Beiträge von SexyPawnoStyle

    hay ich weiß ich hatte schon ein Thema aber ich will das der Admin rang vor dem Admin steht aber bei mirnkalppts nicht

    Code
    [5][HaZe]Ezio:%s

    so die 5 ist mein Adminlevel


    ich hatte sowas


    "blabla"


    else if(IstSpielerAdmin(playerid,2))
    dann solll der mit admin [2]Haze zio kommn aber es klappt nciht

    Hier !!


    ein teil des Filterscripts warum geht das Zum Tewufel nciht


    #include <a_samp>


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }



    #endif


    public OnGameModeInit()
    {
    AddStaticVehicle(541,2971.69995117,-2787.69995117,10.10000038,0.00000000,156,156); //Bullet
    CreateObject(3458,1915.40002441,-2957.60009766,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (1)
    CreateObject(3458,1915.50000000,-2962.60009766,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (2)
    CreateObject(3458,1915.30004883,-2952.69995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (3)
    CreateObject(3458,1915.30004883,-2948.19995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (4)
    CreateObject(8838,3982.80004883,-1276.80004883,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (1)
    CreateObject(8838,3982.80004883,-1271.90002441,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (2)
    CreateObject(8838,3982.80004883,-1266.90002441,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (3)
    CreateObject(8838,3982.80004883,-1261.90002441,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (4)
    CreateObject(8838,4002.00000000,-1268.00000000,0.00000000,0.00000000,0.00000000,270.00000000); //object(vgehshade01_lvs) (5)
    CreateObject(8838,4006.89990234,-1268.09997559,0.00000000,0.00000000,0.00000000,270.00000000); //object(vgehshade01_lvs) (6)
    CreateObject(8838,4011.80004883,-1268.09997559,0.00000000,0.00000000,0.00000000,90.00000000); //object(vgehshade01_lvs) (7)
    CreateObject(8838,3949.50000000,-1271.69995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (8)
    CreateObject(8838,3949.19995117,-1266.50000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (9)
    CreateObject(8838,3917.00000000,-1271.59997559,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (10)
    CreateObject(8838,3916.30004883,-1266.50000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (11)
    CreateObject(8838,3883.69995117,-1271.69995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (12)
    CreateObject(8838,3883.30004883,-1266.59997559,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (13)


    CreateObject(8558,15.30875111,0.00000000,2.92029190,0.00000000,338.40005493,0.00000000); //object(vgshseing28) (154)
    CreateObject(8558,10.34195042,0.00000000,1.30648804,0.00000000,345.60006714,0.00000000); //object(vgshseing28) (155)
    CreateObject(8558,5.21203041,0.00000000,0.32790756,0.00000000,352.80007935,0.00000000); //object(vgshseing28) (156)
    CreateObject(8558,0.00000000,0.00000000,0.00000000,0.00000000,360.00000000,0.00000000); //object(vgshseing28) (157)
    CreateObject(8838,2959.19995117,-2800.39990234,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (14)
    CreateObject(8838,2959.80004883,-2805.10009766,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (15)
    CreateObject(8838,2960.40014648,-2809.80029297,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (16)
    CreateObject(8838,2961.00024414,-2814.50048828,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (17)
    CreateObject(8838,2961.60034180,-2819.20068359,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (18)
    CreateObject(8838,2962.20043945,-2823.90087891,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (19)
    CreateObject(8838,2962.80053711,-2828.60107422,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (20)
    CreateObject(8838,2963.40063477,-2833.30126953,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (21)
    CreateObject(8838,2964.00073242,-2838.00146484,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (22)
    CreateObject(8838,2964.60083008,-2842.70166016,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (23)
    CreateObject(8838,2965.20092773,-2847.40185547,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (24)
    CreateObject(8838,2965.80078125,-2852.10156250,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (25)
    CreateObject(8838,2965.80078125,-2852.10156250,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (26)
    CreateObject(8838,2960.40014648,-2809.80029297,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (77)
    CreateObject(8838,2961.00024414,-2814.50048828,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (27)
    CreateObject(8838,2961.60034180,-2819.20068359,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgehshade01_lvs) (28)


    }



    ocmd:mute(playerid,params[])
    {
    if(IstSpielerAdmin(playerid,1))
    {
    new pID,string[128];
    if(sscanf(params,"u",pID))return SendClientMessage(playerid,Rot,"/mute [Spielername/ID]");
    if(!IsPlayerConnected(pID)) return SendClientMessage(playerid,Rot,"Der Spieler ist nicht online");
    SetPVarInt(pID,"Mute",1);
    format(string,sizeof(string),"AdmCmd: Du wurdest von Admin %s gemutet",SpielerName(playerid));
    SendClientMessage(pID,Rot,string);
    format(string,sizeof(string),"AdmCmd: Du hast erfolgreich User %s gemutet",SpielerName(pID));
    SendClientMessage(playerid,Rot,string);
    return 1;
    }
    return 1;
    }


    So ist der Befehl mit der Abfrage bekomme ich sicher errors weil ich ander ehab aber welche?

    konnt ihr mir einfach erklaren ich scripte es selber aber eins muss ich euch fragen wie andere ich sein namen wenn er invitet wird und mache sowas wie /acceptclan zum join /notclan zum nicht join

    Sagen wie es vllt. geht also das der clan Speichert in der User datei ich arbeite mit PVar ! Also es soll wie das PW Gespeichert werden also soll da stehen Clan:HaZe !

    Hallo,


    Ich würde gern ein Clan System zu machen es wie Fraktionen bsp. [HaZe]Ezio


    Der Leader kann Inviten und uninviten. Clans können von einem Admin Ingame erstellt werden und wenn er ihn als leader macht soll sein name sofort mit [HaZe]%s kommen und das gleiche soll passieren wenn er ihn invitet. und der Admin soll den befehl nutzen . /makeclan [Clanname] [Leader]! Könnt ihr mir helfen

    Kauf dir Lieber für 350$ Samsung S3 , weil Iphone und S3 bald nicht mehr zukaufen ist!Weil Iphone und S3 sich gegenseitig beklaut haben und um bei Iphone musik zu holen brauchst du Itunes und das kostet alles Geld und im Iphone market Kostet fast alles!Bei Android Market gibts das meiste Kostenlos.Um bei Iphone sich alles zu holen muss man es Jailbraken und so verfliegt die Garantie.


    Mein Fazit
    Finger weg vom Iphone 5 , hol dir was richtiges

    Hallo wie mach ich sowas ein Admin chat der so aus sieht [Sein Rangname][Adminrang]%s:%s[seine ID]
    Rangnamen und Adminrang


    Owner=5
    Co-Owner=4
    Super Moderator=3
    Moderator=2
    Supporter=1


    der name und admin rang und jetz zzu onplayertext wie mach ich das wie oben ohne befehl also wenn ich normal schreibe das blos wenns ein admin ist davor der rang name steht.


    sorry bin mit handy