Beiträge von John_Caruzo

    Hey Leute,
    ich komm bei meinem Steuerklassen System nicht weiter und brauchen eure Hilfe.


    Ich will das diese sich ändern wenn man zb in einer Fraktion ist und keinen Job hat.
    Code:
    checksklasse(playerid)
    {
    if(sInfo[playerid][fraktion]==0 && sInfo[playerid][job]==0)
    {
    sInfo[playerid][sklasse]=1;
    }
    else if(sInfo[playerid][fraktion]==0 && sInfo[playerid][job]<0)
    {
    sInfo[playerid][sklasse]=2;
    }
    else if(sInfo[playerid][fraktion]<0 && sInfo[playerid][job]==0)
    {
    sInfo[playerid][sklasse]=3;
    }
    else if(sInfo[playerid][fraktion]<0 && sInfo[playerid][job]<0)
    {
    sInfo[playerid][sklasse]=4;
    }
    }


    Aber das klappt nicht so wie ich es will.
    Auch wenn ich in einer Fraktion bin, habe ich noch die klasse 1.
    Ich weis nicht mehr weiter.
    Pls help
    LG

    hey leutz,
    mein setinterior befehl funktioniert nicht.


    ocmd:setint(playerid, params[])
    {
    if(!IsPlayerAnAdmin(playerid, 3))return SendClientMessage(playerid, ERROR, "Dein Adminrang ist zu niedrig.");
    new tmp_int[2];
    if(sscanf(params, "i", tmp_int))return SendClientMessage(playerid, ERROR, "INFO: /setint [1-14]");
    for(new i=0; i<sizeof(hInfo); i++)
    {
    if(!hInfo[i][h_id])continue;
    if(!IsPlayerInRangeOfPoint(playerid, 2, hInfo[i][h_x], hInfo[i][h_y], hInfo[i][h_z]))continue;
    if(!strcmp(tmp_int, "1",true))//einzimmer
    {
    hInfo[i][ih_x] = 244.411987;
    hInfo[i][ih_y] = 305.032989;
    hInfo[i][ih_z] = 999.148437;
    hInfo[i][h_interior] = 1;
    saveHaus(i);
    updateHaus(i);
    return 1;
    }
    else if(!strcmp(tmp_int, "2",true))//einzimmer
    {
    hInfo[i][ih_x] = 266.4988;
    hInfo[i][ih_y] = 304.9798;
    hInfo[i][ih_z] = 999.1484;
    hInfo[i][h_interior] = 2;
    saveHaus(i);
    updateHaus(i);
    return 1;
    }
    else if(!strcmp(tmp_int, "3",true))//motelroom
    {
    hInfo[i][ih_x] = 444.646911;
    hInfo[i][ih_y] = 508.239044;
    hInfo[i][ih_z] = 1001.419494;
    hInfo[i][h_interior] = 12;
    saveHaus(i);
    updateHaus(i);
    return 1;
    }
    else if(!strcmp(tmp_int, "4",true))//B Dup's house
    {
    hInfo[i][ih_x] = 1527.229980;
    hInfo[i][ih_y] = -11.574499;
    hInfo[i][ih_z] = 1002.097106;
    hInfo[i][h_interior] = 3;
    saveHaus(i);
    updateHaus(i);
    return 1;
    }
    else if(!strcmp(tmp_int, "5",true))//Cj's house
    {
    hInfo[i][ih_x] = 2496.049804;
    hInfo[i][ih_y] = -1695.238159;
    hInfo[i][ih_z] = 1014.742187;
    hInfo[i][h_interior] = 3;
    saveHaus(i);
    updateHaus(i);
    return 1;
    }
    else if(!strcmp(tmp_int, "6",true))//Og Loc's house
    {
    hInfo[i][ih_x] = 513.882507;
    hInfo[i][ih_y] = -11.269994;
    hInfo[i][ih_z] = 1001.565307;
    hInfo[i][h_interior] = 3;
    saveHaus(i);
    updateHaus(i);
    return 1;
    }
    else if(!strcmp(tmp_int, "7",true))//Ryders house
    {
    hInfo[i][ih_x] = 2454.717041;
    hInfo[i][ih_y] = -1700.871582;
    hInfo[i][ih_z] = 1013.515197;
    hInfo[i][h_interior] = 2;
    saveHaus(i);
    updateHaus(i);
    return 1;
    }
    return 1;
    }
    return 1;
    }


    Hoffentlich kann mir einer weiter helfen.

    Hallo,
    ich habe ein Problem mit meinem Himmel in SA.
    Da sind so ganz komische Streifen im Himmel und ich weiß nicht wie ich die weg bekomme.
    Vorschau:


    - GTA / SAMP Neuinstalieren bringt nix.


