Das steht nun in der Server Log :
[19:59:22] '28' Fraktionsfahrzeuge wurden geladen & erstellt.
[19:59:22] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
[19:59:22] Pickups Max = 2048, Current Pickups = 456
[19:59:22]
--------------------------------------
[19:59:22] Ultimate Label Creator by -KillerThriller
[19:59:22] --------------------------------------
[19:59:22] KLabels - Labels loaded: 21
[19:59:22] _______________________________________
[19:59:22] Das Script wurde Vollständig geladen!
[19:59:22] German Reallife: LS/SF/LV
[19:59:22] _______________________________________
[19:59:22]
[19:59:22] Number of vehicle models: 80
[19:59:25] Mihawk has logged in.
[19:59:29] Vegeto has logged in.
[20:00:11] Before call.
[20:00:11] 1
[20:00:11] 2
[20:00:11] 3
[20:00:11] 4
[20:00:11] 5
[20:00:11] 6
[20:00:11] 7
[20:00:11] 8
[20:00:11] 9
[20:00:11] 10
[20:00:11] 11
[20:00:11] 12
[20:00:11] 13
[20:00:11] 14
[20:00:11] 15
[20:00:11] 15
[20:00:11] 15
[20:00:11] 15
[20:00:11] 15
[20:00:11] 15
[20:00:11] 15
[20:00:11] 15
[20:00:11] 19
[20:00:11] [kill] Mihawk killed Vegeto Desert Eagle
Und so sieht der Callbak aus :
print("Before call.");
M_OnPlayerDeath(playerid,killerid,reason);
print("1");
new name[MAX_PLAYER_NAME];
print("2");
new string[256];
print("3");
PlayerInfo[playerid][pInvWeapon] = 0;
print("4");
PlayerInfo[playerid][pInvAmmo] = 0;
print("5");
PlayerInfo[playerid][pInvWeapon2] = 0;
print("6");
PlayerInfo[playerid][pInvAmmo2] = 0;
print("7");
FrakMatsHolding[playerid] = 0;
print("8");
format(string, sizeof(string), "Du wurdest von %s getötet.", MeinName(killerid));
print("9");
SendClientMessage(playerid, COLOR_ROT, string);
print("10");
format(string, sizeof(string), "Du hast %s getötet.", MeinName(playerid));
print("11");
SendClientMessage(killerid, COLOR_ROT, string);
print("12");
if(PlayerInfo[playerid][pLevel] > 2 && KHSperre[playerid] == 0 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
print("13");
PlayerInfo[playerid][pTot] = 1;
}
print("14");
for(new fs;fs<sizeof(FightSystem);fs++){
print("15");
if(FightSystem[fs][fsFightTime]){
print("16");
if(GetPlayerFaction(playerid) == FightSystem[fs][fsOwnerFaction]||
GetPlayerFaction(playerid) == FightSystem[fs][fsAttackFaction]) {
print("18");
PlayerInfo[playerid][pTot] = 0;
}
}
}
print("19");
if (!IsACop(killerid) && reason != 49 && PlayerInfo[killerid][pJailed] == 0 && !IstInGangFight(playerid))
{
print("20");
SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
}
print("21");
if (!IsACop(killerid) && reason == 49)
{
print("22");
SetPlayerCriminal(killerid,255, "Fahrerflucht");
}
print("23");
if(gPlayerUsingLoopingAnim[playerid])
{
print("24");
gPlayerUsingLoopingAnim[playerid] = 0;
print("25");
TextDrawHideForPlayer(playerid,txtAnimHelper);
}
print("26");
if(BlindFold[playerid] == 1)
{
print("27");
BlindFold[playerid] = 0;
}
print("28");
if(PlayerInfo[playerid][pMauled] == 1)
{
print("29");
PlayerInfo[playerid][pMauled] = 0;
}
print("30");
InCargo[playerid] = 0; InLevi[playerid] = 0; InEnfo[playerid] = 0;
Ich habe nur bis Print 30 Gemacht
Kann jemand mal drüberschauen und mir eventuell helfen ?
Mfg Saphire