Leute ich habe ein Fehler bekommen dies kam automatisch ich wollte Compilen doch dies Funktionierte nicht mehr habt ihr irgentwelche vorschläge ?
Ich benutze den GF Script
Leute ich habe ein Fehler bekommen dies kam automatisch ich wollte Compilen doch dies Funktionierte nicht mehr habt ihr irgentwelche vorschläge ?
Ich benutze den GF Script
Nope Funktioniert nicht habe ShowPlayerDialog.... gemacht passiert immernoch nichts
wiee ????
Kann mich nicht registrieren nicht nur ich alle, es kommt kein weiteres Dialog nach erstelle dir ein account bitte hilft mir
meine #defines für die Dialoge
#define DIALOG_REG 1
#define DIALOG_REG2 2
if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
{
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
FreezePlayer(playerid);
AtRegestration[playerid] = 1;
RegistrationStep[playerid] = 1;
//SendClientMessage(playerid, COLOR_YELLOW, " ");
//SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"{00C3FF}Geschlecht","{FEFEFE}Klicke auf eine Angabe","Männlich","Weiblich");
//----------------
SetPlayerPos(playerid,1424.7075,-980.6817,53.9398);
SetPlayerFacingAngle(playerid, 4.0557);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerCameraPos(playerid, 1431.3164,-975.2504,57.5156);
SetPlayerCameraLookAt(playerid,1422.5352,-912.2574,76.5841);
ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"{00C3FF}Geschlecht","{FEFEFE}Klicke auf eine Angabe","Männlich","Weiblich");
//ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");
// ShowMenuForPlayer(Geschlecht,playerid);
}
if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
{
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
FreezePlayer(playerid);
AtRegestration[playerid] = 1;
RegistrationStep[playerid] = 1;
//SendClientMessage(playerid, COLOR_YELLOW, " ");
//SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
//ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_INPUT,"Geworben","Von wem wordest du geworben ?","Weiter","abbrechen");
//----------------
SetPlayerPos(playerid,1424.7075,-980.6817,53.9398);
SetPlayerFacingAngle(playerid, 4.0557);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerCameraPos(playerid,1431.3164,-975.2504,57.5156);
SetPlayerCameraLookAt(playerid,1422.5352,-912.2574,76.5841);
//ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Erstellen","Abbrechen");
//ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");
// ShowMenuForPlayer(Geschlecht,playerid);
}
Function OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid))
{
SpawnPlayer(playerid);
return 1;
}
if(gPlayerAccount[playerid] == 1 && gPlayerLogged[playerid] == 0)
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"{00AFFF}Login","{FEFEFE}Wilkommen auf {00AFFF}Life of Smart Roleplay {FEFEFE}\nDein Account wurde in der Datenbank gefunden \nGib dein Passwort keinem weiter","Login","Abbrechen");
return 1;
}
else if(gPlayerAccount[playerid] == 0 && gPlayerLogged[playerid] == 0)
{
ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"{00AFFF}Registrierung","{FEFEFE}Wilkommen auf {00AFFF}Life of Smart Roleplay {FEFEFE}\nDein Account wurde nicht in der Datenbank gefunden \nErstelle dir einen Account","Erstellen","Abbrechen");
return 1;
}
Function OnPlayerRegister(playerid, password[])
{
if(IsPlayerConnected(playerid))
{
new string3[64];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
//format(var, 32, "Wanteds=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
fclose(hFile);
}
}
return 1;
}
if(dialogid == DIALOG_REG)
{
if(response)
{
ShowPlayerDialog(playerid,DIALOG_REG2,DIALOG_STYLE_INPUT,"Account erstellen","Gib das Passwort für deinen Account ein:","OK","Abbrechen");
}
else
{
ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"Account","Du benötigst einen Account, um auf diesem Server zu spielen!","Erstellen","Abbrechen");
}
}
if(dialogid == DIALOG_REG2)
{
if(response && strlen(inputtext) > 0)
{
OnPlayerRegister(playerid,inputtext);
}
else
{
ShowPlayerDialog(playerid,DIALOG_REG2,DIALOG_STYLE_INPUT,"Account erstellen","Gib das Passwort für deinen Account ein:","OK","Abbrechen");
}
}
Hoffe ihr könnt mir helfen
meine #defines für die Dialoge
#define DIALOG_REG 1
#define DIALOG_REG2 2
if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
{
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
FreezePlayer(playerid);
AtRegestration[playerid] = 1;
RegistrationStep[playerid] = 1;
//SendClientMessage(playerid, COLOR_YELLOW, " ");
//SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"{00C3FF}Geschlecht","{FEFEFE}Klicke auf eine Angabe","Männlich","Weiblich");
//----------------
SetPlayerPos(playerid,1424.7075,-980.6817,53.9398);
SetPlayerFacingAngle(playerid, 4.0557);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerCameraPos(playerid, 1431.3164,-975.2504,57.5156);
SetPlayerCameraLookAt(playerid,1422.5352,-912.2574,76.5841);
ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"{00C3FF}Geschlecht","{FEFEFE}Klicke auf eine Angabe","Männlich","Weiblich");
//ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");