    Hoffe einer kann mir helfen.
    MfG.

    Hay Leutz
    Ich hab iwie ein fehler bei meinem würfel befehl


    command(würfeln, playerid, params[])
    {
    new würfel = random(6)+1;
    new string[128];
    format(string, sizeof(string), "* %s wirft einen Würfel der auf %d landet.", GetName(playerid),würfel);
    ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    return 1;
    }


    Errors



    pls help


    Lg.


    John mit <3

    hey leute habn problem aber kp wie ich es lösen soll :
    hier die zeihle
    DrugGram[playerid] = 0; Mats[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0;



    hier errors

    Code
    C:\Users\derr\Desktop\Christian Sachen\[GFR] Server\gamemodes\GNE.pwn(4283) : error 028: invalid subscript (not an array or too many subscripts): "Mats"
    C:\Users\derr\Desktop\Christian Sachen\[GFR] Server\gamemodes\GNE.pwn(4283) : warning 215: expression has no effect
    C:\Users\derr\Desktop\Christian Sachen\[GFR] Server\gamemodes\GNE.pwn(4283) : error 001: expected token: ";", but found "]"
    C:\Users\derr\Desktop\Christian Sachen\[GFR] Server\gamemodes\GNE.pwn(4283) : error 029: invalid expression, assumed zero
    C:\Users\derr\Desktop\Christian Sachen\[GFR] Server\gamemodes\GNE.pwn(4283) : fatal error 107: too many error messages on one line


    hoffe das mir jemmand helfe kann



    lg John

    Heyho


    mein /stats befehl klemmt iwie also steht ingame unknown command aber hab keine warnings / errors



    if (strcmp(cmd, "/stats", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if (gPlayerLogged[playerid] != 0)
    {
    Stats(playerid,playerid);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " Du bist nicht eingeloggt !");
    }
    }
    return 1;
    }



