[playerid][pSexSkill]);
    dini_IntSet(Player,"BoxSkill",PlayerInfo[playerid][pBoxSkill]);
    dini_IntSet(Player,"AnwaltsSkill",PlayerInfo[playerid][pLawSkill]);
    dini_IntSet(Player,"MechanikerSkill",PlayerInfo[playerid][pMechSkill]);
    dini_IntSet(Player,"AutodiebSkill",PlayerInfo[playerid][pJackSkill]);
    dini_IntSet(Player,"CarSkill",PlayerInfo[playerid][pCarSkill]);
    dini_IntSet(Player,"NewsSkill",PlayerInfo[playerid][pNewsSkill]);
    dini_IntSet(Player,"DrogenSkill",PlayerInfo[playerid][pDrugsSkill]);
    dini_IntSet(Player,"KochSkill",PlayerInfo[playerid][pCookSkill]);
    dini_IntSet(Player,"FischSkill",PlayerInfo[playerid][pFishSkill]);
    dini_IntSet(Player,"Interior",PlayerInfo[playerid][pInt]);
    dini_IntSet(Player,"Local",PlayerInfo[playerid][pLocal]);
    dini_IntSet(Player,"Team",PlayerInfo[playerid][pTeam]);
    dini_IntSet(Player,"Model",PlayerInfo[playerid][pModel]);
    dini_IntSet(Player,"Telefonnummer",PlayerInfo[playerid][pPnumber]);
    dini_IntSet(Player,"Hausschlüssel",PlayerInfo[playerid][pPhousekey]);
    dini_IntSet(Player,"BizSchlüssel",PlayerInfo[playerid][pPbiskey]);
    dini_IntSet(Player,"Fahrschein",PlayerInfo[playerid][pCarLic]);
    dini_IntSet(Player,"NewLic",PlayerInfo[playerid][pNewLic]);
    dini_IntSet(Player,"Flugschein",PlayerInfo[playerid][pFlyLic]);
    dini_IntSet(Player,"Bootschein",PlayerInfo[playerid][pBoatLic]);
    dini_IntSet(Player,"Fischerschein",PlayerInfo[playerid][pFishLic]);
    dini_IntSet(Player,"Waffenschein",PlayerInfo[playerid][pGunLic]);
    dini_IntSet(Player,"LKWSchein",PlayerInfo[playerid][pLKWLic]);
    dini_IntSet(Player,"Rollerschein",PlayerInfo[playerid][pRollerLic]);
    dini_IntSet(Player,"MotorradSchein",PlayerInfo[playerid][pMotoLic]);
    dini_IntSet(Player,"Zigaretten",PlayerInfo[playerid][pZig]);
    dini_IntSet(Player,"Kekse",PlayerInfo[playerid][pKekse]);
    dini_IntSet(Player,"ZigarettenSucht",PlayerInfo[playerid][pZigSucht]);
    dini_IntSet(Player,"Waffe1",PlayerInfo[playerid][pGun1]);
    dini_IntSet(Player,"Waffe2",PlayerInfo[playerid][pGun2]);
    dini_IntSet(Player,"Waffe3",PlayerInfo[playerid][pGun3]);
    dini_IntSet(Player,"Waffe4",PlayerInfo[playerid][pGun4]);
    dini_IntSet(Player,"Mun1",PlayerInfo[playerid][pAmmo1]);
    dini_IntSet(Player,"Mun2",PlayerInfo[playerid][pAmmo2]);
    dini_IntSet(Player,"Mun3",PlayerInfo[playerid][pAmmo3]);
    dini_IntSet(Player,"Mun4",PlayerInfo[playerid][pAmmo4]);
    dini_IntSet(Player,"Fahrzeit",PlayerInfo[playerid][pCarTime]);
    dini_IntSet(Player,"Mulltime",PlayerInfo[playerid][pMulltime]);
    dini_IntSet(Player,"PayDay",PlayerInfo[playerid][pPayDay]);
    dini_IntSet(Player,"GehabtePayDay",PlayerInfo[playerid][pPayDayHad]);
    dini_IntSet(Player,"CDSpieler",PlayerInfo[playerid][pCDPlayer]);
    dini_IntSet(Player,"Siege",PlayerInfo[playerid][pWins]);
    dini_IntSet(Player,"Niederlagen",PlayerInfo[playerid][pLoses]);
    dini_IntSet(Player,"PromilleAlk",PlayerInfo[playerid][pAlcoholPerk]);
    dini_IntSet(Player,"PromilleDrug",PlayerInfo[playerid][pDrugPerk]);
    dini_IntSet(Player,"MiserPerk",PlayerInfo[playerid][pMiserPerk]);
    dini_IntSet(Player,"PainPerk",PlayerInfo[playerid][pPainPerk]);
    dini_IntSet(Player,"TraderPerk",PlayerInfo[playerid][pTraderPerk]);
    dini_IntSet(Player,"Tutorial",PlayerInfo[playerid][pTut]);
    dini_IntSet(Player,"Radio",PlayerInfo[playerid][pRadio]);
    dini_IntSet(Player,"Warns",PlayerInfo[playerid][pWarns]);
    dini_IntSet(Player,"Verheiratet",PlayerInfo[playerid][pMarried]);
    dini_IntSet(Player,"VeheiratetMit",PlayerInfo[playerid][pMarriedTo]);
    dini_IntSet(Player,"SpielMinuten",PlayerInfo[playerid][pPlayMinutes]);
    dini_IntSet(Player,"SpielMinutenGesamt",PlayerInfo[playerid][pGesamtMinutes]);
    dini_IntSet(Player,"SFPass",PlayerInfo[playerid][pSFPASS]);
    dini_IntSet(Player,"DrogenSkill",PlayerInfo[playerid][pDrugsSkill]);
    dini_IntSet(Player,"HandyGuthaben",PlayerInfo[playerid][pHandyGeld]);
    dini_IntSet(Player,"HandyVersion",PlayerInfo[playerid][pHandyVer]);
    dini_IntSet(Player,"UhrID",PlayerInfo[playerid][pUhrID]);
    dini_IntSet(Player,"HandyID",PlayerInfo[playerid][pHandyID]);
    dini_IntSet(Player,"Personalausweis",PlayerInfo[playerid][pOwnPerso]);
    dini_IntSet(Player,"Antrag",PlayerInfo[playerid][pOwnAntrag]);
    dini_IntSet(Player,"PersoStop",PlayerInfo[playerid][pPersoStop]);
    dini_IntSet(Player,"Gehalt",PlayerInfo[playerid][pGehalt]);
    dini_IntSet(Player,"Fraktionssperre",PlayerInfo[playerid][pFrakSperre]);
    dini_IntSet(Player,"SafeMats",PlayerInfo[playerid][pBoxMats]);
    dini_IntSet(Player,"SafeDrugs",PlayerInfo[playerid][pBoxDrugs]);
    dini_IntSet(Player,"Banned",PlayerInfo[playerid][pban]);
    dini_IntSet(Player,"pTot",PlayerInfo[playerid][pTot]);
    dini_IntSet(Player,"FarmZeit",PlayerInfo[playerid][pFarmTime]);
    dini_IntSet(Player,"GDeaths",PlayerInfo[playerid][pGDeaths]);
    dini_IntSet(Player,"GKills",PlayerInfo[playerid][pGKills]);
    dini_IntSet(Player,"Meldungen",PlayerInfo[playerid][pMeldung]);
    dini_IntSet(Player,"HouseKey",PlayerInfo[playerid][pHouseKey]);
    dini_IntSet(Player,"RentHouseKey",PlayerInfo[playerid][pRentHouseKey]);
    }
    }

