Beiträge von Saphire

    Hallo erstmal.
    Was würdest du eigentlich machen? Also ich meine wirst du am PC spielen oder Konsole ?
    Falls du Konsole möchtest dann sag ich dir jetzt schon dass es extrem schwer für dich wird.
    Du hast nicht mal Geld für Games, wie möchtest du dann das Equipment kaufen ? (falls du es schon hast dann ist gut :D)


    Am PC sieht es nicht anders aus, da musst du schon bisschen Geld rein stecken um was zu errichen.


    Mfg Saphire :thumbup:


    P.s: Viel glück weiterhin

    Hey amazen.,


    erstmal find ich es sehr schön das du sowas anbietest!
    zweitens, würde es dir was ausmachen mir ein Avatar zu erstellen ?
    Also wie du an meinem Namen sehen kannst, etwas mit einem Saphir :)
    Und "Sahire" soll da halt stehen :D


    Mfg Saphire :love: :thumbup:

    Hallo,
    Wie
    Ihr schon oben lesen könnt habe ich ein Problem mit dem neuen Update vom
    Incognito. (
    v2.7.2)


    Wenn ich compile bekomm ich 1 Warning und 1 Error

    C:\Users\Aimen\Desktop\Server\pawno\include\streamer.inc(487) : warning 235: public function lacks forward declaration (symbol "OnPlayerWeaponShot")
    C:\Users\Aimen\Desktop\Server\pawno\include\streamer.inc(489) : error 017: undefined symbol "BULLET_HIT_TYPE_PLAYER_OBJECT"


    Das sind die Zeilen dazu :

    public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
    {
    if (hittype == BULLET_HIT_TYPE_PLAYER_OBJECT)
    {
    Streamer_CallbackHook(STREAMER_OPWS, playerid, weaponid, hittype, hitid, fX, fY, fZ);
    }
    #if defined Streamer_OnPlayerWeaponShot
    return Streamer_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
    #else
    return 1;
    #endif
    }



    Kann mir jemand dabei Helfen ? :S



    Mfg,
    Saphire

    Gibt es Bücher als objecte ? Also ich will die alleine haben, ohne Tisch oder sowas.
    Und dann wollte ich noch Fragen, gibt es eine Tastatur ohne Pc ? Weil ich habe ein eigenen Tisch gemappt und habe da ein Pc stehen aber ohne Tastatur sieht das blöd aus ;( :S

    Jeffry


    Soo, ich habe das eingefügt und nun kommt das in der serverlog



    [13:23:18] '28' Fraktionsfahrzeuge wurden geladen & erstellt.
    [13:23:19] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
    [13:23:19] Pickups Max = 2048, Current Pickups = 456
    [13:23:19]
    --------------------------------------
    [13:23:19] Ultimate Label Creator by -KillerThriller
    [13:23:19] --------------------------------------


    [13:23:19] KLabels - Labels loaded: 7
    [13:23:19] _______________________________________
    [13:23:19] Das Script wurde Vollständig geladen!
    [13:23:19] German Reallife: LS/SF/LV
    [13:23:19] _______________________________________
    [13:23:19]
    [13:23:19] Number of vehicle models: 80
    [13:24:07] [join] Vegeto has joined the server
    [13:24:19] Vegeto has logged in.
    [13:24:33] [join] Mihawk has joined the server
    [13:24:41] Mihawk has logged in.
    [13:24:54] Before call23.
    [13:24:54] 333
    [13:24:54] 444
    [13:24:54] 555
    [13:24:54] Done.
    [13:24:55] Before call23.
    [13:24:55] 333
    [13:24:55] 444
    [13:24:55] 555
    [13:24:55] Done.
    [13:25:00] Before call.
    [13:25:00] 1
    [13:25:00] 2
    [13:25:00] 3
    [13:25:00] 4
    [13:25:00] 5
    [13:25:00] 6
    [13:25:00] 7
    [13:25:00] 8
    [13:25:00] 9
    [13:25:00] 10
    [13:25:00] 11
    [13:25:00] 12
    [13:25:00] 13
    [13:25:00] 14
    [13:25:00] 15
    [13:25:00] 15
    [13:25:00] 15
    [13:25:00] 15
    [13:25:00] 15
    [13:25:00] 15
    [13:25:00] 15
    [13:25:00] 15
    [13:25:00] 19
    [13:25:00] Before call23.
    [13:25:00] 333
    [13:25:00] 444
    [13:25:00] 555
    [13:25:00] Done.
    [13:25:00] Before call2.
    [13:25:00] Before call25.
    [13:25:00] 147
    [13:25:00] 258
    [13:25:00] 369
    [13:25:00] 369
    [13:25:00] 369
    [13:25:00] 369
    [13:25:00] 369
    [13:25:00] 369
    [13:25:00] 369
    [13:25:00] 369
    [13:25:00] Done.
    [13:25:00] 121
    [13:25:00] TempZone: -14
    [13:25:00] [kill] Mihawk killed Vegeto Desert Eagle
    [13:25:49] Before call23.
    [13:25:49] 333
    [13:25:49] 444
    [13:25:49] 555
    [13:25:49] Done.



