Beiträge von Urin_Boss

    Also leute ich bin grad dabei diesen oamt /opark system einzu bauen


    [ FILTERSCRIPT ] / [CODESCHNIPSEL] OAmt Sperrfahrzeug System


    und jetzt habe ich alles drin aber diese errors nerfen mich und was mache ich da falsch

    PHP
    C:\Users\Ahmet\Desktop\EditMyServerIMBAUPDATE 3 (3)\gamemodes\OL.pwn(51852) : error 017: undefined symbol "Plate"
    C:\Users\Ahmet\Desktop\EditMyServerIMBAUPDATE 3 (3)\gamemodes\OL.pwn(54210) : error 017: undefined symbol "Plate"




    if(dialogid == Fmeldeamt)
    {
    if(response==1)
    {
    if(IsPlayerInAnyVehicle(playerid) == 1)
    {
    if(Dtc_PlayerHaveCar[playerid][Dtc_PlayerKey[playerid]])
    {
    new CarPlate[9];
    new kenzeichenzahl = 100 + random(9999);
    format(CarPlate,sizeof(CarPlate),"YSF-SA-%d",inputtext,kenzeichenzahl);
    new vehiclefid = GetPlayerVehicleID(playerid);
    SetVehicleNumberPlate(vehiclefid, CarPlate);
    SetVehicleToRespawn(vehiclefid);
    new Float: X,Float: Y,Float: Z;
    GetPlayerPos(playerid,X,Y,Z);
    SetVehiclePos(vehiclefid,X,Y,Z);
    PutPlayerInVehicle(playerid,vehiclefid,0);
    new name[MAX_PLAYER_NAME], str[128];
    GetPlayerName(playerid, name, sizeof name);
    format(str, sizeof str, "/Autos/%s%d.dtcar", name,Dtc_PlayerKey[playerid]);
    dini_Set(str, "Plate", CarPlate);
    for(new x = 0; x < MaxVeh; x++)
    {
    strmid(PlayerCar[playerid][x][Plate], CarPlate, 0, strlen(CarPlate), 255);
    //PlayerCar[playerid][x][Plate] = CarPlate;
    }
    }
    }

    public VehStateCheck()
    {
    for(new i=0;i<MAX_PLAYERS;i++)
    {
    if(IsPlayerConnected(i) && GetPlayerState(i) == PLAYER_STATE_DRIVER && !IsANoTachoVehicle(GetPlayerVehicleID(i)))
    {
    if(M_Bot[i][PAFK] == 0) // Das ist richtig...
    {
    new Float:health,vehicleid = GetPlayerVehicleID(i),string[256],Float:value,Float:distance,Float:x,Float:y,Float:z;
    GetPlayerPos(i, x, y, z);
    distance = floatsqroot(floatpower(floatabs(floatsub(x,PCarPos[i][PCarX])),2)+floatpower(floatabs(floatsub(y,PCarPos[i][PCarY])),2)+floatpower(floatabs(floatsub(z,PCarPos[i][PCarZ])),2));
    value = floatround(distance * 11000);
    GetVehicleHealth(vehicleid,health);
    if (health >= 900 && health <= 1000)
    {
    format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~w~%d~g~ KM/H~n~~w~%d ~b~/~w~ %d~r~ Benzin~n~~g~~h~%s",floatround(value/1400),Gas[vehicleid],GetGasMax(GetVehicleModel(vehicleid)),VehicleName[GetVehicleModel(vehicleid)-400]);
    GameTextForPlayer(i,string,850,3);
    }
    else if (health >= 600 && health < 900)
    {
    format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~w~%d~g~ KM/H~n~~w~%d ~b~/~w~ %d~r~ Benzin~n~~g~%s",floatround(value/1400),Gas[vehicleid],GetGasMax(GetVehicleModel(vehicleid)),VehicleName[GetVehicleModel(vehicleid)-400]);
    GameTextForPlayer(i,string,850,3);
    }
    else if (health >= 380 && health < 600)
    {
    format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~w~%d~g~ KM/H~n~~w~%d ~b~/~w~ %d~r~ Benzin~n~~y~%s",floatround(value/1400),Gas[vehicleid],GetGasMax(GetVehicleModel(vehicleid)),VehicleName[GetVehicleModel(vehicleid)-400]);
    GameTextForPlayer(i,string,850,3);
    }
    else if (health >= 0 && health < 380)
    {
    format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~w~%d~g~ KM/H~n~~w~%d ~b~/~w~ %d~r~ Benzin~n~~r~%s",floatround(value/1400),Gas[vehicleid],GetGasMax(GetVehicleModel(vehicleid)),VehicleName[GetVehicleModel(vehicleid)-400]);
    GameTextForPlayer(i,string,850,3);
    }
    PCarPos[i][PCarX] = x;
    PCarPos[i][PCarY] = y;
    PCarPos[i][PCarZ] = z;
    }
    }
    }
    return 1;

    wieso machs du es dir so schwehr mit dem arays mach doch so


    new objekt[199];