    Hallo Leute,


    ich habe ein Register/Login System erstellt nach "NemesusScripts"Tutorials.
    also hab ich bei "stock Register" folgendes geschrieben.


    stock Register(playerid,key[])
    {
    new Player[64], Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Name,sizeof(Name));
    format(Player,sizeof(Player),"/Spieler/%s.txt",Name);
    dini_Create(Player);
    dini_Set(Player,"Passwort",key);
    SendClientMessage(playerid,0xFEFEFEFE,"Du hast dich erfolgreich registriert.");
    return 1;
    }
    Das Passwort speichern ist das Problem!! Wenn ich mich registriere und im Spiel auf das Scriptfile meines accs sehe steht da " Passwort=*key* "
    doch wenn ich dann mich auslogge steht da:



    Passwort=
    Level=0
    Adminlevel=0
    Supporter=0
    DonateRang=0
    UpgradePunkte=0
    ConnectTime=0
    Neuling=0
    pReg=0
    Geschlecht=0
    Alter=0
    Herkunft=0
    pCK=0
    Account=0
    KreditkartenDauer=0
    Kredit=0
    Kills=0
    Jailed=0
    Jailtime=0
    Tode=0
    Arrest=0
    Wantedtode=0
    Telefonbuch=0
    ..
    ..
    ...
    ......


