Beiträge von relyyy

    Falls noch jemand den Bug hat mit den Asynchronheit, hab ihn behoben bekommen. Es lag an einem Timer von "oben Rechts" die Anzeige für /konto oder ATM keine Ahnung mehr welches :D

    Welcher genau?

    In dem Script ist ja ein Car Ownership drin. Habe bis jetzt nur gefunden, wie man als Admin einem Spieler ein Auto zuteilt. Gibt es auch irgendwo einen Laden bzw. ein Autohaus wo man eins kaufen kann, oder müsste man das noch selber "scripten"?

    Ich verstehe ihn nicht. Erst große Ansprüche usw. stellen und nun kommt wieder nichts raus. Er hat nur wieder ein anderes Board eröffnet, wahrscheinlich mit der Lizenz von GTA-MP, weswegen es nun auch down bleibt. In ICQ krigt man auch nur Antworten die man nicht brauchen kann..


    Tut mir Leid, an alle die an das Projekt geglaubt haben.


    @ Kevin, du hast nicht zufällig eine WBB Lizenz? Die Domain gehört ja mir und Webspace habe ich auch.

    //Firstly Credits to Homer as this is just a small edit on top of his
    //Secondly please always leave my credits on this too
    //thirdly enjoy


    #include <a_samp>


    #define SCM SendClientMessage
    #define COLOR_PURPLE 0xC2A2DAAA



    new VehicleStarted[MAX_VEHICLES];
    new sendername[MAX_PLAYER_NAME];
    new BigEar[MAX_PLAYERS];


    forward Starting(playerid);
    forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);


    public OnFilterScriptInit()
    {
    print("-------------------------------------");
    print("-----Engine System By Lee Percox-----");
    print("---Credits to Lee Percox & Homer----");


    new Car;
    for(Car=0;Car<MAX_VEHICLES;Car++)
    return 1;
    return 1;
    }



    public OnFilterScriptExit()
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp("/exitcar", cmdtext, true, 10) == 0) // you do not need to use this command as you just hit enter now
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    RemovePlayerFromVehicle(playerid);
    SCM(playerid,0xFFFF00AA,"* You left the vehicle.");
    TogglePlayerControllable(playerid,1);
    }else{
    SCM(playerid,0xFFFF00AA,"* Du bist in kein Auto!");
    }
    }
    return 1;
    }
    return 0;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    new CarID = GetPlayerVehicleID(playerid);
    new CarMod = GetVehicleModel(playerid);


    if(newstate == PLAYER_STATE_DRIVER)
    {
    if(VehicleStarted[CarID] == 0 && CarMod != 510 && CarMod != 509 && CarMod != 481)
    {
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
    return 1;
    }
    TogglePlayerControllable(playerid,0);
    SCM(playerid,0x950000FF,"* Drücke SHIFT um den Motor zu starten");
    }else{
    SCM(playerid,0x80FF80FF,"* Motor ist schon an!");
    }
    }
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    if((newkeys & (KEY_JUMP)) == (KEY_JUMP))
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    if(IsPlayerConnected(playerid))
    {
    new Vehicle = GetPlayerVehicleID(playerid);
    if(VehicleStarted[Vehicle] == 0)
    {
    RemovePlayerFromVehicle(playerid);
    SCM(playerid,0x0000FFFF,"* Dein motor ist nun wieder aus.");
    TogglePlayerControllable(playerid,1);
    }
    }
    }
    }


    if(newkeys == KEY_ACTION)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    if(IsPlayerConnected(playerid))
    {
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
    return 1;
    }
    new Vehicle = GetPlayerVehicleID(playerid);
    if(VehicleStarted[Vehicle] == 0)
    {
    new string[256];
    SCM(playerid,0x80FF80FF,"* Starte Motor...");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Versucht den Motor zu starten.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~g~Motor gestartet...",3000,3);
    SetTimerEx("Starting",3500,0,"i",playerid);
    }
    }
    }
    }
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    TogglePlayerControllable(playerid,1);
    new Vehicle = GetPlayerVehicleID(playerid);
    VehicleStarted[Vehicle] = 0;
    return 1;
    }


    public Starting(playerid)
    {
    new Vehicle = GetPlayerVehicleID(playerid);
    new RandomStart;
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    RandomStart = random(10);
    switch(RandomStart)
    {
    case 0,1,2,3,4,5,6,7,8,9:
    {
    new string[256];
    VehicleStarted[Vehicle] = 1;
    TogglePlayerControllable(playerid,1);
    GameTextForPlayer(playerid,"~r~Motor Gestartet", 1000, 1);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s startet den Motor.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    case 10:
    {
    new string[256];
    SendClientMessage(playerid,0xFF1C1CFF,"* Motor nicht gestartet!");
    format(string, sizeof(string), "* %s fails to start the Engine.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    }
    }
    return 1;
    }


    public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:posx, Float:posy, Float:posz;
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(!BigEar[i])
    {
    GetPlayerPos(i, posx, posy, posz);
    tempposx = (oldposx -posx);
    tempposy = (oldposy -posy);
    tempposz = (oldposz -posz);
    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
    {
    SendClientMessage(i, col1, string);
    }
    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
    {
    SendClientMessage(i, col2, string);
    }
    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
    {
    SendClientMessage(i, col3, string);
    }
    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
    {
    SendClientMessage(i, col4, string);
    }
    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
    SendClientMessage(i, col5, string);
    }
    }
    else
    {
    SendClientMessage(i, col1, string);
    }
    }
    }
    }
    return 1;
    }


    strtok(const string[], &index, const seperator[] = " ")
    {
    new index2, result[30];
    index2 = strfind(string, seperator, false, index);


    if(index2 == -1)
    {
    if(strlen(string) > index)
    {
    strmid(result, string, index, strlen(string), 30);
    index = strlen(string);
    }
    return result;
    }
    if(index2 > (index + 29))
    {
    index2 = index + 29;
    strmid(result, string, index, index2, 30);
    index = index2;
    return result;
    }
    strmid(result, string, index, index2, 30);
    index = index2 + 1;
    return result;
    }
    #pragma unused strtok