// ShowMenuForPlayer(Geschlecht,playerid);
}
if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
{
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
FreezePlayer(playerid);
AtRegestration[playerid] = 1;
RegistrationStep[playerid] = 1;
//SendClientMessage(playerid, COLOR_YELLOW, " ");
//SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
//ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_INPUT,"Geworben","Von wem wordest du geworben ?","Weiter","abbrechen");
//----------------
SetPlayerPos(playerid,1424.7075,-980.6817,53.9398);
SetPlayerFacingAngle(playerid, 4.0557);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerCameraPos(playerid,1431.3164,-975.2504,57.5156);
SetPlayerCameraLookAt(playerid,1422.5352,-912.2574,76.5841);
//ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Erstellen","Abbrechen");
//ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");
// ShowMenuForPlayer(Geschlecht,playerid);
}
Function OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid))
{
SpawnPlayer(playerid);
return 1;
}
if(gPlayerAccount[playerid] == 1 && gPlayerLogged[playerid] == 0)
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"{00AFFF}Login","{FEFEFE}Wilkommen auf {00AFFF}Life of Smart Roleplay {FEFEFE}\nDein Account wurde in der Datenbank gefunden \nGib dein Passwort keinem weiter","Login","Abbrechen");
return 1;
}
else if(gPlayerAccount[playerid] == 0 && gPlayerLogged[playerid] == 0)
{
ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"{00AFFF}Registrierung","{FEFEFE}Wilkommen auf {00AFFF}Life of Smart Roleplay {FEFEFE}\nDein Account wurde nicht in der Datenbank gefunden \nErstelle dir einen Account","Erstellen","Abbrechen");
return 1;
}
Function OnPlayerRegister(playerid, password[])
{
if(IsPlayerConnected(playerid))
{
new string3[64];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
//format(var, 32, "Wanteds=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
fclose(hFile);
}
}
return 1;
}
if(dialogid == DIALOG_REG)
{
if(response)
{
ShowPlayerDialog(playerid,DIALOG_REG2,DIALOG_STYLE_INPUT,"Account erstellen","Gib das Passwort für deinen Account ein:","OK","Abbrechen");
}
else
{
ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"Account","Du benötigst einen Account, um auf diesem Server zu spielen!","Erstellen","Abbrechen");
}
}
if(dialogid == DIALOG_REG2)
{
if(response && strlen(inputtext) > 0)
{
OnPlayerRegister(playerid,inputtext);
}
else
{
ShowPlayerDialog(playerid,DIALOG_REG2,DIALOG_STYLE_INPUT,"Account erstellen","Gib das Passwort für deinen Account ein:","OK","Abbrechen");
}
}
Hoffe ihr könnt mir helfen
Will nur wissen was ist anstatt Spieler bei ApplyAnimation einfügen muss um es den Gegner zu geben??
if(weaponid == 23) { TogglePlayerControllable(damagedid,0); SetTimerEx("tazer",30000,0,"i",damagedid); new name[MAX_PLAYER_NAME],msg[80]; new spieler[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); format(msg,sizeof(msg),"%s hat dich mit seinem Tazer getroffen ",name,amount); SendClientMessage(damagedid,COLOR_PURPLE,msg); GetPlayerName(damagedid,name,sizeof(name)); format(msg,sizeof(msg),"Du hast %s mit deinem Tazer getroffen",name); SendClientMessage(playerid,COLOR_PURPLE,msg); ApplyAnimation(spieler, "CRACK", "crckdeth2", 4.1, 1, 0, 0, 0, 0); }
Hab alles erstellt nur bei Spieler also nach "ApplyAnimation(spieler" wie kann ich abfragen dass er diesen animation bekommt ??
Ok Klappt danke :))
RemoveBuildingForPlayer(playerid,.........); Funktiort nicht wenn ich Compile steht da :"undefindet Symbol playerid"
Komme nicht weiter
Bitte um hilfe
MFG iTea
Ne gar kein Problem und danke für die informationen
das ist dini
Hast du auch allgemein einen automatischen Spawn ?
Doch schon es liegt am script,
Schon das 2.te mal, dass es zu solchen fehl situationen kommt bei unterschiedlichen Server Anbietern
-Samp4you
-Nitrado
Ich weis es noch,
die bleiben alle gespeichert alle spielen erstmal schön und gut dann passiert dass,
nicht direkt nach einpaar tagen ist immer unterschiedlich bei dem einen 2 Wochen und bei den anderen 3 Tage
Guten Tag Leute,
Ich wollte euch mal fragen wie man nochmal Häuser erstellt die man kaufe kann,
Mit Interior und Betreten des hauses weis ich schon aber dass man das kaufen kann und dass man das nicht betreten kann falls es einem Spieler gehört etc
Hoffe ihr wisst wie es funktioniert
mfg iTea
Das ist Godfather,
Bin mit Mobil Gerät unterwegs,
aber was denkt ihr denn was ich falsch hab?
Kann es auch daran liegen das dort was doppelt ist?
Guten Tag Leute,
Ich habe einen Server mit Kumpel aufgemacht und ich habe alles mit ihm editiert und alles mögliche verbesser bugs etc.
Nur uns ist ein Problem aufgetreten das wir nicht checken,
Wenn ein Spieler sich Registriert hat kann er sich nach paar tagen nicht mehr einloggen
Der Server nimmt entweder sein Passwort nicht an oder sein Account wurde automatisch ohne grund gelöscht sprich er muss sich neu registieren
Dass Passiert sehr oft bei vielen Spieler
Hoffe ihr könnt mir weiterhelfen und habt verstanden was ich meine
Mfg iTea