    Durch das stock SpielerSpeichern passiert das glaub ich.. Wie kann ich das verbessern ?(

    stock LoadPlayer(playerid)
    {
    new Player[256], Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Name,sizeof(Name));
    format(Player,sizeof(Player),"/Spieler/%s.txt",Name);
    if(dini_Exists(Player))
    {
    PlayerInfo[playerid][pKey] = dini_Get(Player,"Passwort");
    PlayerInfo[playerid][pLevel] = dini_Get(Player,"Level");
    PlayerInfo[playerid][pAdmin] = dini_Get(Player,"Adminlevel");
    PlayerInfo[playerid][pSupporter] = dini_Get(Player,"Supporter");
    PlayerInfo[playerid][pDonateRank] = dini_Get(Player,"DonateRang");
    PlayerInfo[playerid][gPupgrade] = dini_Get(Player,"UpgradePunkte");
    PlayerInfo[playerid][pConnectTime] = dini_Get(Player,"ConnectTime");


    Davon ist die Zeile 545 die:


    ZEILE 545::
    PlayerInfo[playerid][pKey] = dini_Get(Player,"Passwort");

    enum pInfo
    {
    pKey[128],
    pLevel,
    pAdmin,
    pSupporter,
    pDonateRank,
    gPupgrade,
    pConnectTime,
    pNeuling,
    pReg,
    pSex,
    pAge,
    pOrigin,
    pCK,
    pMuted,
    pKnast,
    pExp,
    pCash,
    pAccount,
    pPlayerKreditDauer,
    pPlayerKredit,
    pCrimes,
    pKills,
    pJailed,
    pJailTime,
    pDeaths,
    pArrested,
    pWantedDeaths,
    pPhoneBook,
    pLottoNr,
    pFishes,
    pBiggestFish,
    pJob,
    pPayCheck,
    pRest,
    pHeadValue,
    pGangJailed,
    pMauled,
    pMats,
    pDrugs,
    pLeader,
    pMember,
    pFMember,
    pRank,
    pChar,
    pContractTime,
    pDetSkill,
    pSexSkill,
    pBoxSkill,
    pLawSkill,
    pMechSkill,
    pJackSkill,
    pCarSkill,
    pNewsSkill,
    pDrugsSkill,
    pCookSkill,
    pFishSkill,
    Float:pHealth,
    Float:pSHealth,
    pInt,
    pLocal,
    pTeam,
    pModel,
    pPnumber,
    pPhousekey,
    pPbiskey,
    Float:pPos_x,
    Float:pPos_y,
    Float:pPos_z,
    pCarLic,
    pNewLic,
    pFlyLic,
    pBoatLic,
    pFishLic,
    pGunLic, //Definition des Scheines zb die Aufgabe später
    pLKWLic,
    pRollerLic,
    pMotoLic,
    pZig,
    pKekse,
    pZigSucht,
    pGun1,
    pGun2,
    pGun3,
    pGun4,
    pAmmo1,
    pAmmo2,
    pAmmo3,
    pAmmo4,
    pCarTime,
    pMulltime,
    pPayDay,
    pPayDayHad,
    pCDPlayer,
    pWins,
    pLoses,
    pAlcoholPerk,
    pDrugPerk,
    pMiserPerk,
    pPainPerk,
    pTraderPerk,
    pTut,
    pRadio,
    pWarns,
    Float:pGWD,
    pAdjustable,
    pFuel,
    pMarried,
    pMarriedTo[128],
    pInvWeapon,
    pInvAmmo,
    pInvWeapon2,
    pInvAmmo2,
    pInvDrugs,
    pInvMats,
    pFlugTime,
    pRoadblock,
    pPlayMinutes,
    pGesamtMinutes,
    pMinutesSinceLogin,
    pMinutesSinceAn,
    pSFPASS,
    pLVPASS,
    pHandyGeld,
    pHandyVer,
    pUhrID,
    pHandyID,
    pOwnPerso,
    pOwnAntrag,
    pPersoStop,
    pGehalt,
    pFrakSperre,
    pBoxMats,
    pBoxDrugs,
    pban,
    Text:LetterboxTop,Text:LetterboxBottom2, Text:LetterboxBottom,
    pTot,
    pFarmTime,
    pGDeaths,
    pGKills,
    pMeldung,
    pHouseKey,
    pRentHouseKey,
    pLoggedIn
    };