    Function Stats(playerid,targetid)
    {
    if(IsPlayerConnected(targetid))
    {
    new cash = GetPlayerMoney(targetid);
    new atext[20];
    if(PlayerInfo[targetid][pSex] == 1) { atext = "Männlich"; }
    else if(PlayerInfo[targetid][pSex] == 2) { atext = "Weiblich"; }
    new otext[20];
    if(PlayerInfo[targetid][pOrigin] == 1) { otext = "Deutschland"; }
    else if(PlayerInfo[targetid][pOrigin] == 2) { otext = "Osterreich"; }
    else if(PlayerInfo[targetid][pOrigin] == 3) { otext = "Schweiz"; }
    new ttext[20];
    new leader = PlayerInfo[targetid][pLeader];
    new member = PlayerInfo[targetid][pMember];
    if(gTeam[targetid] == 3 || gTeam[targetid] == 4) { ttext = "Zivilist"; }
    else
    {
    if(leader != 0) ttext = Fracs[leader-1];
    if(member != 0) ttext = Fracs[member-1];
    }
    new dtext[20];
    if(STDPlayer[targetid] == 1) { dtext = "Chlamydia"; }
    else if(STDPlayer[targetid] == 2) { dtext = "Gonorrhea"; }
    else if(STDPlayer[targetid] == 3) { dtext = "Syphilis"; }
    else { dtext = "-"; }
    new ftext[20];
    if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4)
    { ftext = "Sanitärer"; }
    else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5)
    { ftext = "La Cosa Nostra"; }
    else if(PlayerInfo[targetid][pMember] == 6 || PlayerInfo[targetid][pLeader] == 6)
    { ftext = "Yakuza"; }
    else if(PlayerInfo[targetid][pMember] == 11 || PlayerInfo[targetid][pLeader] == 11)
    { ftext = "Fahrlehrer"; }
    else
    { ftext = "-"; }
    new f2text[20];
    new rtext[64];
    if(gTeam[targetid] == 5 || PlayerInfo[targetid][pFMember] < 255)//The 2 Organisations
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Solitario"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Adepto"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Soldato"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Consiguere"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Destro"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Don"; }
    else { rtext = "Bambino"; }
    }
    else if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1)//PD Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Auszubildender Polizist"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Ausgebildeter Polizist"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Streifenpolizist-Zufuß"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Polizeistreife-Auto"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Pressesprecher der Polizei"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Einsatzleitung"; }
    else { rtext = "Cadet"; }
    }
    else if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2)//FBI Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Auszubildender Polizist"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Ausgebildeter Polizist"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Streifenpolizist-Zufuß"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Polizeistreife-Auto"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Pressesprecher der Polizei"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Einsatzleitung"; }
    else { rtext = "Cadet"; }
    }
    else if(PlayerInfo[targetid][pMember] == 19 || PlayerInfo[targetid][pLeader] == 19)//RS
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Anfänger"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Erfahrener"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Killer"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Elite"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Zweite Hand"; }
    else if(PlayerInfo[targetid][pRank] == 6 || PlayerInfo[targetid][pRank] == 12) { rtext = "Red King"; }
    else { rtext = "Neuling"; }
    }
    else if(PlayerInfo[targetid][pMember] == 21 || PlayerInfo[targetid][pLeader] == 21)//WHEELMEN
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Anfänger"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Member"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Spezial Member"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Ausbilder"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Co-Leader"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Leader"; }
    else { rtext = "Anfänger"; }
    }
    else if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3)//NG Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Private"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Sergeant"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Major"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Captain"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Lieutenant"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "General"; }
    else { rtext = "Private"; }
    }
    else if(PlayerInfo[targetid][pMember] == 7 || PlayerInfo[targetid][pLeader] == 7)
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Personenschutz-Azubi"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Personenschutz"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Personenschutz-Leiter"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Geheimdienst-Azubi"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Geheimdienst"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Geheimdienst Leiter"; }
    else if(PlayerInfo[targetid][pRank] >= 7 && PlayerInfo[targetid][pRank] < 12) { rtext = "Minister"; }
    else if(PlayerInfo[targetid][pRank] == 12) { rtext = "Bundespräsident"; }
    else { rtext = "Private"; }
    }
    else if(PlayerInfo[targetid][pMember] == 8 || PlayerInfo[targetid][pLeader] == 8)//Hitman Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Azubi"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Sniper"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Killer"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Ausbilder"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Right Hand"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Big Boss"; }
    else { rtext = "Praktikant"; }
    }
    else if(PlayerInfo[targetid][pMember] == 21 || PlayerInfo[targetid][pLeader] == 21)
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Neuling"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Söldner"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Attentäter"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Massenmörder"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Vize-Direktor"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Direktor"; }
    else { rtext = "Praktikant"; }
    }
    else if(PlayerInfo[targetid][pMember] == 9 || PlayerInfo[targetid][pLeader] == 9)//NR Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Intern"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Local Reporter"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Local Editor"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Network Anchor"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Network Editor"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Network Producer"; }
