if(strcmp(cmd, "/government", true) == 0 || strcmp(cmd, "/gov", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pRank] < 5)
{
SendClientMessage(playerid, COLOR_GREY, "Du musst mindestens Rang 5 sein, um das zu benutzen!");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: (/gov)ernment [text]");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
{
SendClientMessageToAll(COLOR_WHITE, "|___________ Öffentliche Meldung ___________|");
format(string, sizeof(string), "LSPD Leader %s: %s", sendername, result);
SendClientMessageToAll(COLOR_DBLUE, string);
}
else if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
{
SendClientMessageToAll(COLOR_WHITE, "|___________ Öffentliche Meldung ___________|");
format(string, sizeof(string), "FBI Leader %s: %s", sendername, result);
SendClientMessageToAll(COLOR_DBLUE, string);
}
else if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
SendClientMessageToAll(COLOR_WHITE, "|___________ Öffentliche Meldung ___________|");
format(string, sizeof(string), "Medic Leader %s: %s", sendername, result);
SendClientMessageToAll(COLOR_DBLUE, string);
}
else if(PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4)
{
SendClientMessageToAll(COLOR_WHITE, "|___________ Öffentliche Meldung ___________|");
format(string, sizeof(string), "GS Leader %s: %s", sendername, result);
SendClientMessageToAll(COLOR_DBLUE, string);
}
}
return 1;
}
Muss halt alles an deine Fraktionen angepasst werden.
Gruß
Dominik