    stock SavePlayer(playerid)
    {
    new Player[64], Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Name,sizeof(Name));
    format(Player,sizeof(Player),"/Spieler/%s.txt",Name);
    if(dini_Exists(Player))
    {
    dini_Set(Player,"Passwort",PlayerInfo[playerid][pKey]);
    dini_IntSet(Player,"Level",PlayerInfo[playerid][pLevel]);
    dini_IntSet(Player,"Adminlevel",PlayerInfo[playerid][pAdmin]);
    dini_IntSet(Player,"Supporter",PlayerInfo[playerid][pSupporter]);
    dini_IntSet(Player,"DonateRang",PlayerInfo[playerid][pDonateRank]);
    dini_IntSet(Player,"UpgradePunkte",PlayerInfo[playerid][gPupgrade]);
    dini_IntSet(Player,"ConnectTime",PlayerInfo[playerid][pConnectTime]);
    dini_IntSet(Player,"Neuling",PlayerInfo[playerid][pNeuling]);
    dini_IntSet(Player,"pReg",PlayerInfo[playerid][pReg]);
    dini_IntSet(Player,"Geschlecht",PlayerInfo[playerid][pSex]);
    dini_IntSet(Player,"Alter",PlayerInfo[playerid][pAge]);
    dini_IntSet(Player,"Herkunft",PlayerInfo[playerid][pOrigin]);
    dini_IntSet(Player,"pCK",PlayerInfo[playerid][pCK]);
    dini_IntSet(Player,"Account",PlayerInfo[playerid][pAccount]);
    dini_IntSet(Player,"KreditkartenDauer",PlayerInfo[playerid][pPlayerKreditDauer]);
    dini_IntSet(Player,"Kredit",PlayerInfo[playerid][pPlayerKredit]);
    dini_IntSet(Player,"Kills",PlayerInfo[playerid][pKills]);
    dini_IntSet(Player,"Jailed",PlayerInfo[playerid][pJailed]);
    dini_IntSet(Player,"Jailtime",PlayerInfo[playerid][pJailTime]);
    dini_IntSet(Player,"Tode",PlayerInfo[playerid][pDeaths]);
    dini_IntSet(Player,"Arrest",PlayerInfo[playerid][pArrested]);
    dini_IntSet(Player,"Wantedtode",PlayerInfo[playerid][pWantedDeaths]);
    dini_IntSet(Player,"Telefonbuch",PlayerInfo[playerid][pPhoneBook]);
    dini_IntSet(Player,"Lottonummer",PlayerInfo[playerid][pLottoNr]);
    dini_IntSet(Player,"Fische",PlayerInfo[playerid][pFishes]);
    dini_IntSet(Player,"GrosterFang",PlayerInfo[playerid][pBiggestFish]);
    dini_IntSet(Player,"Job",PlayerInfo[playerid][pJob]);
    dini_IntSet(Player,"PayCheck",PlayerInfo[playerid][pPayCheck]);
    dini_IntSet(Player,"Rest",PlayerInfo[playerid][pRest]);
    dini_IntSet(Player,"Kopfgeld",PlayerInfo[playerid][pHeadValue]);
    dini_IntSet(Player,"Gangjail",PlayerInfo[playerid][pGangJailed]);
    dini_IntSet(Player,"Mundtape",PlayerInfo[playerid][pMauled]);
    dini_IntSet(Player,"Materialien",PlayerInfo[playerid][pMats]);
    dini_IntSet(Player,"Drogen",PlayerInfo[playerid][pDrugs]);
    dini_IntSet(Player,"FraktionsLeader",PlayerInfo[playerid][pLeader]);
    dini_IntSet(Player,"FraktionsMember",PlayerInfo[playerid][pMember]);
    dini_IntSet(Player,"FraktionsRang",PlayerInfo[playerid][pRank]);
    dini_IntSet(Player,"Charakter",PlayerInfo[playerid][pChar]);
    dini_IntSet(Player,"Contracts",PlayerInfo[playerid][pContractTime]);
    dini_IntSet(Player,"DetektivSkill",PlayerInfo[playerid][pDetSkill]);
    dini_IntSet(Player,"SexSkill",PlayerInfo[playerid][pSexSkill]);
    dini_IntSet(Player,"BoxSkill",PlayerInfo[playerid][pBoxSkill]);
    dini_IntSet(Player,"AnwaltsSkill",PlayerInfo[playerid][pLawSkill]);
    dini_IntSet(Player,"MechanikerSkill",PlayerInfo[playerid][pMechSkill]);
    dini_IntSet(Player,"AutodiebSkill",PlayerInfo[playerid][pJackSkill]);
    dini_IntSet(Player,"CarSkill",PlayerInfo[playerid][pCarSkill]);
    dini_IntSet(Player,"NewsSkill",PlayerInfo[playerid][pNewsSkill]);
    dini_IntSet(Player,"DrogenSkill",PlayerInfo[playerid][pDrugsSkill]);
    dini_IntSet(Player,"KochSkill",PlayerInfo[playerid][pCookSkill]);
    dini_IntSet(Player,"FischSkill",PlayerInfo[playerid][pFishSkill]);
    dini_IntSet(Player,"Interior",PlayerInfo[playerid][pInt]);
    dini_IntSet(Player,"Local",PlayerInfo[playerid][pLocal]);
    dini_IntSet(Player,"Team",PlayerInfo[playerid][pTeam]);
    dini_IntSet(Player,"Model",PlayerInfo[playerid][pModel]);
    dini_IntSet(Player,"Telefonnummer",PlayerInfo[playerid][pPnumber]);
    dini_IntSet(Player,"Hausschlüssel",PlayerInfo[playerid][pPhousekey]);
    dini_IntSet(Player,"BizSchlüssel",PlayerInfo[playerid][pPbiskey]);
