Ich spiele auf NoVa. Ich weiß jedoch nicht ob ich noch Spielen werde.
Da ich zurzeit an einem Projekt Arbeite.
Kannst mich ja dan Anschreiben.
Lg.
Ich spiele auf NoVa. Ich weiß jedoch nicht ob ich noch Spielen werde.
Da ich zurzeit an einem Projekt Arbeite.
Kannst mich ja dan Anschreiben.
Lg.
Zitatplugins sscanf streamer
Oben:
new sirene[MAX_VEHICLES];
new sirene1[MAX_VEHICLES];
new sirene2[MAX_VEHICLES];
new sirene3[MAX_VEHICLES];
new sirene4[MAX_VEHICLES]; //sirene
new UCL[MAX_VEHICLES];
OnPlayerCommandText:
{
if(strcmp("/sirene",cmdtext,true) == 0)
{
if(UCL[GetPlayerVehicleID(playerid)] == 0)
{
new tmpcar = GetPlayerVehicleID(playerid);
if(GetVehicleModel(tmpcar) == 560)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene4[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
AttachObjectToVehicle(sirene4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0,0.9,0.4,0,0,0);//Mittig im Fenster
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 415)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,-0.2,0.65,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 451)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.3,0.6,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 541)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.1,0.65,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 470)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0.2,1.1,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 421)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.2,0.72,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 405)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0,0.78,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 426)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0,0.88,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 517)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0,0.85,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 598)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 597)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 596)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 411)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.44,0.3,0.7,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 561)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.4,0.1,0.85,0,0,0);//Dach Beifahrer
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.1,0.85,0,0,0);//Dach Fahrer
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
}
else if(UCL[GetPlayerVehicleID(playerid)] == 1)
{
DestroyObject(sirene[GetPlayerVehicleID(playerid)]);
DestroyObject(sirene1[GetPlayerVehicleID(playerid)]);
DestroyObject(sirene2[GetPlayerVehicleID(playerid)]);
DestroyObject(sirene3[GetPlayerVehicleID(playerid)]);
DestroyObject(sirene4[GetPlayerVehicleID(playerid)]);
UCL[GetPlayerVehicleID(playerid)] = 0;
return 1;
}
}
}
{
if (strcmp("/Befehl", cmdtext, true, 10) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 4.0, XYZ)) // Falls der Befehl nur genützt werden darf wenn der Spieler in der nähe des Eingang ist
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0); // Interior des Gebäudes
SetPlayerPos(playerid,XYZ);// Wo er hin geportet werden soll
}
return 1;
}
}
{
if (strcmp("/Befehl2", cmdtext, true, 10) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 4.0, XYZ)) // Falls man nur da rein kann wo der Checkpoint ist
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0); // Das ist immer Interior 0 da es der Ausgang ist.
SetPlayerPos(playerid,XYZ);//Wo er hingehportet wird
}
return 1;
}
}
}
"Ich möchte bei dem Gewinnspiel von Newtown Craft mitmachen."
Ja, ist möglich zu Scripten..
Und du bist Falsch hier
Bilder sind alle nur von den Zäunen, nichts Sichbar sieht ähnlich aus ausser die Tore einfach davor..
Lg.
ZitatEigenschaften eines Magneten :
Magnete sind Gegenstände, die auf andere Gegenstände eine Wirkung ausüben können. Auf einen Magneten reagieren sehr stark,eisenhaltige Gegenstände, andere Magnete, Eisen, Stahl,Nickel, Kabalt, oder stahlhaftige Gegenstände. Diese Gegenstände werden mit Ausnahme der Magneten immer angezogen. Durch die Anziehungskraft können sie an den Magneten haften und einen Teil der Magnetkraft übernehmen. Die Kraft eines Magneten istan den Enden am größten ; sie heißen Pole zwischen den Polen ist die Magnetkraft sehr schwach. Nähert man die Pole zweier Magneten gleicher Stärke einander, dann können sie sich anziehen oder abstoßen. Pole, die sich gegenseitig abstoßen heißen gleichartig. Pole die sich anziehen heißen verschiedenartig. Liegen verschiedenartige Pole von 2 Magneten aneinander dann schwächen sie sich in ihrer Wirkung. Die Kraft eines Magneten wirkt auch in der Umgebung des Magneten und durch nicht magnetische Stoffe hindurch. Schwach reagieren andere Metalle. Auf einen Magnet reagieren nicht Kunststoff, Holz, Glas, Papier, Kreide usw.
Okey, geht
Funktionieren tuts nicht ._.
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mieten", cmdtext, true, 10) == 0)
{
if (!IsPlayerInRangeOfPoint(playerid, 7.0, 1241.6553,243.6473,19.5469))
{
SendClientMessage(playerid,COLOR_RED,"Du bist nicht in der Nähe des Verleihs!");
{
if(RMieten2[playerid] == 0)
{
SendClientMessage(playerid,COLOR_GREEN,"Du hast dir nun einen Roller gemietet!");
SendClientMessage(playerid,COLOR_RED,"Die Miete Zeit, beträgt 15 Minuten!!");
roller = CreateVehicle(462,1240.3019,239.8941,19.1505,99.3902,0,1,2);
SetTimerEx("RMieten",900000,0,"d");
RMieten2[playerid] = 1;
}
}
return 1;
}
Soll auch gesendet werden, wenn er nicht in der nähe ist^^
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mieten", cmdtext, true, 10) == 0)
{
if (!IsPlayerInRangeOfPoint(playerid, 7.0, 1241.6553,243.6473,19.5469))
{
SendClientMessage(playerid,COLOR_RED,"Du bist nicht in der Nähe des Verleihs!");
{
if(RMieten2[playerid] == 0)
{
SendClientMessage(playerid,COLOR_GREEN,"Du hast dir nun einen Roller gemietet!");
SendClientMessage(playerid,COLOR_RED,"Die Miete Zeit, beträgt 15 Minuten!!");
roller = CreateVehicle(462,1240.3019,239.8941,19.1505,99.3902,0,1,2);
SetTimerEx("RMieten",900000,0,"d");
RMieten2[playerid] = 1;
}
return 1;
}
}
Befehl wird trotzdem ausgeführt ?
Hier z.B. eins:
CreateObject(3095, 1251.1999511719, 240.39999389648, 24.89999961853, 0, 0, 336.24206542969);
Die Zeilen von den Objekten wären Hilfreich^^
ps: Falscher bereich
Warum Falsch, hat was mit Mapping zutun
Danke @Lagger Auch wenn die Map ziemlich klein ist^^
/E: Atzger Danke
Kann man irgendwie auf einer Seite SetPlayerWorldBounds machen, ohne das ich Ingame Rumfahren/Fliegen muss?
Ja, dass hab ich doch auch ... Lesen tut weh...
Und wo soll das sein wie im Video ? 'Kopf hoch'
Das kannst du mit einem Programm machen, manchmal wird es auch bei einem Headset mitgeliefert (Logitech G35 war das so) oder versuch es mal mit der Freeware AudiaCity
Stimmt doch mal garnicht, dass es beim G35 geliefert wird?
Es wird nur eine CD für die Installtion zur Einstellung von der Stimme wie z.B. Eichhörnchen oder Roboter etc..
Aber nicht soetwas..
B2T: Es ist vermutlich ein Zusammengeschnittenes Video. Da es öfters Gestoppt wird ..
Suche kleinen Boden sollte gerade sein!
Ich suche eine Person, die mit mir eben was Testet!
Der #1 wird per PN mit der IP benachrichtigt!
Dauer c.a 1Minute!