Beiträge von Straight

In 10 Minuten startet der nächtliche Backupvorgang! Es kann währenddessen (ca. 10 Minuten) zu Einschränkungen bei der Nutzung des Forums kommen
Weitere Infos findet ihr im Thema Backup des Forums

    if(GetPlayerMoney(playerid) >= 5000)


    {


    GivePlayerWeapon(playerid,22,250);


    GivePlayerWeapon(playerid,25,250);


    GivePlayerWeapon(playerid,28,250);


    GivePlayerMoney(playerid,-5000);


    GameTextForPlayer(playerid,"-5000$",1000,1);


    }


    else


    {


    SendClientMessage(playerid,ROT,"Nicht genug Geld!");


    }


    }
    Gruss Shadow


    #include


    new schwarzmartk;


    #define DIALOG_SMARKT 999


    #define ROT 0xE10000FF




    public OnFilterScriptInit()


    {


    schwarzmartk = CreatePickup(1239,2,2787.6399,-2426.0586,13.6337,-1);


    Create3DTextLabel("Schwarz Markt",ROT,2787.6399,-2426.0586,13.6337,15,0);


    return 1;


    }




    public OnFilterScriptExit()


    {


    return 1;


    }












    public OnPlayerCommandText(playerid, cmdtext[])


    {


    if(strcmp("/smarkt",cmdtext, true, 10) == 0)


    {


    if(IsPlayerInRangeOfPoint(playerid, 7.0,2787.6399,-2426.0586,13.6337))


    ShowPlayerDialog(playerid,DIALOG_SMARKT,DIALOG_STYLE_LIST,"Schwarz Markt","M4 400Schuss\nAK47 400Schuss\nMP5 400Schuss\nArmor\nMesser","Kaufen","Exit");


    }


    return 0;


    }








    public OnPlayerPickUpPickup(playerid, pickupid)


    {


    if(pickupid == schwarzmartk)


    {


    SendClientMessage(playerid,ROT,"Willkommen in Schwarz Markt");


    SendClientMessage(playerid,ROT,"mit /smarkt öffnest du das Menü");


    }


    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])


    {


    switch(dialogid == DIALOG_SMARKT)


    {


    case DIALOG_SMARKT:


    {


    {


    if(response == 0)


    return 1;


    }


    switch(listitem == 999)


    {


    case 0:


    {


    if(GetPlayerMoney(playerid) <3400) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld.");


    GivePlayerMoney(playerid,-3400);


    GivePlayerWeapon(playerid,31,400);


    }


    case 1:


    {


    if(GetPlayerMoney(playerid) <3250) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld.");


    GivePlayerMoney(playerid,-3250);


    GivePlayerWeapon(playerid,30,400);


    }


    case 2:


    {


    if(GetPlayerMoney(playerid) <2400) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld.");


    GivePlayerMoney(playerid,-2400);


    GivePlayerWeapon(playerid,29,400);


    }


    case 3:


    {


    if(GetPlayerMoney(playerid) <350) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld.");


    GivePlayerMoney(playerid,-350);


    SetPlayerArmour(playerid,100);


    }


    case 4:


    {


    if(GetPlayerMoney(playerid) <400) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld.");


    GivePlayerMoney(playerid,-400);


    GivePlayerWeapon(playerid,4,1);


    }


    }


    }


    }




    return 0;


    }</a_samp>
    was ist falsch?

    Ich finde es passt garnicht an den Strand.
    Und es sieht aus wie ein gefängis .


    6 1/2 Fische ,weil es deine erste Map ist.