Teste mal das
public OnPlayerDeath(playerid, killerid, reason)
{
new oldkills=mysql_GetInt("accounts","kills","name",SpielerName(killerid));
mysql_SetInt("accounts","kills",oldkills+1,"name",SpielerName(killerid));
new olddeaths=mysql_GetInt("accounts","deaths","name",SpielerName(playerid));
mysql_SetInt("accounts","deaths",olddeaths+1,"name",SpielerName(playerid));
new str[64];
format(str,64,"Kills: %i - Deaths: %i",mysql_GetInt("accounts","kills","name",SpielerName(killerid)),mysql_GetInt("accounts","deaths","name",SpielerName(killerid)));
PlayerTextDrawSetString(killerid,stats[killerid],str);
TextDrawHideForPlayer(killerid,stats[killerid]);
TextDrawShowForPlayer(killerid,stats[killerid]);
format(str,64,"Kills: %i - Deaths: %i",mysql_GetInt("accounts","kills","name",SpielerName(playerid)),mysql_GetInt("accounts","deaths","name",SpielerName(playerid)));
PlayerTextDrawSetString(playerid,stats[playerid],str);
TextDrawHideForPlayer(playerid,stats[playerid]);
TextDrawShowForPlayer(playerid,stats[playerid]);
return 1;
}
wenn er nicht alles anzeigt einfach den string etwas höher setzen abernicht auf 1000