ich rede von den Checkpoints ![]()
public OnPlayerEnterCheckpoint(playerid)
{
if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint1))
{
DisablePlayerCheckpoint(playerid);
}
else if (IsPlayerInRangeOfPoint(playerid, 7.0,TaxiJob1))
{
DisablePlayerCheckpoint(playerid);
SetPlayerWantedLevel(playerid,2);
GivePlayerMoney(playerid,500);
}
else if (IsPlayerInRangeOfPoint(playerid, 7.0,TaxiJob2))
{
DisablePlayerCheckpoint(playerid);
SetPlayerWantedLevel(playerid,3);
GivePlayerMoney(playerid,1000);
}
else if (IsPlayerInRangeOfPoint(playerid, 7.0,TaxiJob2))
{
DisablePlayerCheckpoint(playerid);
SetPlayerWantedLevel(playerid,0);
GivePlayerMoney(playerid,1500);
}
return 1;
}
Und Zeig mal den Dialog den du anzeigen lässt nicht die Funktion selber von ondialog...