Beiträge von StregHD

    Jo leute,


    Habe mir ein fertiges SQL Register system runtergeladen und da kommen ständig die errors! -.-


    C:\Users\StrOnG3R\Desktop\SAMP-SELFMADE\gamemodes\GermanPowerReallife.pwn(32) : error 017: undefined symbol "mysql_query"C:\Users\StrOnG3R\Desktop\SAMP-SELFMADE\gamemodes\GermanPowerReallife.pwn(56) : error 017: undefined symbol "mysql_query"C:\Users\StrOnG3R\Desktop\SAMP-SELFMADE\gamemodes\GermanPowerReallife.pwn(75) : error 017: undefined symbol "mysql_query"C:\Users\StrOnG3R\Desktop\SAMP-SELFMADE\gamemodes\GermanPowerReallife.pwn(250) : error 017: undefined symbol "mysql_query"C:\Users\StrOnG3R\Desktop\SAMP-SELFMADE\gamemodes\GermanPowerReallife.pwn(261) : error 017: undefined symbol "mysql_query"C:\Users\StrOnG3R\Desktop\SAMP-SELFMADE\gamemodes\GermanPowerReallife.pwn(278) : error 017: undefined symbol "mysql_query"Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    6 Errors.



    Hier ist das Script:


    http://pastebin.com/2Sv9Xcub



    Danke im vorraus

    Der funktioniert?

    Ich könnte das machen aber du muss schon den Code Richtig schreiben da er so einwenig doof aussieht

    if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)|| IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156)) //IsPlayerInRangeOfPoint(playerid,10.0,295.1371,-80.8117,1001.5156)) { if(PlayerInfo[playerid][pLevel] <= 4) { SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen"); return 1; } if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !"); return 1; } if(PlayerInfo[playerid][pGunLic] == 0) { SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !"); return 1; } new gun; new gunid[16]; new gunstring1[256]; new gunstring2[256]; new gunstring3[256]; new gunstring4[256]; new gunstring5[256]; new infostring[256]; new guncharge; new ammocharge; new local = PlayerInfo[playerid][pLocal]; if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6) //PlayerInfo[playerid][pLocal] == 101 || PlayerInfo[playerid][pLocal] == 102 || PlayerInfo[playerid][pLocal] == 103) { /* if(BizzInfo[location-99][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1); return 1; }*/ new modsss = 200; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***"); SendClientMessage(playerid, COLOR_GRAD2,string); format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)", GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring1); format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane", GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring2); format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)", GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring3); format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)", GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring4); format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)", GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]); SendClientMessage(playerid, COLOR_GRAD3, gunstring5); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !"); return 1; } if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*modsss; ammocharge = 0; } else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0) { gun = 23; guncharge = GunPrice[13][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*modsss; ammocharge = GunPrice[27][0]*ammo; PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*modsss; ammocharge = GunPrice[26][0]*ammo; PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0) { gun = 34; guncharge = GunPrice[24][0]/100*modsss; ammocharge = GunPrice[29][0]*ammo; PlayerInfo[playerid][pGun4] = 34; PlayerInfo[playerid][pAmmo4] = ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } if(GetPlayerMoney(playerid) < (guncharge+ammocharge)) { SendClientMessage(playerid, COLOR_GREY, "Geht nicht !"); return 1; } new payout = guncharge + ammocharge; format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout); SendClientMessage(playerid, COLOR_GRAD3, infostring); GivePlayerMoney(playerid, -payout); BizzInfo[local-99][bTill] += payout/3; ExtortionBiz(local-99, payout); BizzInfo[local-99][bProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99); printf("%s", string); PayLog(string); } else { SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden."); return 1; } } } return 1; }

    Heey bei meinem Script ist ein bugg.


    Undzwar wenn ich im Amu bin und dann "/buygun AK47 600" Eingebe kommt da Server Unknow Command und das Geld wird mit abgezogen! Bekomme aber keine Waffe!


    Es funktioniert bei keiner waffe! Hier der Code!


    if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)|| IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156)) //IsPlayerInRangeOfPoint(playerid,10.0,295.1371,-80.8117,1001.5156)) { if(PlayerInfo[playerid][pLevel] <= 4) { SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen"); return 1; } if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !"); return 1; } if(PlayerInfo[playerid][pGunLic] == 0) { SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !"); return 1; } new gun; new gunid[16]; new gunstring1[256]; new gunstring2[256]; new gunstring3[256]; new gunstring4[256]; new gunstring5[256]; new infostring[256]; new guncharge; new ammocharge; new local = PlayerInfo[playerid][pLocal]; if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6) //PlayerInfo[playerid][pLocal] == 101 || PlayerInfo[playerid][pLocal] == 102 || PlayerInfo[playerid][pLocal] == 103) { /* if(BizzInfo[location-99][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1); return 1; }*/ new modsss = 200; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***"); SendClientMessage(playerid, COLOR_GRAD2,string); format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)", GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring1); format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane", GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring2); format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)", GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring3); format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)", GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss); SendClientMessage(playerid, COLOR_GRAD3, gunstring4); format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)", GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]); SendClientMessage(playerid, COLOR_GRAD3, gunstring5); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !"); return 1; } if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*modsss; ammocharge = 0; } else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*modsss; ammocharge = 0; PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0) { gun = 23; guncharge = GunPrice[13][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*modsss; ammocharge = GunPrice[27][0]*ammo; PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*modsss; ammocharge = GunPrice[26][0]*ammo; PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0) { gun = 34; guncharge = GunPrice[24][0]/100*modsss; ammocharge = GunPrice[29][0]*ammo; PlayerInfo[playerid][pGun4] = 34; PlayerInfo[playerid][pAmmo4] = ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } if(GetPlayerMoney(playerid) < (guncharge+ammocharge)) { SendClientMessage(playerid, COLOR_GREY, "Geht nicht !"); return 1; } new payout = guncharge + ammocharge; format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout); SendClientMessage(playerid, COLOR_GRAD3, infostring); GivePlayerMoney(playerid, -payout); BizzInfo[local-99][bTill] += payout/3; ExtortionBiz(local-99, payout); BizzInfo[local-99][bProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99); printf("%s", string); PayLog(string); } else { SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden."); return 1; } } } return 1; }



    Kann mir das einer umcoden so das es geht und hier drunter Posten wär echt net :thumbup: :thumbup:


    Danke im Vorraus!

    Heey leute,




    Kleines problem wie mache ich es nochmal das beim Compilen dieser Warning nicht mehr kommt?:


    C:\Users\Simon\Desktop\RP\GPR\gamemodes\gpr.pwn(45373) : warning 203: symbol is never used: "GetPointDistanceToPointExMorph"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase






    1 Warning.





    Danke im Vorraus