Jetz hab ich das Problem meine Pickups spawn nicht hier Code
new rep;
new nitro;
public OnGameModeInit()
{
SetGameModeText("Map");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddStaticVehicle(405,1783.19995117,-8985.40039062,2.50000000,0.00000000,98,68); //Sentinel
CreateObject(8838,1795.69995117,-8982.70019531,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (1)
CreateObject(3458,1793.59997559,-8987.09960938,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (1)
CreateObject(3458,1768.90002441,-8987.09960938,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (2)
CreateObject(3458,1831.90002441,-8987.09960938,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (3)
CreateObject(1407,1851.90002441,-8987.09960938,2.29999995,0.00000000,0.00000000,270.00000000); //object(dyn_f_r_wood_1) (1)
CreateObject(1407,1849.40002441,-8989.50000000,2.29999995,0.00000000,0.00000000,0.00000000); //object(dyn_f_r_wood_1) (2)
CreateObject(1407,1849.59997559,-8984.59960938,2.29999995,0.00000000,0.00000000,0.00000000); //object(dyn_f_r_wood_1) (3)
CreateObject(1407,1751.00000000,-8989.59960938,2.29999995,0.00000000,0.00000000,0.00000000); //object(dyn_f_r_wood_1) (4)
CreateObject(1407,1751.00000000,-8984.59960938,2.29999995,0.00000000,0.00000000,0.00000000); //object(dyn_f_r_wood_1) (5)
CreateObject(1407,1748.80004883,-8987.00000000,2.29999995,0.00000000,0.00000000,270.00000000); //object(dyn_f_r_wood_1) (6)
CreateObject(3458,1801.00000000,-8999.50000000,0.00000000,0.00000000,0.00000000,318.00000000); //object(vgncarshade1) (4)
CreateObject(3458,1796.30004883,-8997.50000000,0.00000000,0.00000000,0.00000000,34.00000000); //object(vgncarshade1) (5)
CreateObject(3458,1796.59997559,-9013.09960938,0.00000000,0.00000000,0.00000000,354.00000000); //object(vgncarshade1) (6)
CreateObject(3458,1760.40002441,-9008.70019531,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (7)
CreateObject(3458,1752.80004883,-9026.79980469,0.00000000,0.00000000,0.00000000,300.00000000); //object(vgncarshade1) (8)
CreateObject(3458,1780.50000000,-9044.40039062,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
CreateObject(3458,1819.69995117,-9044.50000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (10)
CreateObject(8838,1804.00000000,-9047.79980469,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (2)
CreateObject(3458,1840.19995117,-9044.50000000,0.00000000,0.00000000,328.00000000,0.00000000); //object(vgncarshade1) (11)
CreateObject(1407,1841.00000000,-9041.79980469,2.90000010,0.00000000,322.00000000,0.00000000); //object(dyn_f_r_wood_1) (7)
CreateObject(1407,1844.59997559,-9042.00000000,5.09999990,0.00000000,324.00000000,0.00000000); //object(dyn_f_r_wood_1) (8)
CreateObject(1407,1848.19995117,-9042.09960938,7.59999990,0.00000000,324.00000000,358.00000000); //object(dyn_f_r_wood_1) (9)
CreateObject(1407,1841.40002441,-9047.00000000,3.40000010,0.00000000,328.00000000,0.00000000); //object(dyn_f_r_wood_1) (10)
CreateObject(1407,1845.30004883,-9047.00000000,5.80000019,0.00000000,328.00000000,2.00000000); //object(dyn_f_r_wood_1) (11)
CreateObject(1407,1848.30004883,-9047.00000000,7.59999990,0.00000000,334.00000000,6.00000000); //object(dyn_f_r_wood_1) (12)
CreateObject(8838,1775.69995117,-9047.79980469,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (3)
CreateObject(8838,1858.80004883,-9035.50000000,10.60000038,0.00000000,2.00000000,270.00000000); //object(vgehshade01_lvs) (4)
CreateObject(3458,1842.69995117,-9021.59960938,0.00000000,0.00000000,328.00000000,358.00000000); //object(vgncarshade1) (12)
CreateObject(3458,1827.40002441,-9017.20019531,0.00000000,0.00000000,0.00000000,344.00000000); //object(vgncarshade1) (13)
rep = CreatePickup(1239,1,1858.8531,-9021.0557,13.6359,1);
nitro=CreatePickup(1239,1,1859.0742,-9049.2002,12.6531,1);
Create3DTextLabel("{#00FF1E}[{#000000}Repair{#00FF1E}]", 0x008080FF, 1858.8531,-9021.0557,13.6359,1,0);
return 1;
}
OnPlayerPickup
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == rep)
{
RepairVehicle(GetPlayerVehicleID(playerid));
return 1;
}
if(pickupid==nitro)
{
AddVehicleComponent(1010);
return 1;
}
return 1;
}