    zb so



    objekt[0] = CreateDynamicObject(3873,980.19866943,513.58544922,33.82352448,0.00000000,0.00000000,0.00000000); //object(silicon04_sfs) (1)
    objekt[1] = CreateDynamicObject(3361,1014.93847656,490.73828125,21.33139038,0.00000000,0.00000000,334.24255371); //object(cxref_woodstair) (2)
    objekt[2] = CreateDynamicObject(3361,1007.54101562,494.29101562,25.33139038,0.00000000,0.00000000,334.23706055); //object(cxref_woodstair) (3)
    objekt[3] = CreateDynamicObject(3361,1000.10540771,497.87139893,29.40640450,0.00000000,0.00000000,334.24255371); //object(cxref_woodstair) (4)
    objekt[4] = CreateDynamicObject(3361,998.53784180,503.34277344,33.35635376,0.00000000,0.00000000,244.24255371); //object(cxref_woodstair) (5)
    objekt[5] = CreateDynamicObject(3361,1002.13110352,510.59112549,37.35632324,0.00000000,0.00000000,244.24255371); //object(cxref_woodstair) (6)
    objekt[6] = CreateDynamicObject(3361,1005.64459229,517.86242676,41.33132172,0.00000000,0.00000000,244.24255371); //object(cxref_woodstair) (7)
    objekt[7] = CreateDynamicObject(3361,1003.74591064,522.90124512,45.13121796,0.00000000,0.00000000,334.24255371); //object(cxref_woodstair) (8)
    objekt[8] = CreateDynamicObject(3361,1002.25573730,528.41174316,48.98123932,0.00000000,0.00000000,244.23707581); //object(cxref_woodstair) (9)

    Hay community ich suche ein /opark system


    damit man wenn man die autos abschleppt das im oamt base mit /opark dort hin parkt und der besitzer von dem fahrzeug es abholt und es freikauft


    ich habe überall gesucht -.- kam nur dreck bitte help me

    new s[128];
    new sendername[MAX_PLAYER_NAME];
    new giveplayer[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    GetPlayerName(Spieler, giveplayer, sizeof(giveplayer));
    PlayerInfo[playerid][pAccount] -= val;
    PlayerInfo[Spieler][pAccount] += val;
    format(s, sizeof(s), "Du hast %s erfolgreich %d$ überweisen.", giveplayer, val);
    SendClientMessage(playerid, COLOR_GREY, s);
    format(s, sizeof(s), "%s hat dir %d$ überwiesen.", sendername, val);
    SendClientMessage(Spieler, COLOR_GREY, s);
    new string[180];
    format(string, sizeof(string), "%s überweist $%d an %s", sendername, val, giveplayer);
    if(val >= 500000)
    {
    ABroadCast(COLOR_YELLOW,string,1);
    }
    printf("%s", string);
    PayLog(string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Ungültige Eingabe!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Überweisung abgebrochen.");
    }
    }




    ahja hier der link zum paintball einfügen


    [ SCRIPTING ] Paintball - Easy

    Hay ich bin grad dabei ein Paintball event einzufügen aber habe diese fehler bekommen ich verstehe das nicht



    PHP
    C:\Users\Ahmet\Desktop\EditMyServerIMBAUPDATE 3 (3)\gamemodes\Selfmade.pwn(48594) : error 033: array must be indexed (variable "Spieler")
    C:\Users\Ahmet\Desktop\EditMyServerIMBAUPDATE 3 (3)\gamemodes\Selfmade.pwn(48597) : error 035: argument type mismatch (argument 1)
    C:\Users\Ahmet\Desktop\EditMyServerIMBAUPDATE 3 (3)\gamemodes\Selfmade.pwn(48598) : error 035: argument type mismatch (argument 1)
    C:\Users\Ahmet\Desktop\EditMyServerIMBAUPDATE 3 (3)\gamemodes\Selfmade.pwn(48630) : error 035: argument type mismatch (argument 1)
    C:\Users\Ahmet\Desktop\EditMyServerIMBAUPDATE 3 (3)\gamemodes\Selfmade.pwn(48632) : error 033: array must be indexed (variable "Spieler")
    C:\Users\Ahmet\Desktop\EditMyServerIMBAUPDATE 3 (3)\gamemodes\Selfmade.pwn(48636) : error 035: argument type mismatch (argument 1)


    [code=php] new s[128]; new sendername[MAX_PLAYER_NAME]; new giveplayer[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(Spieler, giveplayer, sizeof(giveplayer)); PlayerInfo[playerid][pAccount] -= val; PlayerInfo[Spieler][pAccount] += val; format(s, sizeof(s), "Du hast %s erfolgreich %d$ überweisen.", giveplayer, val); SendClientMessage(playerid, COLOR_GREY, s); format(s, sizeof(s), "%s hat dir %d$ überwiesen.", sendername, val); SendClientMessage(Spieler, COLOR_GREY, s); new string[180]; format(string, sizeof(string), "%s überweist $%d an %s", sendername, val, giveplayer); if(val >= 500000) { ABroadCast(COLOR_YELLOW,string,1); } printf("%s", string); PayLog(string); } else { SendClientMessage(playerid, COLOR_GRAD1, "Ungültige Eingabe!"); } } else { SendClientMessage(playerid, COLOR_GRAD1, "Überweisung abgebrochen."); } }[/code]



    ich verstehe das nicht was hat das mit paintball zu tun konto ??

    -:- OMG LEUTE SOWAS IST DOCH NICHT SCHWEHR MIT WAS FÜR FRAGEN IHR IMMER AN KOMMT


    Such dir ein Dynamic haus ersteller und erhöh die array in deinem script


    such nach new House standad ist es immer circa 256 dann erhöhs du den und erstellst in game häuser und tutst restarten fertig öÖ