    dini_IntSet(Player,"Fahrschein",PlayerInfo[playerid][pCarLic]);
    dini_IntSet(Player,"NewLic",PlayerInfo[playerid][pNewLic]);
    dini_IntSet(Player,"Flugschein",PlayerInfo[playerid][pFlyLic]);
    dini_IntSet(Player,"Bootschein",PlayerInfo[playerid][pBoatLic]);
    dini_IntSet(Player,"Fischerschein",PlayerInfo[playerid][pFishLic]);
    dini_IntSet(Player,"Waffenschein",PlayerInfo[playerid][pGunLic]);
    dini_IntSet(Player,"LKWSchein",PlayerInfo[playerid][pLKWLic]);
    dini_IntSet(Player,"Rollerschein",PlayerInfo[playerid][pRollerLic]);
    dini_IntSet(Player,"MotorradSchein",PlayerInfo[playerid][pMotoLic]);
    dini_IntSet(Player,"Zigaretten",PlayerInfo[playerid][pZig]);
    dini_IntSet(Player,"Kekse",PlayerInfo[playerid][pKekse]);
    dini_IntSet(Player,"ZigarettenSucht",PlayerInfo[playerid][pZigSucht]);
    dini_IntSet(Player,"Waffe1",PlayerInfo[playerid][pGun1]);
    dini_IntSet(Player,"Waffe2",PlayerInfo[playerid][pGun2]);
    dini_IntSet(Player,"Waffe3",PlayerInfo[playerid][pGun3]);
    dini_IntSet(Player,"Waffe4",PlayerInfo[playerid][pGun4]);
    dini_IntSet(Player,"Mun1",PlayerInfo[playerid][pAmmo1]);
    dini_IntSet(Player,"Mun2",PlayerInfo[playerid][pAmmo2]);
    dini_IntSet(Player,"Mun3",PlayerInfo[playerid][pAmmo3]);
    dini_IntSet(Player,"Mun4",PlayerInfo[playerid][pAmmo4]);
    dini_IntSet(Player,"Fahrzeit",PlayerInfo[playerid][pCarTime]);
    dini_IntSet(Player,"Mulltime",PlayerInfo[playerid][pMulltime]);
    dini_IntSet(Player,"PayDay",PlayerInfo[playerid][pPayDay]);
    dini_IntSet(Player,"GehabtePayDay",PlayerInfo[playerid][pPayDayHad]);
    dini_IntSet(Player,"CDSpieler",PlayerInfo[playerid][pCDPlayer]);
    dini_IntSet(Player,"Siege",PlayerInfo[playerid][pWins]);
    dini_IntSet(Player,"Niederlagen",PlayerInfo[playerid][pLoses]);
    dini_IntSet(Player,"PromilleAlk",PlayerInfo[playerid][pAlcoholPerk]);
    dini_IntSet(Player,"PromilleDrug",PlayerInfo[playerid][pDrugPerk]);
    dini_IntSet(Player,"MiserPerk",PlayerInfo[playerid][pMiserPerk]);
    dini_IntSet(Player,"PainPerk",PlayerInfo[playerid][pPainPerk]);
    dini_IntSet(Player,"TraderPerk",PlayerInfo[playerid][pTraderPerk]);
    dini_IntSet(Player,"Tutorial",PlayerInfo[playerid][pTut]);
    dini_IntSet(Player,"Radio",PlayerInfo[playerid][pRadio]);
    dini_IntSet(Player,"Warns",PlayerInfo[playerid][pWarns]);
    dini_IntSet(Player,"Verheiratet",PlayerInfo[playerid][pMarried]);
    dini_IntSet(Player,"VeheiratetMit",PlayerInfo[playerid][pMarriedTo]);
    dini_IntSet(Player,"SpielMinuten",PlayerInfo[playerid][pPlayMinutes]);
    dini_IntSet(Player,"SpielMinutenGesamt",PlayerInfo[playerid][pGesamtMinutes]);
    dini_IntSet(Player,"SFPass",PlayerInfo[playerid][pSFPASS]);
    dini_IntSet(Player,"DrogenSkill",PlayerInfo[playerid][pDrugsSkill]);
    dini_IntSet(Player,"HandyGuthaben",PlayerInfo[playerid][pHandyGeld]);
    dini_IntSet(Player,"HandyVersion",PlayerInfo[playerid][pHandyVer]);
    dini_IntSet(Player,"UhrID",PlayerInfo[playerid][pUhrID]);
    dini_IntSet(Player,"HandyID",PlayerInfo[playerid][pHandyID]);
    dini_IntSet(Player,"Personalausweis",PlayerInfo[playerid][pOwnPerso]);
    dini_IntSet(Player,"Antrag",PlayerInfo[playerid][pOwnAntrag]);
    dini_IntSet(Player,"PersoStop",PlayerInfo[playerid][pPersoStop]);
    dini_IntSet(Player,"Gehalt",PlayerInfo[playerid][pGehalt]);
    dini_IntSet(Player,"Fraktionssperre",PlayerInfo[playerid][pFrakSperre]);
    dini_IntSet(Player,"SafeMats",PlayerInfo[playerid][pBoxMats]);
    dini_IntSet(Player,"SafeDrugs",PlayerInfo[playerid][pBoxDrugs]);
    dini_IntSet(Player,"Banned",PlayerInfo[playerid][pban]);
    dini_IntSet(Player,"pTot",PlayerInfo[playerid][pTot]);
    dini_IntSet(Player,"FarmZeit",PlayerInfo[playerid][pFarmTime]);
    dini_IntSet(Player,"GDeaths",PlayerInfo[playerid][pGDeaths]);
    dini_IntSet(Player,"GKills",PlayerInfo[playerid][pGKills]);
    dini_IntSet(Player,"Meldungen",PlayerInfo[playerid][pMeldung]);
    dini_IntSet(Player,"HouseKey",PlayerInfo[playerid][pHouseKey]);
    dini_IntSet(Player,"RentHouseKey",PlayerInfo[playerid][pRentHouseKey]);
    }
    }