    Hier ist Fightsystem



    new FightSystem[][fsSyS]={
    /*MinX, MinY, MaxX, MaxY, CTFx, CTFy, CTFz*/
    {1060.145,-1721.339,1166.624,-1583.168,1072.4016,-1619.3834,20.4583},//Kaufhaus
    {990.2909,1821.38,1177.724,2057.332,1067.5798,1884.2932,10.8203},//Container
    {-887.5186,1377.989,-583.8938,1634.903,-813.6335,1525.2080,26.5065},//Wüste
    {-2506.7,740.0255,-2383.094,826.8147,2459.4094,787.3281,35.1719},//Markt
    {-1850.044,1438.284,-1710.987,1584.248,-1789.1478,1543.3608,7.1875},//Hafen
    {-1891.4263,857.8361,-1722.0261,1095.5897,-1720.0752,1018.2902,17.5859},//Bank
    {1828.318,-1938.465,2071.699,-1760.817,1958.6156,-1853.2424,4.3392},//Tanke
    {1828.0573,-2161.2705,1956.4136,-2057.7964,1924.0941,-2125.0146,13.5826}//Airport(LS)
    };

    Jeffry


    Soo dann wollen wir mal ^^


    Das steht in der Serverlog:

    [21:45:13] '28' Fraktionsfahrzeuge wurden geladen & erstellt.
    [21:45:13] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
    [21:45:13] Pickups Max = 2048, Current Pickups = 456
    [21:45:13]
    --------------------------------------
    [21:45:13] Ultimate Label Creator by -KillerThriller
    [21:45:13] --------------------------------------


    [21:45:13] KLabels - Labels loaded: 42
    [21:45:13] _______________________________________
    [21:45:13] Das Script wurde Vollständig geladen!
    [21:45:13] German Reallife: LS/SF/LV
    [21:45:13] _______________________________________
    [21:45:13]
    [21:45:13] Number of vehicle models: 80
    [21:45:16] Mihawk has logged in.
    [21:45:19] Vegeto has logged in.
    [21:45:32] Before call23.
    [21:45:32] 333
    [21:45:32] 444
    [21:45:32] 555
    [21:45:32] Done.
    [21:45:33] Before call23.
    [21:45:33] 333
    [21:45:33] 444
    [21:45:33] 555
    [21:45:33] Done.
    [21:45:44] Before call.
    [21:45:44] 1
    [21:45:44] 2
    [21:45:44] 3
    [21:45:44] 4
    [21:45:44] 5
    [21:45:44] 6
    [21:45:44] 7
    [21:45:44] 8
    [21:45:44] 9
    [21:45:44] 10
    [21:45:44] 11
    [21:45:44] 12
    [21:45:44] 14
    [21:45:44] 15
    [21:45:44] 15
    [21:45:44] 15
    [21:45:44] 15
    [21:45:44] 15
    [21:45:44] 15
    [21:45:44] 15
    [21:45:44] 15
    [21:45:44] 19
    [21:45:44] Before call23.
    [21:45:44] 333
    [21:45:44] 444
    [21:45:44] 555
    [21:45:44] Done.
    [21:45:44] Before call2.
    [21:45:44] Before call25.
    [21:45:44] 147
    [21:45:44] 258
    [21:45:44] 369
    [21:45:44] 369
    [21:45:44] 369
    [21:45:44] 369
    [21:45:44] 369
    [21:45:44] 369
    [21:45:44] 369
    [21:45:44] 369
    [21:45:44] Done.
    [21:45:44] 121
    [21:45:44] [kill] Mihawk killed Vegeto Desert Eagle
    [21:45:48] Before call23.
    [21:45:48] 333
    [21:45:48] 444
    [21:45:48] 555
    [21:45:48] Done.


    Dann ahben wir hier einmal IstInGangFight

    Function IstInGangFight(playerid)
    {
    print("Before call2.");
    new TempZone = GetPlayerFightzone(playerid);
    print("121");
    if(TempZone != -255){
    if(FightSystem[TempZone][fsFightTime] && FightSystem[TempZone][fsAttackFaction] != -255){// Wenn Gegner nicht gleich -255 ist
    return 1;
    }
    }
    print("Done.");
    return 1;
    }


    Hier ist IsACop

    Function IsACop(playerid)
    {
    print("Before call23.");
    if(IsPlayerConnected(playerid))
    {
    print("333");
    new leader = PlayerInfo[playerid][pLeader];
    print("444");
    new member = PlayerInfo[playerid][pMember];
    print("555");
    if(member==1 || member==2 || member==22 || member==3)
    {
    return 1;
    }
    else if(leader==1 || leader==2 || leader==22 || leader==3)
    {
    print("888");
    return 1;
    }
    }
    print("Done.");
    return 0;
    }


