Beiträge von Falke1895

    Nimm dein vergasser vorsichtig ab. schau düsen nach. Schau ob dreck im vergasser ist. Ps: Schraube nichts drann rumm wenn nicht weißt wo für schraube ist. WEnn Düsen raus nimmst nimm voher etwas zum makiren. Sonst bekommste nicht mehr an.

    Genau das gleiche ist,wenn ich im Sand einen Burnout mache und dann los fahren will,braucht er erstmal eine gewisse zeit,biss er wieder auf touren kommt...

    Jeds mal ernsthaft. Das ist keine Cross . Sand könnte tödlich für deine vergasser werden. An deiner stelle würde ich das nicht machen.


    Ich würde den Leistungzug mal überprüfen.


    WarZ wurde eher Entwickelt als Dayz. Haha :*


    Da muss ich dir strich durch die rechnung machen nein. WarZ sind entwickler von DayZ jedoch haben die das DayZ projekt verkauft und haben mit WarZ angefangen damals. Jedoch leider sehr hacker versäucht.

    Servus, ich heiße Manuel . Ich suche jemanden der mir Script anfertig. Dieses natürlich selfmad. Mit Dini oder Mysql.


    Ich biete 100-200€ für Jenigen, jedoch wird diese vertraglich festgesetzt daher muss die Person mindestens 18 sein oder ein Einverständnis seiner Erzihungs Berechtigten haben wie eine Unterschrift.




    Es handelt sich um ein Survivals game. Was sich an DayZ anlehnt jedoch nicht dayz sein Soll. Weiter per pm.



    Kontakt per Pm.










    ______
    Unverbindlicher Hinweis: Die Sicherheit einer Transaktion kann am besten durch die Einschaltung eines Mittelsmannes gewährleistet werden. Weitere Informationen dazu gibt es hier.

    So sollte funktioniren:


    RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
    RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
    RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
    RemoveBuildingForPlayer(playerid, 1266, 1538.5234, -1609.8047, 19.8438, 0.25);
    RemoveBuildingForPlayer(playerid, 4229, 1597.9063, -1699.7500, 30.2109, 0.25);
    RemoveBuildingForPlayer(playerid, 4230, 1597.9063, -1699.7500, 30.2109, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1432.3047, -1832.9141, 15.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1480.0313, -1832.9141, 15.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 4173, 1427.2734, -1756.1797, 15.0000, 0.25);
    RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
    RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
    RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
    RemoveBuildingForPlayer(playerid, 1289, 1504.7500, -1711.8828, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1704.7656, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1692.2344, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1477.9375, -1652.7266, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1479.6094, -1653.2500, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1467.8516, -1646.5938, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1472.8984, -1651.5078, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1465.9375, -1639.8203, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1466.4688, -1637.9609, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1467.7109, -1632.8906, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1465.8906, -1629.9766, 15.5313, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1472.6641, -1627.8828, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1479.4688, -1626.0234, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1486.4063, -1651.3906, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1491.3672, -1646.3828, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1493.1328, -1639.4531, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1486.1797, -1627.7656, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1491.2188, -1632.6797, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1494.4141, -1629.9766, 15.5313, 0.25);
    RemoveBuildingForPlayer(playerid, 1288, 1504.7500, -1705.4063, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1287, 1504.7500, -1704.4688, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1286, 1504.7500, -1695.0547, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1285, 1504.7500, -1694.0391, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1529.2891, -1832.9141, 15.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1693.9688, 14.1094, 0.25);
    RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1673.7109, 14.1094, 0.25);
    RemoveBuildingForPlayer(playerid, 1260, 1538.5234, -1609.8047, 19.8438, 0.25);
    RemoveBuildingForPlayer(playerid, 1290, 1349.9922, -1380.0703, 18.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1380.3516, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1355.9766, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1366.6875, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 1290, 1349.9922, -1348.6719, 18.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1343.2578, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 1290, 1349.9922, -1314.2422, 18.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1305.1641, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1317.8906, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1331.6563, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1293.5625, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 1283, 1354.9063, -1291.3906, 15.4922, 0.25);
    RemoveBuildingForPlayer(playerid, 1283, 1345.1641, -1269.2578, 16.0781, 0.25);
    RemoveBuildingForPlayer(playerid, 1219, 1332.8359, -1241.7188, 13.4141, 0.25);
    RemoveBuildingForPlayer(playerid, 1290, 1349.9922, -1252.3672, 18.8750, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1255.0547, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1261.0156, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1267.1328, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1228.0391, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1094, -1215.3906, 15.3750, 0.25);
    RemoveBuildingForPlayer(playerid, 1290, 1349.9922, -1207.7266, 22.6016, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.0469, -1208.2344, 16.8672, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1641, -1187.2891, 20.6484, 0.25);
    RemoveBuildingForPlayer(playerid, 1290, 1349.9922, -1165.4688, 28.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.0000, -1170.2031, 23.1797, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1179.3281, 59.3594, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1116.8438, 332.0547, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1163.5859, 373.2891, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1443.4063, 93.5234, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1617.6719, -80.7031, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1738.0313, -442.8750, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1606.4688, -698.2266, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1364.1328, -698.2266, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1154.5859, -480.1641, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1079.2031, -210.0781, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1606.4688, -698.2266, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1364.1328, -698.2266, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1154.5859, -480.1641, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1738.0313, -442.8750, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1079.2031, -210.0781, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1116.8438, 332.0547, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1163.5859, 373.2891, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1617.6719, -80.7031, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 978, -1210.2813, -24.2578, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 973, -1203.6484, -17.6172, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 978, -1197.0078, -10.9844, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 973, -1190.3750, -4.3438, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 978, -1183.7344, 2.2891, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 973, -1177.1016, 8.9297, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 978, -1170.4609, 15.5625, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 973, -1163.8281, 22.2031, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 978, -1157.1875, 28.8359, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1179.3281, 59.3594, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1443.4063, 93.5234, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 4504, 56.3828, -1531.4531, 6.7266, 0.25);
    RemoveBuildingForPlayer(playerid, 4505, 14.4609, -1347.3281, 11.6797, 0.25);
    RemoveBuildingForPlayer(playerid, 4506, -18.2266, -1335.9844, 12.7266, 0.25);
    RemoveBuildingForPlayer(playerid, 4507, 53.9609, -1018.9922, 23.3359, 0.25);
    RemoveBuildingForPlayer(playerid, 4508, -953.8828, -271.2031, 38.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 4509, -981.9531, -410.1875, 38.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 4514, 440.0469, 587.4453, 19.7344, 0.25);
    RemoveBuildingForPlayer(playerid, 4515, 604.5234, 352.5391, 19.7344, 0.25);
    RemoveBuildingForPlayer(playerid, 4516, -141.3359, 468.6484, 12.9141, 0.25);
    RemoveBuildingForPlayer(playerid, 4517, -193.8281, 269.5078, 12.8906, 0.25);
    RemoveBuildingForPlayer(playerid, 4518, 1694.3203, 395.1094, 31.1641, 0.25);
    RemoveBuildingForPlayer(playerid, 4519, 2766.8359, 323.8594, 9.1563, 0.25);
    RemoveBuildingForPlayer(playerid, 4520, 2766.7188, 603.6250, 9.1406, 0.25);
    RemoveBuildingForPlayer(playerid, 4523, -1592.7813, 622.7813, 42.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 4524, -1141.7188, 1098.0547, 39.4766, 0.25);
    CreateObject(3980, -5266.57, -602.54, 7602.37, 0.00, 0.00, 0.00);
    CreateObject(3980, 1482.60, -1789.28, 22.66, 0.00, 0.00, 0.00);


    Wie RFT schon sagte. Das , musste mit ; gewechselt werden.