Beiträge von Toni.

    //La Cosa Nostra
    if(strcmp(cmd, "/lcnskin", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if (PlayerToPoint(3, playerid,257.1521,-1344.2482,53.1094))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_WHITE, "Hilfe : /lcnkin [item number]");
    SendClientMessage(playerid, COLOR_GREEN, "|_______ LCN skins _______|");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 1: Skin 1 (19) - LEADER");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 2: Skin 2 (40)");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 3: Skin 3 (170)");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 4: Skin 4 (180)");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 5: Skin 5 (189)");
    //SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 6: Skin 6 (272)");
    //SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 7: Skin 7 (285)");
    //SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 8: Zivi Skin");
    return 1;
    }
    new item = strval(tmp);
    if (item == 1)
    {
    if(PlayerInfo[playerid][pMember] == 15||PlayerInfo[playerid][pLeader] == 15)
    {
    SetPlayerSkin(playerid, 19);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s wechselt seine Kleidung..", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    Wieso werden die Skins nach relog nicht gesavt?

    [18:35:48] engji: //La Cosa Nostra if(strcmp(cmd, "/lcnskin", true) == 0) { if(IsPlayerConnected(playerid)) { if (PlayerToPoint(3, playerid,257.1521,-1344.2482,53.1094)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Hilfe : /lcnkin [item number]"); SendClientMessage(playerid, COLOR_GREEN, "|_______ LCN skins _______|"); SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 1: Skin 1 (19) - LEADER"); SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 2: Skin 2 (40)"); SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 3: Skin 3 (170)"); SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 4: Skin 4 (180)"); SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 5: Skin 5 (189)"); //SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 6: Skin 6 (272)"); //SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 7: Skin 7 (285)"); //SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 8: Zivi Skin"); return 1; } new item = strval(tmp); if (item == 1) { if(PlayerInfo[playerid][pMember] == 15||PlayerInfo[playerid][pLeader] == 15) { SetPlayerSkin(playerid, 19); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s wechselt seine Kleidung..", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); }


    Wieso werden nach Relog die Skins nicht gesavt?

    Guten Tag, liebes Breadfishforum.


    Ich wollte Fragen, wie man einen Defusetimer einfügen kann, sprich das man nur jede Stunde /defuse nutzen kann.
    In der Art wie ein "Cooldown".


    Mit freundlichen Grüßen,

    Toni

    Liebe Community!


    Es handelt sich hierbei um ein Problem.

    Die Autos im Gangautohaus spawnen irgendwie nicht.

    Im Script sind keine Errors angezeigt und es werden auch keine gefunden.


    Ich würde mich über Hilfe freuen.


    Ihr könnt mich auch in Skype kontaktieren. Skype: engji441


    Mit freundlichen Grüßen,

    Toni.