    Und zum Schluss GetPlayerFightzone

    stock GetPlayerFightzone(playerid)
    {
    print("Before call25.");
    new Float:GangZone[3];
    print("147");
    GetPlayerPos(playerid,GangZone[0],GangZone[1],GangZone[2]);
    print("258");
    for(new fs;fs<sizeof(FightSystem);fs++)
    {
    print("369");
    if((GangZone[0] >= FightSystem[fs][fsMinX] && GangZone[0] <= FightSystem[fs][fsMaxX]) && (GangZone[1] >= FightSystem[fs][fsMinY] && GangZone[1] <= FightSystem[fs][fsMaxY]) && GangZone[2] <= 500)
    return fs;
    }
    print("Done.");
    return -14;
    }

    Hier nochmal :D



    Function IstInGangFight(playerid)
    {
    new TempZone = GetPlayerFightzone(playerid);
    if(TempZone != -255){ // In Zone
    if(FightSystem[TempZone][fsFightTime] && FightSystem[TempZone][fsAttackFaction] != -255){ // Wenn Gegner nicht gleich -255 ist
    return 1;
    }
    }
    return 1;
    }


    und das ist für Cop



    Function IsACop(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    new leader = PlayerInfo[playerid][pLeader];
    new member = PlayerInfo[playerid][pMember];
    if(member==1 || member==2 || member==22 || member==3)
    {
    return 1;
    }
    else if(leader==1 || leader==2 || leader==22 || leader==3)
    {
    return 1;
    }
    }
    return 0;
    }


    print("14");
    for(new fs;fs<sizeof(FightSystem);fs++){
    print("15");
    if(FightSystem[fs][fsFightTime]){
    print("16");
    if(GetPlayerFaction(playerid) == FightSystem[fs][fsOwnerFaction]||
    GetPlayerFaction(playerid) == FightSystem[fs][fsAttackFaction]) {
    print("18");
    PlayerInfo[playerid][pTot] = 0;
    }
    }
    }
    printf("19: killerid %d playerid %d", killerid, playerid);
    if (!IsACop(killerid) && reason != 49 && PlayerInfo[killerid][pJailed] == 0 && !IstInGangFight(playerid))
    {
    print("20");
    SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
    }
    print("21");
    if (!IsACop(killerid) && reason == 49)
    {
    print("22");
    SetPlayerCriminal(killerid,255, "Fahrerflucht");
    }



    Function IstInGangFight(playerid)
    {
    new TempZone = GetPlayerFightzone(playerid);
    if(TempZone != -255){ // In Zone
    if(FightSystem[TempZone][fsFightTime] && FightSystem[TempZone][fsAttackFaction] != -255){ // Wenn Gegner nicht gleich -255 ist
    return 1;
    }
    }
    return 1;
    }

    Jeffry


    Meinst du das so ?



    printf("19: killerid %d playerid %d", killerid, playerid);
    if (!IsACop(killerid) && reason != 49 && PlayerInfo[killerid][pJailed] == 0 && !IstInGangFight(playerid))
    {
    print("20");
    SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
    }


    #e :


    Das steht in der Server log

    [20:24:38] '28' Fraktionsfahrzeuge wurden geladen & erstellt.
    [20:24:39] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
    [20:24:39] Pickups Max = 2048, Current Pickups = 456
    [20:24:39]
    --------------------------------------
    [20:24:39] Ultimate Label Creator by -KillerThriller
    [20:24:39] --------------------------------------


    [20:24:39] KLabels - Labels loaded: 28
    [20:24:39] _______________________________________
    [20:24:39] Das Script wurde Vollständig geladen!
    [20:24:39] German Reallife: LS/SF/LV
    [20:24:39] _______________________________________
    [20:24:39]
    [20:24:39] Number of vehicle models: 80
    [20:24:42] Mihawk has logged in.
    [20:24:45] Vegeto has logged in.
    [20:25:12] Before call.
    [20:25:12] 1
    [20:25:12] 2
    [20:25:12] 3
    [20:25:12] 4
    [20:25:12] 5
    [20:25:12] 6
    [20:25:12] 7
    [20:25:12] 8
    [20:25:12] 9
    [20:25:12] 10
    [20:25:12] 11
    [20:25:12] 12
    [20:25:12] 14
    [20:25:12] 15
    [20:25:12] 15
    [20:25:12] 15
    [20:25:12] 15
    [20:25:12] 15
    [20:25:12] 15
    [20:25:12] 15
    [20:25:12] 15
    [20:25:12] 19: killerid 1 playerid 0
    [20:25:12] [kill] Mihawk killed Vegeto Desert Eagle