    LoadPlayer(playerid)
    {
    new Player[64], Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Name,sizeof(Name));
    format(Player,sizeof(Player),"/Spieler/%s.txt",Name);
    if(dini_Exists(Player))
    {
    PlayerInfo[playerid][pKey] = dini_Get(Player,"Passwort");
    PlayerInfo[playerid][pLevel] = dini_Get(Player,"Level");
    PlayerInfo[playerid][pAdmin] = dini_Get(Player,"Adminlevel");
    PlayerInfo[playerid][pSupporter] = dini_Get(Player,"Supporter");
    PlayerInfo[playerid][pDonateRank] = dini_Get(Player,"DonateRang");
    PlayerInfo[playerid][gPupgrade] = dini_Get(Player,"UpgradePunkte");
    PlayerInfo[playerid][pConnectTime] = dini_Get(Player,"ConnectTime");
    PlayerInfo[playerid][pNeuling] = dini_Get(Player,"Neuling");
    PlayerInfo[playerid][pReg] = dini_Get(Player,"pReg");
    PlayerInfo[playerid][pSex] = dini_Get(Player,"Geschlecht");
    PlayerInfo[playerid][pAge] = dini_Get(Player,"Alter");
    PlayerInfo[playerid][pOrigin] = dini_Get(Player,"Herkunft");
    PlayerInfo[playerid][pCK] = dini_Get(Player,"pCK");
    PlayerInfo[playerid][pAccount] = dini_Get(Player,"Account");
    PlayerInfo[playerid][pPlayerKreditDauer] = dini_Get(Player,"KreditkartenDauer");
    PlayerInfo[playerid][pPlayerKredit] = dini_Get(Player,"Kredit");
    PlayerInfo[playerid][pKills] = dini_Get(Player,"Kills");
    PlayerInfo[playerid][pJailed] = dini_Get(Player,"Jailed");
    PlayerInfo[playerid][pJailTime] = dini_Get(Player,"Jailtime");
    PlayerInfo[playerid][pDeaths] = dini_Get(Player,"Tode");
    PlayerInfo[playerid][pArrested] = dini_Get(Player,"Arrest");
    PlayerInfo[playerid][pWantedDeaths] = dini_Get(Player,"Wantedtode");
    PlayerInfo[playerid][pPhoneBook] = dini_Get(Player,"Telefonbuch");
    PlayerInfo[playerid][pLottoNr] = dini_Get(Player,"Lottonummer");
    PlayerInfo[playerid][pFishes] = dini_Get(Player,"Fische");
    PlayerInfo[playerid][pBiggestFish] = dini_Get(Player,"GrosterFang");
    PlayerInfo[playerid][pJob] = dini_Get(Player,"Job");
    PlayerInfo[playerid][pPayCheck] = dini_Get(Player,"PayCheck");
    PlayerInfo[playerid][pRest] = dini_Get(Player,"Rest");
    PlayerInfo[playerid][pHeadValue] = dini_Get(Player,"Kopfgeld");
    PlayerInfo[playerid][pGangJailed] = dini_Get(Player,"Gangjail");
    PlayerInfo[playerid][pMauled] = dini_Get(Player,"Mundtape");
    PlayerInfo[playerid][pMats] = dini_Get(Player,"Materialien");
    PlayerInfo[playerid][pDrugs] = dini_Get(Player,"Drogen");
    PlayerInfo[playerid][pLeader] = dini_Get(Player,"FraktionsLeader");
    PlayerInfo[playerid][pMember] = dini_Get(Player,"FraktionsMember");
    PlayerInfo[playerid][pRank] = dini_Get(Player,"FraktionsRang");
    PlayerInfo[playerid][pChar] = dini_Get(Player,"Charakter");
    PlayerInfo[playerid][pContractTime] = dini_Get(Player,"Contracts");
    PlayerInfo[playerid][pDetSkill] = dini_Get(Player,"DetektivSkill");
    PlayerInfo[playerid][pSexSkill] = dini_Get(Player,"SexSkill");
    PlayerInfo[playerid][pBoxSkill] = dini_Get(Player,"BoxSkill");
    PlayerInfo[playerid][pLawSkill] = dini_Get(Player,"AnwaltsSkill");
    PlayerInfo[playerid][pMechSkill] = dini_Get(Player,"MechanikerSkill");
    PlayerInfo[playerid][pJackSkill] = dini_Get(Player,"AutodiebSkill");
    PlayerInfo[playerid][pCarSkill] = dini_Get(Player,"CarSkill");
    PlayerInfo[playerid][pNewsSkill] = dini_Get(Player,"NewsSkill");
    PlayerInfo[playerid][pDrugsSkill] = dini_Get(Player,"DrogenSkill");
    PlayerInfo[playerid][pCookSkill] = dini_Get(Player,"KochSkill");
    PlayerInfo[playerid][pFishSkill] = dini_Get(Player,"FischSkill");
    PlayerInfo[playerid][pInt] = dini_Get(Player,"Interior");
    PlayerInfo[playerid][pLocal] = dini_Get(Player,"Local");
    PlayerInfo[playerid][pTeam] = dini_Get(Player,"Team");
    PlayerInfo[playerid][pModel] = dini_Get(Player,"Model");
    PlayerInfo[playerid][pPnumber] = dini_Get(Player,"Telefonnummer");
    PlayerInfo[playerid][pPhousekey] = dini_Get(Player,"Hausschlüssel");
    PlayerInfo[playerid][pPbiskey] = dini_Get(Player,"BizSchlüssel");