    else { rtext = "Intern"; }
    }
    else if(PlayerInfo[targetid][pMember] == 10 || PlayerInfo[targetid][pLeader] == 10)//Taxi Company Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Taxi Rookie"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Cabbie"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Dispatcher"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Shift Supervisor"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Taxi Company Owner"; }
    else { rtext = "Trainee"; }
    }
    else if(IsAnInstructor(targetid))//Driving/Flying School Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Instructor"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Senior Instructor"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Manager"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Under Boss"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
    else { rtext = "Trainee"; }
    }
    else
    {
    rtext = "-";
    }
    new jtext[20];
    if(PlayerInfo[targetid][pJob] == 1) { jtext = "Detektiv"; }
    else if(PlayerInfo[targetid][pJob] == 2) { jtext = "Anwalt"; }
    else if(PlayerInfo[targetid][pJob] == 3) { jtext = "Hure"; }
    else if(PlayerInfo[targetid][pJob] == 4) { jtext = "Drogendealer"; }
    else if(PlayerInfo[targetid][pJob] == 5) { jtext = "Autodieb"; }
    else if(PlayerInfo[targetid][pJob] == 6) { jtext = "Farmer"; }
    else if(PlayerInfo[targetid][pJob] == 7) { jtext = "Mechaniker"; }
    else if(PlayerInfo[targetid][pJob] == 8) { jtext = "Bodyguard"; }
    else if(PlayerInfo[targetid][pJob] == 9) { jtext = "Waffendealer"; }
    else if(PlayerInfo[targetid][pJob] == 10) { jtext = "Autohändler"; }
    else if(PlayerInfo[targetid][pJob] == 12) { jtext = "Boxer"; }
    else if(PlayerInfo[targetid][pJob] == 14) { jtext = "Busfahrer"; }
    else if(PlayerInfo[targetid][pJob] == 15) { jtext = "Zeitungsjunge"; }
    else if(PlayerInfo[targetid][pJob] == 16) { jtext = "Pilot"; }
    else if(PlayerInfo[targetid][pJob] == 17) { jtext = "Müllmann"; }
    else if(PlayerInfo[targetid][pJob] == 18) { jtext = "Angler"; }
    else if(PlayerInfo[targetid][pJob] == 19) { jtext = "Pizzalieferer"; }
    else { jtext = "-"; }
    new drank[20];
    if(PlayerInfo[targetid][pDonateRank] == 1) { drank = "Premium User"; }
    else if(PlayerInfo[targetid][pDonateRank] == 2) { drank = "Clanmitglied"; }
    else if(PlayerInfo[targetid][pDonateRank] == 3) { drank = "Ehrenmitglied"; }
    else if(PlayerInfo[targetid][pDonateRank] == 4) { drank = "EliteMember"; }
    else { drank = "-"; }
    new married[20];
    strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255);
    new ptime = PlayerInfo[targetid][pConnectTime];
    new deaths = PlayerInfo[targetid][pDeaths];
    new crimes = PlayerInfo[targetid][pCrimes];
    new arrests = PlayerInfo[targetid][pArrested];
    new drugs = PlayerInfo[targetid][pDrugs];
    new mats = PlayerInfo[targetid][pMats];
    new wanted = WantedLevel[targetid];
    new level = PlayerInfo[targetid][pLevel];
    new kills = PlayerInfo[targetid][pKills];
    new pnumber = PlayerInfo[targetid][pPnumber];
    new account = PlayerInfo[targetid][pAccount];
    new nxtlevel = PlayerInfo[targetid][pLevel]+1;
    new expamount = nxtlevel*levelexp;
    new Float:health;
    new name[MAX_PLAYER_NAME];
    GetPlayerName(targetid, name, sizeof(name));
    GetPlayerHealth(targetid,health);
    new Float:px,Float:py,Float:pz;
    new Float:plHealth, Float:plArmour;
    GetPlayerPos(targetid, px, py, pz);
    new plIP[20];
    GetPlayerHealth(targetid,plHealth);
    GetPlayerArmour(targetid,plArmour);
    GetPlayerIp(playerid,plIP,sizeof(plIP));
    new string1[200],string2[200],string3[200],string4[200],string5[200],string6[200],string7[200],string8[200],string9[200],string10[200],string11[200],string12[200],string13[200],string14[200],string15[200],string16[200],string17[200],string18[200],string19[200],string20[200],string21[200],string22[200],string23[200],string24[200],string25[200],string26[200],string27[200],string28[200],string29[200],rest[1500];
    format(string1, sizeof string1, "{0000FF}[Stats von %s]{FFFFFF}", name);
    format(string2, sizeof string2, "Personalien: Geschlecht: %s",atext);
    format(string3, sizeof string3, " Partner: %s",married);
    format(string4, sizeof string4, " ");
    format(string5, sizeof string5, " Level: %d",level);
    format(string6, sizeof string6, " Respekt: %d / %d",expamount);
    format(string7, sizeof string7, " Payday %d/60 Minuten",PlayerInfo[targetid][pPlayMinutes]);
    format(string8, sizeof string8, " ");
    format(string9, sizeof string9, "Berufe: Team: %s",ttext);
    format(string10, sizeof string10, " Organisation: %s",ftext);
    format(string11, sizeof string11, " Familie: %s",f2text);
    format(string12, sizeof string12, " Rang: %s",rtext);
    format(string13, sizeof string13, " Nebenjob: %s",jtext);
    format(string14, sizeof string14, " ");
    format(string15, sizeof string15, "Finanzen: Bargeld: %d$",cash);
    format(string16, sizeof string16, " Konto: %d$",account);
    format(string17, sizeof string17, " ");
    format(string18, sizeof string18, "Statistik: Morde: %d",kills);
    format(string19, sizeof string19, " Gestorben: %d",deaths);
    format(string20, sizeof string20, " Verbrechen: %d",crimes);
    format(string21, sizeof string21, " Spielzeit: %d",ptime);
    format(string22, sizeof string22, " Knastzeiten: %d",arrests);
    format(string23, sizeof string23, " Wanteds: %d",wanted);
    format(string24, sizeof string24, " Verwarnungen: %d/3",PlayerInfo[targetid][pWarns]);
    format(string25, sizeof string25, " ");
    format(string26, sizeof string26, "Inventar: Materialien: %d",mats);
    format(string27, sizeof string27, " Drogen: %d",drugs);
    format(string28, sizeof string28, " Handy Nr.%d",pnumber);
    format(string29, sizeof string29, " ");
    format(rest, sizeof rest, "%s\n%s\n%s\n\n%s\n%s\n%s\n\n%s\n%s\n%s\n%s\n%s\n\n%s\n%s\n\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n\n%s\n%s\n%s\n\n", string1,string2,string3,string4,string5,string6,string7,string8,string9,string10,string11,string12,string13,string14,string15,string16,string17,string18,string19,string20,string21,string22,string23,string24,string25,string26,string27,string28,string29);
    ShowPlayerDialog(playerid,30,DIALOG_STYLE_MSGBOX,"Statstik",rest,"Beenden","");
    }
    }

    Hey Brotfische,


    also mein problem ist wen ich an meinem selfmade weiter machen will und compile dann crasht bei mir immer pawn ???
    und wen ich ein neues anfage dann crasht es nicht ?


    kann einer mir sagen wiso das bei meinem selfmade crasht ????