Beiträge von OptiiC_x3

    Code
    (28259) : warning 206: redundant test: constant expression is non-zero
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    1 Warning.


    f(IsACop(playerid))
    {
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560,579,507,411,541,451,415) //ZEILE 28259
    {
    sfl1[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl2[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl3[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    sfl4[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    sfl5[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.365000,2.250000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.405000,2.250000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.270000,2.275000,0.019999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.304999,2.275000,0.019999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,0.869999,0.000000,0.000000,0.000000);


    wo ist mein Fehler? kann mir jemand helfen..

    Dann sag uns doch mal, was du bereits hast. Denn wir können dir hier jetzt wohl kaum einfach ein System vorlegen, sowas geht nicht. Besonders weil dann jeder (soll nicht beleidigend wirken) "Idiot" ankommt, und nach einer Fehler-Hilfe "bettelt".


    Oder sag uns, wie du anfangen würdest, und wir helfen dir dann. ;)

    Das Problem ist ich weiß nichtmal wie ich Anfangen solle deswegen frage ich hier ob mir jemand helfen kann :)

    hey erstmal, ich habe aktuell das WoS 4.0 script und wollte das /frakkammer etc wegmachen und ein fraktionsbiz erstellen. Im biz sollte man /heal machen was rüstung und volles leben gibt, und befehle für waffen ... (deagle, m4 mp5, schrotflinte, rifle) mein Problem ist das ich garnicht weiß wie ich die alten sachen am spawn wegbekomme (Totenkopf für frakkammer und das leben (herz)).



    Hoffe ihr könnt mir bisschen erklären wie das mit dem biz und dem entfernen geht.


    Mfg

    public SetPlayerToTeamColor(playerid) // Zeile 4490
    { // <== ICH BIN MAKIERT!! 4491
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pLeader] == 0)
    {
    SetPlayerColor(playerid,zivicolor);
    }
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
    {
    SetPlayerColor(playerid,copcolor);
    }
    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    SetPlayerColor(playerid,fbicolor);
    }
    if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
    {
    SetPlayerColor(playerid,armycolor);
    }
    if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
    {
    SetPlayerColor(playerid,mediccolor);
    }
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
    {
    SetPlayerColor(playerid,lcncolor);
    }
    if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    SetPlayerColor(playerid,yakuzacolor);
    }
    if (PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
    {
    SetPlayerColor(playerid,presidentcolor);
    }
    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
    SetPlayerColor(playerid,hitmancolor);
    }
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
    {
    SetPlayerColor(playerid,cnncolor);
    }
    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
    {
    SetPlayerColor(playerid,taxicolor);
    }
    if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
    {
    SetPlayerColor(playerid,fahrlehrercolor);
    }
    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    SetPlayerColor(playerid,cripzcolor);
    }
    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
    {
    SetPlayerColor(playerid,gscolor);
    }
    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
    {
    SetPlayerColor(playerid,ballascolor);
    }
    if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
    {
    SetPlayerColor(playerid,bikerls);
    }
    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
    {
    SetPlayerColor(playerid,vagos);
    }
    }


    }

    Code
    public SetPlayerToTeamColor(playerid){	if(IsPlayerConnected(playerid))	{        if(PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pLeader] == 0)  		{  			SetPlayerColor(playerid,zivicolor);  		}		if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)		{	    	SetPlayerColor(playerid,copcolor);		}		if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)		{	    	SetPlayerColor(playerid,fbicolor);		}		if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)		{	    	SetPlayerColor(playerid,armycolor);		}		if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)		{	    	SetPlayerColor(playerid,mediccolor);		}		if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)		{	    	SetPlayerColor(playerid,lcncolor);		}		if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)		{	    	SetPlayerColor(playerid,yakuzacolor);		} 		if (PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)		{	    	SetPlayerColor(playerid,presidentcolor);		}		if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)		{	    	SetPlayerColor(playerid,hitmancolor);		}		if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)		{	    	SetPlayerColor(playerid,cnncolor);		}		if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)		{	    	SetPlayerColor(playerid,taxicolor);		}		if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)		{	    	SetPlayerColor(playerid,fahrlehrercolor);		}		if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)		{	    	SetPlayerColor(playerid,cripzcolor);		}        if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)		{	    	SetPlayerColor(playerid,gscolor);		}		if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)		{	    	SetPlayerColor(playerid,ballascolor);		}		if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)		{	    	SetPlayerColor(playerid,bikerls);		}		if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)		{	    	SetPlayerColor(playerid,vagos);		}	}
    }




    das wird dann immer so ...

    ich schick mal den ganzen public .. (schonwieder :D)

    Spoiler anzeigen
    public SetPlayerToTeamColor(playerid)
    { // ZEILE 4491
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pLeader] == 0)
    {
    SetPlayerColor(playerid,zivicolor);
    }
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
    {
    SetPlayerColor(playerid,copcolor);
    }
    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    SetPlayerColor(playerid,fbicolor);
    }
    if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
    {
    SetPlayerColor(playerid,armycolor);
    }
    if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
    {
    SetPlayerColor(playerid,mediccolor);
    }
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
    {
    SetPlayerColor(playerid,lcncolor);
    }
    if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    SetPlayerColor(playerid,yakuzacolor);
    }
    if (PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
    {
    SetPlayerColor(playerid,presidentcolor);
    }
    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
    SetPlayerColor(playerid,hitmancolor);
    }
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
    {
    SetPlayerColor(playerid,cnncolor);
    }
    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
    {
    SetPlayerColor(playerid,taxicolor);
    }
    if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
    {
    SetPlayerColor(playerid,fahrlehrercolor);
    }
    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    SetPlayerColor(playerid,cripzcolor);
    }
    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
    {
    SetPlayerColor(playerid,gscolor);
    }
    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
    {
    SetPlayerColor(playerid,ballascolor);
    }
    if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
    {
    SetPlayerColor(playerid,bikerls);
    }
    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
    {
    SetPlayerColor(playerid,vagos);
    }
    }
    }