    PlayerInfo[playerid][pCarLic] = dini_Get(Player,"Fahrschein");
    PlayerInfo[playerid][pNewLic] = dini_Get(Player,"NewLic");
    PlayerInfo[playerid][pFlyLic] = dini_Get(Player,"Flugschein");
    PlayerInfo[playerid][pBoatLic] = dini_Get(Player,"Bootschein");
    PlayerInfo[playerid][pFishLic] = dini_Get(Player,"Fischerschein");
    PlayerInfo[playerid][pGunLic] = dini_Get(Player,"Waffenschein");
    PlayerInfo[playerid][pLKWLic] = dini_Get(Player,"LKWSchein");
    PlayerInfo[playerid][pRollerLic] = dini_Get(Player,"Rollerschein");
    PlayerInfo[playerid][pMotoLic] = dini_Get(Player,"MotorradSchein");
    PlayerInfo[playerid][pZig] = dini_Get(Player,"Zigaretten");
    PlayerInfo[playerid][pKekse] = dini_Get(Player,"Kekse");
    PlayerInfo[playerid][pZigSucht] = dini_Get(Player,"ZigarettenSucht");
    PlayerInfo[playerid][pGun1] = dini_Get(Player,"Waffe1");
    PlayerInfo[playerid][pGun2] = dini_Get(Player,"Waffe2");
    PlayerInfo[playerid][pGun3] = dini_Get(Player,"Waffe3");
    PlayerInfo[playerid][pGun4] = dini_Get(Player,"Waffe4");
    PlayerInfo[playerid][pAmmo1] = dini_Get(Player,"Mun1");
    PlayerInfo[playerid][pAmmo2] = dini_Get(Player,"Mun2");
    PlayerInfo[playerid][pAmmo3] = dini_Get(Player,"Mun3");
    PlayerInfo[playerid][pAmmo4] = dini_Get(Player,"Mun4");
    PlayerInfo[playerid][pCarTime] = dini_Get(Player,"Fahrzeit");
    PlayerInfo[playerid][pMulltime] = dini_Get(Player,"Mulltime");
    PlayerInfo[playerid][pPayDay] = dini_Get(Player,"PayDay");
    PlayerInfo[playerid][pPayDayHad] = dini_Get(Player,"GehabtePayDay");
    PlayerInfo[playerid][pCDPlayer] = dini_Get(Player,"CDSpieler");
    PlayerInfo[playerid][pWins] = dini_Get(Player,"Siege");
    PlayerInfo[playerid][pLoses] = dini_Get(Player,"Niederlagen");
    PlayerInfo[playerid][pAlcoholPerk] = dini_Get(Player,"PromilleAlk");
    PlayerInfo[playerid][pDrugPerk] = dini_Get(Player,"PromilleDrug");
    PlayerInfo[playerid][pMiserPerk] = dini_Get(Player,"MiserPerk");
    PlayerInfo[playerid][pPainPerk] = dini_Get(Player,"PainPerk");
    PlayerInfo[playerid][pTraderPerk] = dini_Get(Player,"TraderPerk");
    PlayerInfo[playerid][pTut] = dini_Get(Player,"Tutorial");
    PlayerInfo[playerid][pRadio] = dini_Get(Player,"Radio");
    PlayerInfo[playerid][pWarns] = dini_Get(Player,"Warns");
    PlayerInfo[playerid][pMarried] = dini_Get(Player,"Verheiratet");
    PlayerInfo[playerid][pMarriedTo] = dini_Get(Player,"VeheiratetMit");
    PlayerInfo[playerid][pPlayMinutes] = dini_Get(Player,"SpielMinuten");
    PlayerInfo[playerid][pGesamtMinutes] = dini_Get(Player,"SpielMinutenGesamt");
    PlayerInfo[playerid][pSFPASS] = dini_Get(Player,"SFPass");
    PlayerInfo[playerid][pDrugsSkill] = dini_Get(Player,"DrogenSkill");
    PlayerInfo[playerid][pHandyGeld] = dini_Get(Player,"HandyGuthaben");
    PlayerInfo[playerid][pHandyVer] = dini_Get(Player,"HandyVersion");
    PlayerInfo[playerid][pUhrID] = dini_Get(Player,"UhrID");
    PlayerInfo[playerid][pHandyID] = dini_Get(Player,"HandyID");
    PlayerInfo[playerid][pOwnPerso] = dini_Get(Player,"Personalausweis");
    PlayerInfo[playerid][pOwnAntrag] = dini_Get(Player,"Antrag");
    PlayerInfo[playerid][pPersoStop] = dini_Get(Player,"PersoStop");
    PlayerInfo[playerid][pGehalt] = dini_Get(Player,"Gehalt");
    PlayerInfo[playerid][pFrakSperre] = dini_Get(Player,"Fraktionssperre");
    PlayerInfo[playerid][pBoxMats] = dini_Get(Player,"SafeMats");
    PlayerInfo[playerid][pBoxDrugs] = dini_Get(Player,"SafeDrugs");
    PlayerInfo[playerid][pban] = dini_Get(Player,"Banned");
    PlayerInfo[playerid][pTot] = dini_Get(Player,"pTot");
    PlayerInfo[playerid][pFarmTime] = dini_Get(Player,"FarmZeit");
    PlayerInfo[playerid][pGDeaths] = dini_Get(Player,"GDeaths");
    PlayerInfo[playerid][pGKills] = dini_Get(Player,"GKills");
    PlayerInfo[playerid][pMeldung] = dini_Get(Player,"Meldungen");
    PlayerInfo[playerid][pHouseKey] = dini_Get(Player,"HouseKey");
    PlayerInfo[playerid][pRentHouseKey] = dini_Get(Player,"RentHouseKey");
    }
    return 1;
    }

    Hey, ich habe einen stock für LoadPlayer erstellt.. Wenn ich compile keine Errors ausser 1 Warning..


    Der Warning
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(915) : warning 203: symbol is never used: "LoadPlayer"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Warning.


    Wenn ich dann bei "stock Login" , "LoadPlayer(playerid)" eingebe bekomme ich 26 Errors.


    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(545) : error 047: array sizes do not match, or destination array is too small
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(546) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(547) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(548) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(549) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(550) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(551) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(552) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(553) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(554) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(555) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(556) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(557) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(558) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(559) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(560) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(561) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(562) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(563) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(564) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(565) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(566) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(567) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(568) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(569) : error 006: must be assigned to an array
    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade.pwn(570) : error 006: must be assigned to an array


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.

    ist doch dini_IntSet


    denn wenn ich bei OnPlayerDisconnect "SavePlayer(playerid)" eingebe, soll der doch die Integers und so auf die aktuellen Daten setten in der txd datei
    oder nich??

    Was hat das zu bedeuten?
    Habe blankes Script.: Ich schreibe "#include <dini>"
    und dann wenn ich compile::


    C:\Users\Narushi\Desktop\samp\Sharpadox RL\Sharpadox RL\gamemodes\SharpadoxSelfmade2.pwn(516) : warning 203: symbol is never used: "ret_memcpy"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Warning.